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diff --git a/src/core/NEON/kernels/NEWarpKernel.cpp b/src/core/NEON/kernels/NEWarpKernel.cpp
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-/*
- * Copyright (c) 2016-2020 Arm Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#include "src/core/NEON/kernels/NEWarpKernel.h"
-
-#include "arm_compute/core/Coordinates.h"
-#include "arm_compute/core/Error.h"
-#include "arm_compute/core/Helpers.h"
-#include "arm_compute/core/ITensor.h"
-#include "arm_compute/core/TensorInfo.h"
-#include "arm_compute/core/Validate.h"
-#include "arm_compute/core/Window.h"
-#include "src/core/AccessWindowStatic.h"
-#include "src/core/helpers/AutoConfiguration.h"
-#include "src/core/helpers/ScaleHelpers.h"
-#include "src/core/helpers/WindowHelpers.h"
-
-#include <cstddef>
-
-using namespace arm_compute;
-
-namespace
-{
-inline uint8_t nearest_interpolation(const uint8_t *in_ptr, int x, int y, size_t stride)
-{
- return in_ptr[x + y * stride];
-}
-} // namespace
-
-INEWarpKernel::INEWarpKernel()
- : _func(nullptr), _input(nullptr), _output(nullptr), _constant_border_value(0), _matrix()
-{
-}
-
-BorderSize INEWarpKernel::border_size() const
-{
- return BorderSize(1);
-}
-
-void INEWarpKernel::run(const Window &window, const ThreadInfo &info)
-{
- ARM_COMPUTE_UNUSED(info);
- ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
- ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window);
- ARM_COMPUTE_ERROR_ON(_func == nullptr);
-
- (this->*_func)(window);
-}
-
-void INEWarpKernel::configure(const ITensor *input, ITensor *output, const std::array<float, 9> &matrix, BorderMode border_mode, uint8_t constant_border_value)
-{
- ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::U8);
- ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::U8);
-
- _matrix = matrix;
- _constant_border_value = constant_border_value;
-
- switch(border_mode)
- {
- case BorderMode::UNDEFINED:
- _func = &INEWarpKernel::warp_undefined;
- break;
- case BorderMode::CONSTANT:
- _func = &INEWarpKernel::warp_constant;
- break;
- case BorderMode::REPLICATE:
- _func = &INEWarpKernel::warp_replicate;
- break;
- default:
- ARM_COMPUTE_ERROR("Border mode not supported");
- break;
- }
-
- _input = input;
- _output = output;
-
- // Configure kernel window
- Window win = calculate_max_window(*output->info(), Steps(1U));
-
- const ValidRegion &input_valid_region = input->info()->valid_region();
-
- // Reads can occur within the valid region of the input
- AccessWindowStatic input_access(input->info(),
- input_valid_region.anchor[0] - border_size().left, input_valid_region.anchor[1] - border_size().top,
- input_valid_region.anchor[0] + input_valid_region.shape[0] + border_size().right,
- input_valid_region.anchor[1] + input_valid_region.shape[1] + border_size().bottom);
- AccessWindowHorizontal output_access(output->info(), 0, 1);
-
- update_window_and_padding(win, input_access, output_access);
-
- output_access.set_valid_region(win, ValidRegion(Coordinates(), output->info()->tensor_shape()));
-
- INEKernel::configure(win);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpAffineKernel<interpolation>::warp_undefined(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // x0 = M01 * x + M01 * y + M02
- // y0 = M11 * x + M11 * y + M12
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M01 = _matrix[0 + 1 * 2];
- const float M11 = _matrix[1 + 1 * 2];
- const float M02 = _matrix[0 + 2 * 2];
- const float M12 = _matrix[1 + 2 * 2];
-
- // "M00 * x" and "M10 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- // const_x0 and const_y0 are the constant parts of x0 and y0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
-
- // Affine warp coordinates
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- }
-
- // Only write to output if x0 and y0 are within the valid region.
- // Otherwise the read value would be undefined.
