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+/*
+ * Copyright (c) 2022 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUOPERATORGROUP
+#define SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUOPERATORGROUP
+
+#include "arm_compute/core/ITensorInfo.h"
+
+#include "src/dynamic_fusion/sketch/ArgumentPack.h"
+#include "src/dynamic_fusion/sketch/gpu/GpuOperatorProperties.h"
+#include "src/dynamic_fusion/sketch/utils/DependencyGraph.h"
+
+#include <map>
+
+namespace arm_compute
+{
+namespace experimental
+{
+namespace dynamic_fusion
+{
+using OperatorId = DependencyGraph::OperatorId;
+
+/** An operator for the sole purpose of validating fusion
+ */
+class Operator
+{
+public:
+ /** Default constructor */
+ Operator() = default;
+ /** Get Operator Id */
+ OperatorId id() const;
+ /** Get operator type */
+ GpuOperatorType operator_type() const;
+ /** Get tensor arguments */
+ ArgumentPack<ITensorInfo> tensors() const;
+ friend class GpuOperatorGroup;
+
+private:
+ Operator(OperatorId id, GpuOperatorType operator_type, const ArgumentPack<ITensorInfo> &tensors);
+ OperatorId _id{};
+ GpuOperatorType _operator_type{};
+ ArgumentPack<ITensorInfo> _tensors{};
+};
+
+/** A linear sequence of operators to be fused in a workload
+ * For the time being, this class is only used for validating operator fusion
+ * INVARIANTS:
+ * @note These invariants are exactly the same as operator fusion constraints
+ * 1. Fusion is limited to a linear sequence of operators
+ * 2. Max number of operators that can be fused is @ref GpuOperatorGroup::max_fused_operators
+ * 3. The fusion is subject to the pattern: Complex + Simple * | Simple + Simple * | Un-fusable
+ * 4. All operator but unfusable, have exactly 1 dst tensor
+ * 5. All fused operators share the same dst tensor shape
+ * 6. All fused operators' tensors share the same @ref DataLayout
+ */
+class GpuOperatorGroup
+{
+public:
+ static constexpr size_t max_fused_operators = 32;
+ /** Try adding (without actually adding) an operator to the group
+ *
+ * @param[in] op Operator to be added
+ * @param[in] is_output Whether this operator is the output operator.
+ *
+ * @return true If @p op can be added while maintaining the invariants
+ * @return false Otherwise
+ */
+ bool try_add_operator(const Operator &op, bool is_output = false) const;
+ /** Add an operator to the group
+ *
+ * @param[in] op Operator to be added
+ * @param[in] is_output Whether this operator is the output operator.
+ */
+ void add_operator(const Operator &op, bool is_output = false);
+ /** Create a new operator
+ *
+ * @param[in] operator_type @ref GpuOperatorType of the new operator
+ * @param[in] tensors Tensor arguments to the new operator
+ *
+ * @return Operator
+ */
+ Operator new_operator(const GpuOperatorType &operator_type, const ArgumentPack<ITensorInfo> &tensors) const;
+ /** Get the "root operator" of the group, which is the first operator in a linear sequence
+ * @return const Operator* Pointer to the root operator
+ */
+ const Operator *get_root_operator() const;
+
+private:
+ DependencyGraph _graph{};
+ std::map<OperatorId, Operator> _operators{};
+};
+} // namespace dynamic_fusion
+} // namespace experimental
+} // namespace arm_compute
+#endif /* SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUOPERATORGROUP */