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+/*
+ * Copyright (c) 2021 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef SRC_CORE_NEON_KERNELS_CONV3D_QUANTIZED_H
+#define SRC_CORE_NEON_KERNELS_CONV3D_QUANTIZED_H
+
+#include "arm_compute/core/Types.h"
+#include "arm_compute/core/utils/misc/Traits.h"
+#include "arm_compute/core/utils/quantization/AsymmHelpers.h"
+#include "arm_compute/runtime/FunctionDescriptors.h"
+
+#include "src/core/helpers/WindowHelpers.h"
+#include "src/core/NEON/NEAsymm.h"
+#include "src/core/NEON/wrapper/wrapper.h"
+
+namespace arm_compute
+{
+namespace cpu
+{
+template <typename T>
+void directconv3d_quantized_neon_ndhwc(const ITensor *src0,
+ const ITensor *src1,
+ const ITensor *src2,
+ ITensor *dst,
+ const Conv3dInfo &conv_info,
+ const Window &window)
+{
+ const ITensor *src = src0;
+ const ITensor *weights = src1;
+ const ITensor *biases = src2;
+
+ using vtype = wrapper::traits::neon_bitvector<T, wrapper::traits::BitWidth::W128>;
+ using vector_type = typename vtype::type;
+ using tag_type = typename vtype::tag_type;
+ constexpr int num_elems_read_per_iteration = 16 / sizeof(T);
+ using q16_t = typename wrapper::traits::promote_t<T>;
+ using q32_t = typename wrapper::traits::promote_t<q16_t>;
+ using q32x4_t = typename wrapper::traits::neon_vector<q32_t, 4>::type;
+
+ const int32_t input_offset = -src->info()->quantization_info().uniform().offset;
+ const float input_scale = src->info()->quantization_info().uniform().scale;
+ const int32_t weights_offset = -weights->info()->quantization_info().uniform().offset;
+ const float weights_scale = weights->info()->quantization_info().uniform().scale;
+ const int32_t output_offset = dst->info()->quantization_info().uniform().offset;
+ const float output_scale = dst->info()->quantization_info().uniform().scale;
+
+ int32_t output_multiplier = 0;
+ int32_t output_shift = 0;
+ const float multiplier = input_scale * weights_scale / output_scale;
+ arm_compute::quantization::calculate_quantized_multiplier(multiplier, &output_multiplier, &output_shift);
+
+ // Scalar quantities (N D H W Cin)
+ const int element_size = src->info()->element_size();
+ const int input_stride_w = src->info()->strides_in_bytes().y() / element_size;
+ const int input_stride_h = src->info()->strides_in_bytes().z() / element_size;
+ const int input_stride_d = src->info()->strides_in_bytes()[3] / element_size;
+ const int input_stride_n = src->info()->strides_in_bytes()[4] / element_size;
+ const int input_dim_w = src->info()->dimension(1);
+ const int input_dim_h = src->info()->dimension(2);
+ const int input_dim_d = src->info()->dimension(3);
+
+ // Kernel info (D H W Cin Cout)
+ const unsigned int kernel_stride_w = weights->info()->strides_in_bytes()[2] / element_size;
+ const unsigned int kernel_stride_h = weights->info()->strides_in_bytes()[3] / element_size;
+ const unsigned int kernel_stride_d = weights->info()->strides_in_bytes()[4] / element_size;
+ const int kernel_dim_w = weights->info()->dimension(2);
+ const int kernel_dim_h = weights->info()->dimension(3);
+ const int kernel_dim_d = weights->info()->dimension(4);
+
+ // Convolution padding and stride
+ const int conv_pad_top = conv_info.padding.top;
+ const int conv_pad_left = conv_info.padding.left;
+ const int conv_pad_front = conv_info.padding.front;
+ const int conv_stride_w = conv_info.stride.width;
+ const int conv_stride_h = conv_info.stride.height;
+ const int conv_stride_d = conv_info.stride.depth;
+
+ // Setup input window for the output iterator
+ Window window_out = window;
+ window_out.set(Window::DimX, Window::Dimension(0, 1, 1));
+
+ // Setup input window for the weights iterator
+ Window window_w = calculate_max_window(*weights->info(), Steps());
