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+/*
+* Copyright (c) 2020-2021 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef SRC_CORE_HELPERS_SCALEHELPERS_H
+#define SRC_CORE_HELPERS_SCALEHELPERS_H
+
+#include "arm_compute/core/Error.h"
+#include "arm_compute/core/QuantizationInfo.h"
+
+#include <algorithm>
+#include <cmath>
+#include <cstddef>
+#include <cstdint>
+
+namespace arm_compute
+{
+namespace scale_helpers
+{
+/** Computes bilinear interpolation for quantized input and output, using the pointer to the top-left pixel and the pixel's distance between
+ * the real coordinates and the smallest following integer coordinates. Input must be QASYMM8 and in single channel format.
+ *
+ * @param[in] pixel_ptr Pointer to the top-left pixel value of a single channel input.
+ * @param[in] stride Stride to access the bottom-left and bottom-right pixel values
+ * @param[in] dx Pixel's distance between the X real coordinate and the smallest X following integer
+ * @param[in] dy Pixel's distance between the Y real coordinate and the smallest Y following integer
+ * @param[in] iq_info Input QuantizationInfo
+ * @param[in] oq_info Output QuantizationInfo
+ *
+ * @note dx and dy must be in the range [0, 1.0]
+ *
+ * @return The bilinear interpolated pixel value
+ */
+inline uint8_t delta_bilinear_c1_quantized(const uint8_t *pixel_ptr,
+ size_t stride,
+ float dx,
+ float dy,
+ UniformQuantizationInfo iq_info,
+ UniformQuantizationInfo oq_info)
+{
+ ARM_COMPUTE_ERROR_ON(pixel_ptr == nullptr);
+
+ const float dx1 = 1.0f - dx;
+ const float dy1 = 1.0f - dy;
+
+ const float a00 = dequantize_qasymm8(*pixel_ptr, iq_info);
+ const float a01 = dequantize_qasymm8(*(pixel_ptr + 1), iq_info);
+ const float a10 = dequantize_qasymm8(*(pixel_ptr + stride), iq_info);
+ const float a11 = dequantize_qasymm8(*(pixel_ptr + stride + 1), iq_info);
+
+ const float w1 = dx1 * dy1;
+ const float w2 = dx * dy1;
+ const float w3 = dx1 * dy;
+ const float w4 = dx * dy;
+ float res = a00 * w1 + a01 * w2 + a10 * w3 + a11 * w4;
+ return static_cast<uint8_t>(quantize_qasymm8(res, oq_info));
+}
+
+/** Computes bilinear interpolation for quantized input and output, using the pointer to the top-left pixel and the pixel's distance between
+ * the real coordinates and the smallest following integer coordinates. Input must be QASYMM8_SIGNED and in single channel format.
+ *
+ * @param[in] pixel_ptr Pointer to the top-left pixel value of a single channel input.
+ * @param[in] stride Stride to access the bottom-left and bottom-right pixel values
+ * @param[in] dx Pixel's distance between the X real coordinate and the smallest X following integer
+ * @param[in] dy Pixel's distance between the Y real coordinate and the smallest Y following integer
+ * @param[in] iq_info Input QuantizationInfo
+ * @param[in] oq_info Output QuantizationInfo
+ *
+ * @note dx and dy must be in the range [0, 1.0]
+ *
+ * @return The bilinear interpolated pixel value
+ */
+inline int8_t delta_bilinear_c1_quantized(const int8_t *pixel_ptr,
+ size_t stride,
+ float dx,
+ float dy,
+ UniformQuantizationInfo iq_info,
+ UniformQuantizationInfo oq_info)
+{
+ ARM_COMPUTE_ERROR_ON(pixel_ptr == nullptr);
+
+ const float dx1 = 1.0f - dx;
+ const float dy1 = 1.0f - dy;
+
+ const float a00 = dequantize_qasymm8_signed(*pixel_ptr, iq_info);
+ const float a01 = dequantize_qasymm8_signed(*(pixel_ptr + 1), iq_info);
+ const float a10 = dequantize_qasymm8_signed(*(pixel_ptr + stride), iq_info);
+ const float a11 = dequantize_qasymm8_signed(*(pixel_ptr + stride + 1), iq_info);
+
+ const float w1 = dx1 * dy1;
+ const float w2 = dx * dy1;
+ const float w3 = dx1 * dy;
+ const float w4 = dx * dy;
+ float res = a00 * w1 + a01 * w2 + a10 * w3 + a11 * w4;
+ return static_cast<int8_t>(quantize_qasymm8_signed(res, oq_info));
+}
+
+/** Return the pixel at (x,y) using area interpolation by clamping when out of borders. The image must be single channel U8
+ *
+ * @note The interpolation area depends on the width and height ration of the input and output images
+ * @note Currently average of the contributing pixels is calculated
+ *
+ * @param[in] first_pixel_ptr Pointer to the first pixel of a single channel U8 image.