- if((min_y <= y0) && (y0 < max_y) && (min_x <= x0) && (x0 < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), x0, y0, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, x0, y0);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- },
- in, out);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpAffineKernel<interpolation>::warp_constant(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // x0 = M01 * x + M01 * y + M02
- // y0 = M11 * x + M11 * y + M12
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M01 = _matrix[0 + 1 * 2];
- const float M11 = _matrix[1 + 1 * 2];
- const float M02 = _matrix[0 + 2 * 2];
- const float M12 = _matrix[1 + 2 * 2];
-
- // "M00 * x" and "M10 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- // const_x0 and const_y0 are the constant parts of x0 and y0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
-
- // Affine warp coordinates
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- }
-
- // Only use input values if x0 and y0 are within the valid region.
- // Otherwise write the constant border value.
- if((min_y <= y0) && (y0 < max_y) && (min_x <= x0) && (x0 < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), x0, y0, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, x0, y0);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
- else
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = _constant_border_value;
- break;
- case InterpolationPolicy::BILINEAR:
- {
- const auto xi = utility::clamp<int>(std::floor(x0), min_x - 1, max_x);
- const auto yi = utility::clamp<int>(std::floor(y0), min_y - 1, max_y);
- const auto xi_1 = utility::clamp<int>(std::floor(x0 + 1), min_x - 1, max_x);
- const auto yi_1 = utility::clamp<int>(std::floor(y0 + 1), min_y - 1, max_y);
-
- const float dx = x0 - std::floor(x0);
- const float dy = y0 - std::floor(y0);
- const float dx1 = 1.0f - dx;
- const float dy1 = 1.0f - dy;
-
- const float a00 = *(in.ptr() + xi + yi * stride);
- const float a01 = *(in.ptr() + xi_1 + yi * stride);
- const float a10 = *(in.ptr() + xi + yi_1 * stride);
- const float a11 = *(in.ptr() + xi_1 + yi_1 * stride);
-
- *out.ptr() = a00 * (dx1 * dy1) + a01 * (dx * dy1) + a10 * (dx1 * dy) + a11 * (dx * dy);
- }
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- },
- in, out);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpAffineKernel<interpolation>::warp_replicate(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M01 = _matrix[0 + 1 * 2];
- const float M11 = _matrix[1 + 1 * 2];
- const float M02 = _matrix[0 + 2 * 2];
- const float M12 = _matrix[1 + 2 * 2];
-
- // "M00 * x" and "M10 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
-
- // const_x0 and const_y0 are the constant parts of x0 and y0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
-
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- }
-
- // Only load from (x0, y0) if the point is within the valid region.
- // Otherwise load from the edge of the valid region.
- if((min_y <= y0) && (y0 < max_y) && (min_x <= x0) && (x0 < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), x0, y0, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, x0, y0);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
- else
- {
- // Clamp coordinates
- const auto xi = utility::clamp<int>(std::floor(x0), min_x, max_x - 1);
- const auto yi = utility::clamp<int>(std::floor(y0), min_y, max_y - 1);
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = *(in.ptr() + xi + yi * stride);
- break;
- case InterpolationPolicy::BILINEAR:
- {
- const auto xi_1 = utility::clamp<int>(std::floor(x0 + 1), min_x, max_x - 1);
- const auto yi_1 = utility::clamp<int>(std::floor(y0 + 1), min_y, max_y - 1);
-
- const float dx = x0 - std::floor(x0);
- const float dy = y0 - std::floor(y0);
- const float dx1 = 1.0f - dx;
- const float dy1 = 1.0f - dy;
-
- const float a00 = *(in.ptr() + xi + yi * stride);
- const float a01 = *(in.ptr() + xi_1 + yi * stride);
- const float a10 = *(in.ptr() + xi + yi_1 * stride);
- const float a11 = *(in.ptr() + xi_1 + yi_1 * stride);
-
- *out.ptr() = a00 * (dx1 * dy1) + a01 * (dx * dy1) + a10 * (dx1 * dy) + a11 * (dx * dy);
- }
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- },
- in, out);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpPerspectiveKernel<interpolation>::warp_undefined(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // x0 = M00 * x + M01 * y + M02
- // y0 = M10 * x + M11 * y + M12
- // z0 = M20 * x + M21 * y + M22
- // xn = x0 / z0
- // yn = y0 / z0
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M20 = _matrix[2];
- const float M01 = _matrix[0 + 1 * 3];
- const float M11 = _matrix[1 + 1 * 3];
- const float M21 = _matrix[2 + 1 * 3];
- const float M02 = _matrix[0 + 2 * 3];
- const float M12 = _matrix[1 + 2 * 3];
- const float M22 = _matrix[2 + 2 * 3];
-
- // "M00 * x", "M10 * x" and "M20 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
- const float start_z0 = M20 * window.x().start();
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- // const_x0, const_y0 and const_z0 are the constant parts of x0, y0 and z0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
- float const_z0 = M21 * y_cur + M22;
-
- // Perspective warp coordinates
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
- float z0 = start_z0 + const_z0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
- const_z0 = M21 * y_cur + M22;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- z0 = start_z0 + const_z0;
- }
-
- const float xn = x0 / z0;
- const float yn = y0 / z0;
-
- // Only write to output if xn and yn are within the valid region.