+ window_w.set(Window::DimY, Window::Dimension(0, 1, 1));
+ window_w.set(Window::DimZ, Window::Dimension(0, 1, 1));
+ window_w.set(Window::DimW, Window::Dimension(0, 1, 1));
+ window_w.set(4, Window::Dimension(0, 1, 1));
+
+ Iterator out(dst, window_out);
+ Iterator wei(weights, window_w);
+
+ const int32_t *biases_ptr = nullptr;
+ if (biases != nullptr)
+ {
+ biases_ptr = reinterpret_cast<int32_t *>(biases->buffer() + biases->info()->offset_first_element_in_bytes());
+ }
+ execute_window_loop(
+ window_out,
+ [&](const Coordinates &id)
+ {
+ // We are computing the theoretical input starting points
+ const int in_w_start_t = static_cast<int>(id.y()) * conv_stride_w - conv_pad_left;
+ const int in_h_start_t = static_cast<int>(id.z()) * conv_stride_h - conv_pad_top;
+ const int in_d_start_t = static_cast<int>(id[3]) * conv_stride_d - conv_pad_front;
+ const int in_w_end_t = in_w_start_t + kernel_dim_w;
+ const int in_h_end_t = in_h_start_t + kernel_dim_h;
+ const int in_d_end_t = in_d_start_t + kernel_dim_d;
+
+ // We are computing the valid initial and ending input points by checking the borders
+ const int in_w_start = std::max(in_w_start_t, 0);
+ const int in_h_start = std::max(in_h_start_t, 0);
+ const int in_d_start = std::max(in_d_start_t, 0);
+ const int in_w_end = std::min(in_w_end_t, input_dim_w);
+ const int in_h_end = std::min(in_h_end_t, input_dim_h);
+ const int in_d_end = std::min(in_d_end_t, input_dim_d);
+
+ // We use the input points to select the valid weight points to use
+ const int wei_w_start = in_w_start - in_w_start_t;
+ const int wei_h_start = in_h_start - in_h_start_t;
+ const int wei_d_start = in_d_start - in_d_start_t;
+ const int wei_w_end = kernel_dim_w - (in_w_end_t - in_w_end);
+ const int wei_h_end = kernel_dim_h - (in_h_end_t - in_h_end);
+ const int wei_d_end = kernel_dim_d - (in_d_end_t - in_d_end);
+
+ const int index_c_out_end = weights->info()->dimension(0);
+ const int index_c_in_end = weights->info()->dimension(1);
+ const T *const in_ptr_start =
+ reinterpret_cast<const T *>(src->buffer() + src->info()->offset_first_element_in_bytes()) +
+ id[4] * input_stride_n;
+
+ execute_window_loop(
+ window_w,
+ [&](const Coordinates &id_w)
+ {
+ /*
+ * This is the loop in the weights, and it goes along OFM (output feature map)
+ */
+ const auto weights_ptr_start = reinterpret_cast<const T *>(wei.ptr());
+ int32_t acc = static_cast<int32_t>(0);
+ T *out_ptr = reinterpret_cast<T *>(out.ptr());
+ for (int index_wei_d = wei_d_start, index_in_d = in_d_start; index_wei_d < wei_d_end;
+ ++index_wei_d, ++index_in_d)
+ {
+ const auto in_ptr_d = in_ptr_start + index_in_d * input_stride_d;
+ const auto weights_ptr_d = weights_ptr_start + index_wei_d * kernel_stride_d;
+ for (int index_wei_h = wei_h_start, index_in_h = in_h_start; index_wei_h < wei_h_end;
+ ++index_wei_h, ++index_in_h)
+ {
+ const T *const in_ptr_row = in_ptr_d + index_in_h * input_stride_h;
+ const T *const weights_ptr_row = weights_ptr_d + index_wei_h * kernel_stride_h;
+ for (int index_wei_w = wei_w_start, index_in_w = in_w_start; index_wei_w < wei_w_end;
+ ++index_wei_w, ++index_in_w)
+ {
+ const T *in_ptr_mover = in_ptr_row + index_in_w * input_stride_w;
+ const T *weights_ptr_mover = weights_ptr_row + index_wei_w * kernel_stride_w;
+ int index_c_in = 0;
+ vector_type w_vec = wrapper::vdup_n(static_cast<T>(0), tag_type());
+
+ q32x4_t acc_q32_0 = wrapper::vdup_n(static_cast<q32_t>(0), tag_type());
+ q32x4_t acc_q32_1 = wrapper::vdup_n(static_cast<q32_t>(0), tag_type());
+ q32x4_t acc_q32_2 = wrapper::vdup_n(static_cast<q32_t>(0), tag_type());
+ q32x4_t acc_q32_3 = wrapper::vdup_n(static_cast<q32_t>(0), tag_type());
+
+ for (; index_c_in <= index_c_in_end - num_elems_read_per_iteration;