+ * @param[in] stride Stride in bytes of the image
+ * @param[in] width Width of the image
+ * @param[in] height Height of the image
+ * @param[in] wr Width ratio among the input image width and output image width.
+ * @param[in] hr Height ratio among the input image height and output image height.
+ * @param[in] x X position of the wanted pixel
+ * @param[in] y Y position of the wanted pixel
+ *
+ * @return The pixel at (x, y) using area interpolation.
+ */
+inline uint8_t pixel_area_c1u8_clamp(
+ const uint8_t *first_pixel_ptr, size_t stride, size_t width, size_t height, float wr, float hr, int x, int y)
+{
+ ARM_COMPUTE_ERROR_ON(first_pixel_ptr == nullptr);
+
+ // Calculate sampling position
+ float in_x = (x + 0.5f) * wr - 0.5f;
+ float in_y = (y + 0.5f) * hr - 0.5f;
+
+ // Get bounding box offsets
+ int x_from = std::floor(x * wr - 0.5f - in_x);
+ int y_from = std::floor(y * hr - 0.5f - in_y);
+ int x_to = std::ceil((x + 1) * wr - 0.5f - in_x);
+ int y_to = std::ceil((y + 1) * hr - 0.5f - in_y);
+
+ // Clamp position to borders
+ in_x = std::max(-1.f, std::min(in_x, static_cast<float>(width)));
+ in_y = std::max(-1.f, std::min(in_y, static_cast<float>(height)));
+
+ // Clamp bounding box offsets to borders
+ x_from = ((in_x + x_from) < -1) ? -1 : x_from;
+ y_from = ((in_y + y_from) < -1) ? -1 : y_from;
+ x_to = ((in_x + x_to) > width) ? (width - in_x) : x_to;
+ y_to = ((in_y + y_to) > height) ? (height - in_y) : y_to;
+
+ // Get pixel index
+ const int xi = std::floor(in_x);
+ const int yi = std::floor(in_y);
+
+ // Bounding box elements in each dimension
+ const int x_elements = (x_to - x_from + 1);
+ const int y_elements = (y_to - y_from + 1);
+ ARM_COMPUTE_ERROR_ON(x_elements == 0 || y_elements == 0);
+
+ // Sum pixels in area
+ int sum = 0;
+ for (int j = yi + y_from, je = yi + y_to; j <= je; ++j)
+ {
+ const uint8_t *ptr = first_pixel_ptr + j * stride + xi + x_from;
+ sum = std::accumulate(ptr, ptr + x_elements, sum);
+ }
+
+ // Return average
+ return sum / (x_elements * y_elements);
+}
+
+/** Computes bilinear interpolation using the top-left, top-right, bottom-left, bottom-right pixels and the pixel's distance between
+ * the real coordinates and the smallest following integer coordinates.
+ *
+ * @param[in] a00 The top-left pixel value.
+ * @param[in] a01 The top-right pixel value.
+ * @param[in] a10 The bottom-left pixel value.
+ * @param[in] a11 The bottom-right pixel value.
+ * @param[in] dx_val Pixel's distance between the X real coordinate and the smallest X following integer
+ * @param[in] dy_val Pixel's distance between the Y real coordinate and the smallest Y following integer
+ *
+ * @note dx and dy must be in the range [0, 1.0]
+ *
+ * @return The bilinear interpolated pixel value
+ */
+inline float delta_bilinear(float a00, float a01, float a10, float a11, float dx_val, float dy_val)
+{
+ const float dx1_val = 1.0f - dx_val;
+ const float dy1_val = 1.0f - dy_val;
+
+ const float w1 = dx1_val * dy1_val;
+ const float w2 = dx_val * dy1_val;
+ const float w3 = dx1_val * dy_val;
+ const float w4 = dx_val * dy_val;
+ return a00 * w1 + a01 * w2 + a10 * w3 + a11 * w4;
+}
+} // namespace scale_helpers
+} // namespace arm_compute
+
+#endif /* SRC_CORE_HELPERS_SCALEHELPERS_H */