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diff --git a/src/core/NEON/kernels/scale/impl/NEON/integer.cpp b/src/core/NEON/kernels/scale/impl/NEON/integer.cpp
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+++ b/src/core/NEON/kernels/scale/impl/NEON/integer.cpp
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+/*
+ * Copyright (c) 2021 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "arm_compute/core/Helpers.h"
+#include "arm_compute/core/ITensorPack.h"
+#include "arm_compute/core/Window.h"
+#include "src/core/NEON/NEMath.h"
+#include "src/core/NEON/wrapper/wrapper.h"
+#include "src/core/helpers/ScaleHelpers.h"
+#include "src/core/utils/ScaleUtils.h"
+#include "support/Rounding.h"
+
+#include <arm_neon.h>
+#include <cmath>
+#include <cstddef>
+
+namespace arm_compute
+{
+namespace
+{
+void u8_neon_scale_nearest(const ITensor *src, ITensor *dst, const ITensor *offsets,
+ float sampling_offset, bool align_corners, const Window &window)
+{
+ const size_t in_stride_c = src->info()->dimension(0) + src->info()->padding().left + src->info()->padding().right;
+ const size_t in_stride_w = src->info()->dimension(1) + src->info()->padding().top + src->info()->padding().bottom;
+ const size_t in_stride_wc = in_stride_w * in_stride_c;
+ const size_t in_dim_h = src->info()->dimension(2);
+
+ // Compute the ratio between source height and destination height
+ const auto hr = scale_utils::calculate_resize_ratio(in_dim_h, dst->info()->dimension(2), align_corners);
+ const auto window_start_x = static_cast<int32_t>(window.x().start());
+ const auto window_end_x = static_cast<int32_t>(window.x().end());
+ const int window_step_x = 16;
+
+ Window win(window);
+ win.set(Window::DimX, Window::Dimension(0, 1, 1));
+ Iterator out(dst, win);
+
+ const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes();
+ const unsigned int in_stride_bytes_hwc = src->info()->strides_in_bytes()[3];
+
+ execute_window_loop(win, [&](const Coordinates & id)
+ {
+ const int32_t offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z()))) * in_stride_c;
+ const auto in_hi = static_cast<int>(align_corners ? utils::rounding::round_half_away_from_zero((id.z() + sampling_offset) * hr) : std::floor((id.z() + sampling_offset) * hr));
+ const int offset_row = in_hi * in_stride_wc;
+ int32_t x = window_start_x;
+ const uint8_t *in_ptr = reinterpret_cast<const uint8_t *>(in_ptr_start + in_stride_bytes_hwc * id[3]);
+
+ for(; x <= window_end_x - window_step_x; x += window_step_x)
+ {
+ wrapper::vstore(reinterpret_cast<uint8_t *>(out.ptr()) + x,
+ wrapper::vloadq(in_ptr + offset + offset_row + x));
+ }
+ for(; x < window_end_x; ++x)
+ {
+ *(reinterpret_cast<uint8_t *>(out.ptr()) + x) = *(in_ptr + offset + offset_row + x);
+ }
+ },
+ out);
+}
+
+void u8_neon_scale_bilinear(const ITensor *src, ITensor *dst, const ITensor *offsets, const ITensor *dx, const ITensor *dy,
+ BorderMode border_mode, PixelValue constant_border_value, float sampling_offset,
+ bool align_corners, const Window &window)
+{
+ // Compute the ratio between source height and destination height
+ const auto hr = scale_utils::calculate_resize_ratio(src->info()->dimension(2), dst->info()->dimension(2), align_corners);
+
+ Iterator out(dst, window);
+ const int in_stride_c = src->info()->dimension(0) + src->info()->padding().left + src->info()->padding().right;
+ const int in_dim_w = src->info()->dimension(1);
+ const int in_dim_h = src->info()->dimension(2);
