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+/*
+ * Copyright (c) 2022 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef SRC_CORE_NEON_KERNELS_POOL3D_QUANTIZED_H
+#define SRC_CORE_NEON_KERNELS_POOL3D_QUANTIZED_H
+
+#include "arm_compute/core/ITensor.h"
+#include "arm_compute/core/Types.h"
+
+#include "src/core/helpers/PoolingHelpers.h"
+#include "src/core/helpers/WindowHelpers.h"
+#include "src/core/NEON/wrapper/wrapper.h"
+
+namespace arm_compute
+{
+namespace cpu
+{
+template <typename T>
+void avg_poolingMxNxD_q8_neon_ndhwc(
+ const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window_out, const int window_step_x)
+
+{
+ using q8x8_t = typename wrapper::traits::neon_vector<T, 8>::type;
+ using q8x16_t = typename wrapper::traits::neon_vector<T, 16>::type;
+ using q16_t = typename wrapper::traits::promote_t<T>;
+ using q16x8_t = typename wrapper::traits::neon_vector<q16_t, 8>::type;
+ using q32_t = typename wrapper::traits::promote_t<q16_t>;
+ using q32x4_t = typename wrapper::traits::neon_vector<q32_t, 4>::type;
+
+ int pool_stride_x = static_cast<int>(pool_info.stride.width);
+ int pool_stride_y = static_cast<int>(pool_info.stride.height);
+ int pool_stride_z = static_cast<int>(pool_info.stride.depth);
+
+ const int pool_size_x = pool_info.is_global_pooling ? src->info()->tensor_shape().y() : pool_info.pool_size.width;
+ const int pool_size_y = pool_info.is_global_pooling ? src->info()->tensor_shape().z() : pool_info.pool_size.height;
+ const int pool_size_z = pool_info.is_global_pooling ? src->info()->tensor_shape()[3] : pool_info.pool_size.depth;
+
+ const int pool_pad_top = static_cast<int>(pool_info.padding.top);
+ const int pool_pad_bottom = static_cast<int>(pool_info.padding.bottom);
+ const int pool_pad_left = static_cast<int>(pool_info.padding.left);
+ const int pool_pad_right = static_cast<int>(pool_info.padding.right);
+ const int pool_pad_front = static_cast<int>(pool_info.padding.front);
+ const int pool_pad_back = static_cast<int>(pool_info.padding.back);
+
+ const int upper_bound_w = src->info()->dimension(1) + (pool_info.exclude_padding ? 0 : pool_pad_right);
+ const int upper_bound_h = src->info()->dimension(2) + (pool_info.exclude_padding ? 0 : pool_pad_bottom);
+ const int upper_bound_d = src->info()->dimension(3) + (pool_info.exclude_padding ? 0 : pool_pad_back);
+
+ const int input_dim_c = src->info()->dimension(0);
+ const int input_dim_w = src->info()->dimension(1);
+ const int input_dim_h = src->info()->dimension(2);
+ const int input_dim_d = src->info()->dimension(3);
+
+ const int y_stride = static_cast<int>(src->info()->strides_in_bytes().y());
+ const int z_stride = static_cast<int>(src->info()->strides_in_bytes().z());
+ const int w_stride = static_cast<int>(src->info()->strides_in_bytes()[3]);
+ const int n_stride = static_cast<int>(src->info()->strides_in_bytes()[4]);
+
+ const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes();
+
+ const int window_end_x = input_dim_c;
+ const int window_start_x = 0;
+
+ Iterator out(dst0, window_out);
+
+ const float32x4_t half_scale_v = vdupq_n_f32(0.5f);
+ const UniformQuantizationInfo src_qinfo = src->info()->quantization_info().uniform();
+ const UniformQuantizationInfo dst_qinfo = dst0->info()->quantization_info().uniform();
+
+ const float quant_rescale = dst_qinfo.scale / src_qinfo.scale;
+ // "new_offset" doesn't have to consider the "half_scale_v" in its computation
+ // With a requantization performed in a single step there won't be uncertainties introduced
+ const int32_t new_offset =
+ dst_qinfo.offset - static_cast<int32_t>(static_cast<float>(src_qinfo.offset) / quant_rescale);
+
+ execute_window_loop(
+ window_out,
+ [&](const Coordinates &id)
+ {
+ // Computing the theoretical input starting/ending points
+ const int in_idx_width = static_cast<int>(id.y()) * pool_stride_x - pool_pad_left;