+ index_c_in += num_elems_read_per_iteration,
+ in_ptr_mover += num_elems_read_per_iteration)
+ {
+ const auto src_vec = wrapper::vloadq(in_ptr_mover);
+ //Load Cin weights
+ for (int k = 0; k < num_elems_read_per_iteration;
+ ++k, weights_ptr_mover += index_c_out_end)
+ {
+ w_vec = wrapper::vsetlane(*weights_ptr_mover, w_vec, k);
+ }
+ q32x4_t src_q32_0 = wrapper::vdup_n(static_cast<q32_t>(input_offset), tag_type());
+ q32x4_t src_q32_1 = wrapper::vdup_n(static_cast<q32_t>(input_offset), tag_type());
+ q32x4_t src_q32_2 = wrapper::vdup_n(static_cast<q32_t>(input_offset), tag_type());
+ q32x4_t src_q32_3 = wrapper::vdup_n(static_cast<q32_t>(input_offset), tag_type());
+
+ q32x4_t wei_q32_0 = wrapper::vdup_n(static_cast<q32_t>(weights_offset), tag_type());
+ q32x4_t wei_q32_1 = wrapper::vdup_n(static_cast<q32_t>(weights_offset), tag_type());
+ q32x4_t wei_q32_2 = wrapper::vdup_n(static_cast<q32_t>(weights_offset), tag_type());
+ q32x4_t wei_q32_3 = wrapper::vdup_n(static_cast<q32_t>(weights_offset), tag_type());
+
+ const auto src_q16_0 = wrapper::vmovl(wrapper::vgetlow(src_vec));
+ const auto src_q16_1 = wrapper::vmovl(wrapper::vgethigh(src_vec));
+ const auto wei_q16_0 = wrapper::vmovl(wrapper::vgetlow(w_vec));
+ const auto wei_q16_1 = wrapper::vmovl(wrapper::vgethigh(w_vec));
+
+ src_q32_0 = wrapper::vadd(src_q32_0, wrapper::vmovl(wrapper::vgetlow(src_q16_0)));
+ src_q32_1 = wrapper::vadd(src_q32_1, wrapper::vmovl(wrapper::vgethigh(src_q16_0)));
+ src_q32_2 = wrapper::vadd(src_q32_2, wrapper::vmovl(wrapper::vgetlow(src_q16_1)));
+ src_q32_3 = wrapper::vadd(src_q32_3, wrapper::vmovl(wrapper::vgethigh(src_q16_1)));
+
+ wei_q32_0 = wrapper::vadd(wei_q32_0, wrapper::vmovl(wrapper::vgetlow(wei_q16_0)));
+ wei_q32_1 = wrapper::vadd(wei_q32_1, wrapper::vmovl(wrapper::vgethigh(wei_q16_0)));
+ wei_q32_2 = wrapper::vadd(wei_q32_2, wrapper::vmovl(wrapper::vgetlow(wei_q16_1)));
+ wei_q32_3 = wrapper::vadd(wei_q32_3, wrapper::vmovl(wrapper::vgethigh(wei_q16_1)));
+
+ acc_q32_0 = wrapper::vmla(acc_q32_0, wei_q32_0, src_q32_0);
+ acc_q32_1 = wrapper::vmla(acc_q32_1, wei_q32_1, src_q32_1);
+ acc_q32_2 = wrapper::vmla(acc_q32_2, wei_q32_2, src_q32_2);
+ acc_q32_3 = wrapper::vmla(acc_q32_3, wei_q32_3, src_q32_3);
+ }
+#if defined(__aarch64__)
+ acc += wrapper::vaddv(acc_q32_0);
+ acc += wrapper::vaddv(acc_q32_1);
+ acc += wrapper::vaddv(acc_q32_2);
+ acc += wrapper::vaddv(acc_q32_3);
+#else // __aarch64__
+ auto temp = wrapper::vpadd(wrapper::vgethigh(acc_q32_0), wrapper::vgetlow(acc_q32_0));
+ temp = wrapper::vpadd(temp, temp);
+ acc += wrapper::vgetlane(temp, 0);
+
+ temp = wrapper::vpadd(wrapper::vgethigh(acc_q32_1), wrapper::vgetlow(acc_q32_1));
+ temp = wrapper::vpadd(temp, temp);
+ acc += wrapper::vgetlane(temp, 0);
+
+ temp = wrapper::vpadd(wrapper::vgethigh(acc_q32_2), wrapper::vgetlow(acc_q32_2));
+ temp = wrapper::vpadd(temp, temp);
+ acc += wrapper::vgetlane(temp, 0);
+
+ temp = wrapper::vpadd(wrapper::vgethigh(acc_q32_3), wrapper::vgetlow(acc_q32_3));
+ temp = wrapper::vpadd(temp, temp);
+ acc += wrapper::vgetlane(temp, 0);
+
+#endif // __aarch64__
+
+ for (; index_c_in < index_c_in_end;
+ ++index_c_in, ++in_ptr_mover, weights_ptr_mover += index_c_out_end)
+ {
+ const auto src_val = *(in_ptr_mover) + input_offset;
+ const auto w_val = *(weights_ptr_mover) + weights_offset;
+ acc += src_val * w_val;
+ }
+ }
+ }
+ }
+
+ if (biases)
+ {
+ acc += *reinterpret_cast<const int32_t *>(biases_ptr + id_w[0]);
+ }
+
+ T out_val =
+ finalize_quantization(acc, output_multiplier, output_shift, output_offset, T(0), T(0), false);
+ *(reinterpret_cast<T *>(out_ptr + id_w[0])) = out_val;
+ },
+ wei);
+ },
+ out);
+}
+} // namespace cpu
+} // namespace arm_compute
+#endif // SRC_CORE_NEON_KERNELS_CONV3D_QUANTIZED_H