+ const int in_stride_wc = in_stride_c * (in_dim_w + src->info()->padding().top + src->info()->padding().bottom);
+
+ // Don't increment in Y and Z direction for the input tensor
+ // A pointer to the start of this plane is needed as base for the precomputed offsets
+ Window win_in(window);
+ win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
+ win_in.set(Window::DimZ, Window::Dimension(0, 0, 0));
+ Iterator in(src, win_in);
+
+ if(border_mode == BorderMode::CONSTANT)
+ {
+ const uint8_t const_border_value = static_cast<uint8_t>(constant_border_value.get<uint8_t>());
+ execute_window_loop(window, [&](const Coordinates & id)
+ {
+ const auto offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dx_val = *reinterpret_cast<const float *>(dx->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dy_val = *reinterpret_cast<const float *>(dy->ptr_to_element(Coordinates(id.y(), id.z())));
+ const int32_t in_hi = std::floor((id.z() + sampling_offset) * hr - sampling_offset);
+ const uint8_t *in_ptr = reinterpret_cast<const uint8_t *>(in.ptr()) + offset * in_stride_c + in_hi * in_stride_wc;
+
+ const auto a00 = (0 <= offset && offset < in_dim_w && 0 <= in_hi && in_hi < in_dim_h) ? *in_ptr : const_border_value;
+ const auto a01 = (-1 <= offset && offset < in_dim_w - 1 && 0 <= in_hi && in_hi < in_dim_h) ? *(in_ptr + in_stride_c) : const_border_value;
+ const auto a10 = (0 <= offset && offset < in_dim_w && -1 <= in_hi && in_hi < in_dim_h - 1) ? *(in_ptr + in_stride_wc) : const_border_value;
+ const auto a11 = (-1 <= offset && offset < in_dim_w - 1 && -1 <= in_hi && in_hi < in_dim_h - 1) ? *(in_ptr + in_stride_c + in_stride_wc) : const_border_value;
+
+ *reinterpret_cast<uint8_t *>(out.ptr()) = static_cast<uint8_t>(scale_helpers::delta_bilinear(a00, a01, a10, a11, dx_val, dy_val));
+ },
+ in, out);
+ }
+ else if(border_mode == BorderMode::REPLICATE)
+ {
+ execute_window_loop(window, [&](const Coordinates & id)
+ {
+ const auto offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dx_val = *reinterpret_cast<const float *>(dx->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dy_val = *reinterpret_cast<const float *>(dy->ptr_to_element(Coordinates(id.y(), id.z())));
+ const int in_hi = std::floor((id.z() + sampling_offset) * hr - sampling_offset);
+
+ auto clamped_w = utility::clamp<int>(offset, 0, in_dim_w - 1);
+ auto clamped_w1 = utility::clamp<int>(offset + 1, 0, in_dim_w - 1);
+ auto clamped_h = utility::clamp<int>(in_hi, 0, in_dim_h - 1);
+ auto clamped_h1 = utility::clamp<int>(in_hi + 1, 0, in_dim_h - 1);
+
+ const auto a00 = *(reinterpret_cast<const uint8_t *>(in.ptr()) + clamped_w * in_stride_c + clamped_h * in_stride_wc);
+ const auto a01 = *(reinterpret_cast<const uint8_t *>(in.ptr()) + clamped_w1 * in_stride_c + clamped_h * in_stride_wc);
+ const auto a10 = *(reinterpret_cast<const uint8_t *>(in.ptr()) + clamped_w * in_stride_c + clamped_h1 * in_stride_wc);
+ const auto a11 = *(reinterpret_cast<const uint8_t *>(in.ptr()) + clamped_w1 * in_stride_c + clamped_h1 * in_stride_wc);
+
+ *reinterpret_cast<uint8_t *>(out.ptr()) = static_cast<uint8_t>(scale_helpers::delta_bilinear(a00, a01, a10, a11, dx_val, dy_val));
+ },
+ in, out);
+ }
+ else
+ {
+ ARM_COMPUTE_ERROR("Not implemented");
+ }
+}
+
+void s16_neon_scale_nearest(const ITensor *src, ITensor *dst, const ITensor *offsets,
+ float sampling_offset, bool align_corners, const Window &window)
+{
+ const size_t in_stride_c = src->info()->dimension(0) + src->info()->padding().left + src->info()->padding().right;