+ const int in_idx_height = static_cast<int>(id.z()) * pool_stride_y - pool_pad_top;
+ const int in_idx_depth = static_cast<int>(id[3]) * pool_stride_z - pool_pad_front;
+
+ const int pool_start_x = std::max(0, -in_idx_width);
+ const int pool_end_x_t = std::min(input_dim_w + pool_pad_left - in_idx_width, pool_size_x);
+ const int pool_start_y = std::max(0, -in_idx_height);
+ const int pool_end_y_t = std::min(input_dim_h + pool_pad_top - in_idx_height, pool_size_y);
+
+ const int pool_start_z = std::max(0, -in_idx_depth);
+ const int pool_end_z_t = std::min(input_dim_d + pool_pad_front - in_idx_depth, pool_size_z);
+
+ // The end of width to consider in calculation should exclude PAD_X, PAD_Y and PAD_Z
+ const int pool_end_x = std::min(pool_end_x_t, input_dim_w - in_idx_width);
+ const int pool_end_y = std::min(pool_end_y_t, input_dim_h - in_idx_height);
+ const int pool_end_z = std::min(pool_end_z_t, input_dim_d - in_idx_depth);
+
+ // Calculate scale
+ const float scale =
+ calculate_avg_scale_pool3d(pool_info.exclude_padding, id, pool_size_x, pool_size_y, pool_size_z,
+ upper_bound_w, upper_bound_h, upper_bound_d, pool_pad_left, pool_pad_top,
+ pool_pad_front, pool_stride_x, pool_stride_y, pool_stride_z);
+
+ const uint8_t *in_ptr_n = in_ptr_start + id[4] * n_stride;
+
+ int x_off = window_start_x;
+
+ for (; x_off <= (window_end_x - window_step_x); x_off += window_step_x) // C
+ {
+ q32x4_t vres1 = wrapper::vdup_n(static_cast<q32_t>(0.f), wrapper::traits::vector_128_tag{});
+ q32x4_t vres2 = wrapper::vdup_n(static_cast<q32_t>(0.f), wrapper::traits::vector_128_tag{});
+ q32x4_t vres3 = wrapper::vdup_n(static_cast<q32_t>(0.f), wrapper::traits::vector_128_tag{});
+ q32x4_t vres4 = wrapper::vdup_n(static_cast<q32_t>(0.f), wrapper::traits::vector_128_tag{});
+
+ // Perform pooling
+ for (int z = pool_start_z; z < pool_end_z; ++z)
+ {
+ const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride;
+ for (int y = pool_start_y; y < pool_end_y; ++y)
+ {
+ const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride;
+ for (int x = pool_start_x; x < pool_end_x; ++x)
+ {
+ const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride;
+ const q8x16_t data = wrapper::vloadq(reinterpret_cast<const T *>(in_ptr_x) + x_off);
+
+ const q16x8_t data_q16 = wrapper::vmovl(wrapper::vgetlow(data));
+ const q16x8_t data2_q16 = wrapper::vmovl(wrapper::vgethigh(data));
+ vres1 = wrapper::vadd(vres1, wrapper::vmovl(wrapper::vgetlow(data_q16)));
+ vres2 = wrapper::vadd(vres2, wrapper::vmovl(wrapper::vgethigh(data_q16)));
+ vres3 = wrapper::vadd(vres3, wrapper::vmovl(wrapper::vgetlow(data2_q16)));
+ vres4 = wrapper::vadd(vres4, wrapper::vmovl(wrapper::vgethigh(data2_q16)));
+ }
+ }
+ }
+
+ if (src_qinfo != dst_qinfo)
+ {
+ const float32x4x4_t vres = {{
+ vcvtq_f32_q32(vres1),
+ vcvtq_f32_q32(vres2),
+ vcvtq_f32_q32(vres3),
+ vcvtq_f32_q32(vres4),
+ }};
+ const auto requantized_dst =
+ vrequantize_pooling_with_scale<q8x16_t>(vres, quant_rescale, scale, new_offset);
+ // Store result
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off, wrapper::vgetlow(requantized_dst));
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off + 8, wrapper::vgethigh(requantized_dst));
+ }
+ else
+ {
+ const float32x4_t scale_v = vdupq_n_f32(scale);
+ // Divide by scale and add 0.5f to round to nearest instead of rounding towards zero
+ vres1 = vcvtq_q32_f32<q32x4_t>(wrapper::vmla(half_scale_v, vcvtq_f32_q32(vres1), scale_v));
+ vres2 = vcvtq_q32_f32<q32x4_t>(wrapper::vmla(half_scale_v, vcvtq_f32_q32(vres2), scale_v));
+ vres3 = vcvtq_q32_f32<q32x4_t>(wrapper::vmla(half_scale_v, vcvtq_f32_q32(vres3), scale_v));
+ vres4 = vcvtq_q32_f32<q32x4_t>(wrapper::vmla(half_scale_v, vcvtq_f32_q32(vres4), scale_v));
+
+ const q8x8_t res1 = wrapper::vmovn(wrapper::vcombine(wrapper::vmovn(vres1), wrapper::vmovn(vres2)));
+ const q8x8_t res2 = wrapper::vmovn(wrapper::vcombine(wrapper::vmovn(vres3), wrapper::vmovn(vres4)));
+ // Store result
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off, res1);
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off + 8, res2);
+ }
+ }
+
+ // Left-overs loop
+ for (; x_off < window_end_x; ++x_off)
+ {
+ q32_t res = static_cast<q32_t>(0.f);
+
+ // Perform pooling
+ for (int z = pool_start_z; z < pool_end_z; ++z)
+ {
+ const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride;
+ for (int y = pool_start_y; y < pool_end_y; ++y)
+ {
+ const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride;
+ for (int x = pool_start_x; x < pool_end_x; ++x)
+ {
+ const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride;
+ const T data = *(reinterpret_cast<const T *>(in_ptr_x) + x_off);
+ res += data;
+ }
+ }
+ }
+
+ if (src_qinfo != dst_qinfo)
+ {
+ const float res_f = static_cast<float>(res);
+ const float new_scale = quant_rescale / scale;
+ const auto requantized_dst = quantize<T>(res_f, UniformQuantizationInfo(new_scale, new_offset));
+
+ // Store result
+ *(reinterpret_cast<T *>(out.ptr()) + x_off) = requantized_dst;
+ }
+ else
+ {
+ // Divide by scale and add 0.5f to round to nearest instead of rounding towards zero
+ res = static_cast<T>(0.5f + static_cast<float>(res) * scale);
+
+ // Store result
+ *(reinterpret_cast<T *>(out.ptr()) + x_off) = res;
+ }
+ }
+ },
+ out);
+}
+
+template <typename T>
+void max_poolingMxNxD_q8_neon_ndhwc(
+ const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window_out, const int window_step_x)
+
+{
+ using q8x8_t = typename wrapper::traits::neon_vector<T, 8>::type;
+ using q8x16_t = typename wrapper::traits::neon_vector<T, 16>::type;
+
+ const int window_half_step_x = window_step_x / 2;
+
+ int pool_stride_x = static_cast<int>(pool_info.stride.width);
+ int pool_stride_y = static_cast<int>(pool_info.stride.height);
+ int pool_stride_z = static_cast<int>(pool_info.stride.depth);
+
+ const int pool_size_x = pool_info.is_global_pooling ? src->info()->tensor_shape().y() : pool_info.pool_size.width;
+ const int pool_size_y = pool_info.is_global_pooling ? src->info()->tensor_shape().z() : pool_info.pool_size.height;
+ const int pool_size_z = pool_info.is_global_pooling ? src->info()->tensor_shape()[3] : pool_info.pool_size.depth;
+
+ const int pool_pad_top = static_cast<int>(pool_info.padding.top);
+ const int pool_pad_left = static_cast<int>(pool_info.padding.left);
+ const int pool_pad_front = static_cast<int>(pool_info.padding.front);
+
+ const int input_dim_c = src->info()->dimension(0);
+ const int input_dim_w = src->info()->dimension(1);
+ const int input_dim_h = src->info()->dimension(2);
+ const int input_dim_d = src->info()->dimension(3);
+
+ const int y_stride = static_cast<int>(src->info()->strides_in_bytes().y());
+ const int z_stride = static_cast<int>(src->info()->strides_in_bytes().z());
+ const int w_stride = static_cast<int>(src->info()->strides_in_bytes()[3]);
+ const int n_stride = static_cast<int>(src->info()->strides_in_bytes()[4]);
+
+ const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes();
+
+ const int window_end_x = input_dim_c;
+ const int window_start_x = 0;
+
+ Iterator out(dst0, window_out);
+
+ const UniformQuantizationInfo src_qinfo = src->info()->quantization_info().uniform();
+ const UniformQuantizationInfo dst_qinfo = dst0->info()->quantization_info().uniform();
+
+ const float requant_scale = dst_qinfo.scale / src_qinfo.scale;
+ const int32_t requant_offset =
+ dst_qinfo.offset - static_cast<int32_t>(static_cast<float>(src_qinfo.offset) / requant_scale);
+ const UniformQuantizationInfo requant_qinfo = UniformQuantizationInfo(requant_scale, requant_offset);
+
+ execute_window_loop(
+ window_out,
+ [&](const Coordinates &id)
+ {
+ // Computing the theoretical input starting/ending points
+ const int in_idx_width = static_cast<int>(id.y()) * pool_stride_x - pool_pad_left;