+ const size_t in_stride_w = src->info()->dimension(1) + src->info()->padding().top + src->info()->padding().bottom;
+ const size_t in_stride_wc = in_stride_w * in_stride_c;
+ const size_t in_dim_h = src->info()->dimension(2);
+
+ // Compute the ratio between source height and destination height
+ const auto hr = scale_utils::calculate_resize_ratio(in_dim_h, dst->info()->dimension(2), align_corners);
+ const auto window_start_x = static_cast<int32_t>(window.x().start());
+ const auto window_end_x = static_cast<int32_t>(window.x().end());
+ const int window_step_x = 8;
+
+ Window win(window);
+ win.set(Window::DimX, Window::Dimension(0, 1, 1));
+ Iterator out(dst, win);
+
+ const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes();
+ const unsigned int in_stride_bytes_hwc = src->info()->strides_in_bytes()[3];
+
+ execute_window_loop(win, [&](const Coordinates & id)
+ {
+ const int32_t offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z()))) * in_stride_c;
+ const auto in_hi = static_cast<int>(align_corners ? utils::rounding::round_half_away_from_zero((id.z() + sampling_offset) * hr) : std::floor((id.z() + sampling_offset) * hr));
+ const int offset_row = in_hi * in_stride_wc;
+ int32_t x = window_start_x;
+ const int16_t *in_ptr = reinterpret_cast<const int16_t *>(in_ptr_start + in_stride_bytes_hwc * id[3]);
+
+ for(; x <= window_end_x - window_step_x; x += window_step_x)
+ {
+ wrapper::vstore(reinterpret_cast<int16_t *>(out.ptr()) + x,
+ wrapper::vloadq(in_ptr + offset + offset_row + x));
+ }
+ for(; x < window_end_x; ++x)
+ {
+ *(reinterpret_cast<int16_t *>(out.ptr()) + x) = *(in_ptr + offset + offset_row + x);
+ }
+ },
+ out);
+}
+
+void s16_neon_scale_bilinear(const ITensor *src, ITensor *dst, const ITensor *offsets, const ITensor *dx, const ITensor *dy,
+ BorderMode border_mode, PixelValue constant_border_value, float sampling_offset,
+ bool align_corners, const Window &window)
+{
+ // Compute the ratio between source height and destination height
+ const auto hr = scale_utils::calculate_resize_ratio(src->info()->dimension(2), dst->info()->dimension(2), align_corners);
+
+ Iterator out(dst, window);
+ const int in_stride_c = src->info()->dimension(0) + src->info()->padding().left + src->info()->padding().right;
+ const int in_dim_w = src->info()->dimension(1);
+ const int in_dim_h = src->info()->dimension(2);
+ const int in_stride_wc = in_stride_c * (in_dim_w + src->info()->padding().top + src->info()->padding().bottom);
+
+ // Don't increment in Y and Z direction for the input tensor
+ // A pointer to the start of this plane is needed as base for the precomputed offsets
+ Window win_in(window);
+ win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
+ win_in.set(Window::DimZ, Window::Dimension(0, 0, 0));
+ Iterator in(src, win_in);
+
+ if(border_mode == BorderMode::CONSTANT)
+ {
+ const int16_t const_border_value = static_cast<int16_t>(constant_border_value.get<int16_t>());
+ execute_window_loop(window, [&](const Coordinates & id)
+ {
+ const auto offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dx_val = *reinterpret_cast<const float *>(dx->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dy_val = *reinterpret_cast<const float *>(dy->ptr_to_element(Coordinates(id.y(), id.z())));
+ const int32_t in_hi = std::floor((id.z() + sampling_offset) * hr - sampling_offset);
+ const int16_t *in_ptr = reinterpret_cast<const int16_t *>(in.ptr()) + offset * in_stride_c + in_hi * in_stride_wc;
+