+ const int in_idx_height = static_cast<int>(id.z()) * pool_stride_y - pool_pad_top;
+ const int in_idx_depth = static_cast<int>(id[3]) * pool_stride_z - pool_pad_front;
+
+ const int pool_start_x = std::max(0, -in_idx_width);
+ const int pool_end_x_t = std::min(input_dim_w + pool_pad_left - in_idx_width, pool_size_x);
+ const int pool_start_y = std::max(0, -in_idx_height);
+ const int pool_end_y_t = std::min(input_dim_h + pool_pad_top - in_idx_height, pool_size_y);
+
+ const int pool_start_z = std::max(0, -in_idx_depth);
+ const int pool_end_z_t = std::min(input_dim_d + pool_pad_front - in_idx_depth, pool_size_z);
+
+ // The end of width to consider in calculation should exclude PAD_X, PAD_Y and PAD_Z
+ const int pool_end_x = std::min(pool_end_x_t, input_dim_w - in_idx_width);
+ const int pool_end_y = std::min(pool_end_y_t, input_dim_h - in_idx_height);
+ const int pool_end_z = std::min(pool_end_z_t, input_dim_d - in_idx_depth);
+
+ const uint8_t *in_ptr_n = in_ptr_start + id[4] * n_stride;
+
+ int x_off = window_start_x;
+
+ for (; x_off <= (window_end_x - window_step_x); x_off += window_step_x) // C
+ {
+ q8x16_t vres = wrapper::vdup_n(std::numeric_limits<T>::min(), wrapper::traits::vector_128_tag{});
+
+ // Perform pooling
+ for (int z = pool_start_z; z < pool_end_z; ++z)
+ {
+ const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride;
+ for (int y = pool_start_y; y < pool_end_y; ++y)
+ {
+ const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride;
+ for (int x = pool_start_x; x < pool_end_x; ++x)
+ {
+ const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride;
+ const q8x16_t data = wrapper::vloadq(reinterpret_cast<const T *>(in_ptr_x) + x_off);
+
+ vres = wrapper::vmax(vres, data);
+ }
+ }
+ }
+
+ // Store result
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off,
+ (src_qinfo != dst_qinfo)
+ ? vrequantize_pooling<q8x8_t, q8x16_t>(wrapper::vgetlow(vres),
+ wrapper::vgethigh(vres), requant_qinfo)
+ : vres);
+ }
+
+ // Leftovers using half the window step
+ for (; x_off <= (window_end_x - window_half_step_x); x_off += window_half_step_x)
+ {
+ q8x8_t vres = wrapper::vdup_n(std::numeric_limits<T>::min(), wrapper::traits::vector_64_tag{});
+
+ // Perform pooling
+ for (int z = pool_start_z; z < pool_end_z; ++z)
+ {
+ const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride;
+ for (int y = pool_start_y; y < pool_end_y; ++y)
+ {
+ const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride;
+ for (int x = pool_start_x; x < pool_end_x; ++x)
+ {
+ const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride;
+ const q8x8_t data = wrapper::vload(reinterpret_cast<const T *>(in_ptr_x) + x_off);
+
+ vres = wrapper::vmax(vres, data);
+ }
+ }
+ }
+
+ // Store result
+ wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off,
+ (src_qinfo != dst_qinfo) ? vrequantize_pooling<q8x8_t>(vres, requant_qinfo) : vres);
+ }
+
+ // Left-overs loop
+ for (; x_off < window_end_x; ++x_off)
+ {
+ T res = std::numeric_limits<T>::min();
+
+ for (int z = pool_start_z; z < pool_end_z; ++z)
+ {
+ const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride;
+ for (int y = pool_start_y; y < pool_end_y; ++y)
+ {
+ const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride;
+ for (int x = pool_start_x; x < pool_end_x; ++x)
+ {
+ const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride;
+ const T data = *(reinterpret_cast<const T *>(in_ptr_x) + x_off);
+
+ res = std::max(res, data);
+ }
+ }
+ }
+
+ // Store result
+ if (src_qinfo != dst_qinfo)
+ {
+ const float res_f = static_cast<float>(res);
+ *(reinterpret_cast<T *>(out.ptr()) + x_off) = quantize<T>(res_f, requant_qinfo);
+ }
+ else
+ {
+ *(reinterpret_cast<T *>(out.ptr()) + x_off) = res;
+ }
+ }
+ },
+ out);
+}
+
+} // namespace cpu
+} // namespace arm_compute
+
+#endif // SRC_CORE_NEON_KERNELS_POOL3D_QUANTIZED_H