+ const auto a00 = (0 <= offset && offset < in_dim_w && 0 <= in_hi && in_hi < in_dim_h) ? *in_ptr : const_border_value;
+ const auto a01 = (-1 <= offset && offset < in_dim_w - 1 && 0 <= in_hi && in_hi < in_dim_h) ? *(in_ptr + in_stride_c) : const_border_value;
+ const auto a10 = (0 <= offset && offset < in_dim_w && -1 <= in_hi && in_hi < in_dim_h - 1) ? *(in_ptr + in_stride_wc) : const_border_value;
+ const auto a11 = (-1 <= offset && offset < in_dim_w - 1 && -1 <= in_hi && in_hi < in_dim_h - 1) ? *(in_ptr + in_stride_c + in_stride_wc) : const_border_value;
+
+ *reinterpret_cast<int16_t *>(out.ptr()) = static_cast<int16_t>(scale_helpers::delta_bilinear(a00, a01, a10, a11, dx_val, dy_val));
+ },
+ in, out);
+ }
+ else if(border_mode == BorderMode::REPLICATE)
+ {
+ execute_window_loop(window, [&](const Coordinates & id)
+ {
+ const auto offset = *reinterpret_cast<const int32_t *>(offsets->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dx_val = *reinterpret_cast<const float *>(dx->ptr_to_element(Coordinates(id.y(), id.z())));
+ const auto dy_val = *reinterpret_cast<const float *>(dy->ptr_to_element(Coordinates(id.y(), id.z())));
+ const int in_hi = std::floor((id.z() + sampling_offset) * hr - sampling_offset);
+
+ auto clamped_w = utility::clamp<int>(offset, 0, in_dim_w - 1);
+ auto clamped_w1 = utility::clamp<int>(offset + 1, 0, in_dim_w - 1);
+ auto clamped_h = utility::clamp<int>(in_hi, 0, in_dim_h - 1);
+ auto clamped_h1 = utility::clamp<int>(in_hi + 1, 0, in_dim_h - 1);
+
+ const auto a00 = *(reinterpret_cast<const int16_t *>(in.ptr()) + clamped_w * in_stride_c + clamped_h * in_stride_wc);
+ const auto a01 = *(reinterpret_cast<const int16_t *>(in.ptr()) + clamped_w1 * in_stride_c + clamped_h * in_stride_wc);
+ const auto a10 = *(reinterpret_cast<const int16_t *>(in.ptr()) + clamped_w * in_stride_c + clamped_h1 * in_stride_wc);
+ const auto a11 = *(reinterpret_cast<const int16_t *>(in.ptr()) + clamped_w1 * in_stride_c + clamped_h1 * in_stride_wc);
+
+ *reinterpret_cast<int16_t *>(out.ptr()) = static_cast<int16_t>(scale_helpers::delta_bilinear(a00, a01, a10, a11, dx_val, dy_val));
+ },
+ in, out);
+ }
+ else
+ {
+ ARM_COMPUTE_ERROR("Not implemented");
+ }
+}
+}
+namespace cpu
+{
+void u8_neon_scale(const ITensor *src, ITensor *dst, const ITensor *offsets, const ITensor *dx, const ITensor *dy,
+ InterpolationPolicy policy, BorderMode border_mode, PixelValue constant_border_value, float sampling_offset,
+ bool align_corners, const Window &window)
+{
+ if(policy == InterpolationPolicy::BILINEAR)
+ {
+ u8_neon_scale_bilinear(src, dst, offsets, dx, dy, border_mode, constant_border_value, sampling_offset, align_corners, window);
+ }
+ else if(policy == InterpolationPolicy::NEAREST_NEIGHBOR)
+ {
+ u8_neon_scale_nearest(src, dst, offsets, sampling_offset, align_corners, window);
+ }
+}
+
+void s16_neon_scale(const ITensor *src, ITensor *dst, const ITensor *offsets, const ITensor *dx, const ITensor *dy,
+ InterpolationPolicy policy, BorderMode border_mode, PixelValue constant_border_value, float sampling_offset,
+ bool align_corners, const Window &window)
+{
+ if(policy == InterpolationPolicy::BILINEAR)
+ {
+ s16_neon_scale_bilinear(src, dst, offsets, dx, dy, border_mode, constant_border_value, sampling_offset, align_corners, window);
+ }
+ else if(policy == InterpolationPolicy::NEAREST_NEIGHBOR)
+ {
+ s16_neon_scale_nearest(src, dst, offsets, sampling_offset, align_corners, window);
+ }
+}
+} // namespace cpu
+} // namespace arm_compute \ No newline at end of file