- // Otherwise the read value would be undefined.
- if((min_y <= yn) && (yn < max_y) && (min_x <= xn) && (xn < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), xn, yn, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, xn, yn);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- z0 += M20;
- },
- in, out);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpPerspectiveKernel<interpolation>::warp_constant(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // x0 = M00 * x + M01 * y + M02
- // y0 = M10 * x + M11 * y + M12
- // z0 = M20 * x + M21 * y + M22
- // xn = x0 / z0
- // yn = y0 / z0
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M20 = _matrix[2];
- const float M01 = _matrix[0 + 1 * 3];
- const float M11 = _matrix[1 + 1 * 3];
- const float M21 = _matrix[2 + 1 * 3];
- const float M02 = _matrix[0 + 2 * 3];
- const float M12 = _matrix[1 + 2 * 3];
- const float M22 = _matrix[2 + 2 * 3];
-
- // "M00 * x", "M10 * x" and "M20 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
- const float start_z0 = M20 * window.x().start();
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- // const_x0, const_y0 and const_z0 are the constant parts of x0, y0 and z0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
- float const_z0 = M21 * y_cur + M22;
-
- // Perspective warp coordinates
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
- float z0 = start_z0 + const_z0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
- const_z0 = M21 * y_cur + M22;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- z0 = start_z0 + const_z0;
- }
-
- const float xn = x0 / z0;
- const float yn = y0 / z0;
-
- // Only use input values if xn and yn are within the valid region.
- if((min_y <= yn) && (yn < max_y) && (min_x <= xn) && (xn < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), xn, yn, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, xn, yn);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
- else
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = _constant_border_value;
- break;
- case InterpolationPolicy::BILINEAR:
- {
- const auto xi = utility::clamp<int>(std::floor(xn), min_x - 1, max_x);
- const auto yi = utility::clamp<int>(std::floor(yn), min_y - 1, max_y);
- const auto xi_1 = utility::clamp<int>(std::floor(xn + 1), min_x - 1, max_x);
- const auto yi_1 = utility::clamp<int>(std::floor(yn + 1), min_y - 1, max_y);
-
- const float dx = xn - std::floor(xn);
- const float dy = yn - std::floor(yn);
- const float dx1 = 1.0f - dx;
- const float dy1 = 1.0f - dy;
-
- const float a00 = *(in.ptr() + xi + yi * stride);
- const float a01 = *(in.ptr() + xi_1 + yi * stride);
- const float a10 = *(in.ptr() + xi + yi_1 * stride);
- const float a11 = *(in.ptr() + xi_1 + yi_1 * stride);
-
- *out.ptr() = a00 * (dx1 * dy1) + a01 * (dx * dy1) + a10 * (dx1 * dy) + a11 * (dx * dy);
- }
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- z0 += M20;
- },
- in, out);
-}
-
-template <InterpolationPolicy interpolation>
-void NEWarpPerspectiveKernel<interpolation>::warp_replicate(const Window &window)
-{
- // Don't increment in X and Y direction for the input tensor
- // A pointer to the start of this plane is needed as base for the precomputed offsets
- Window win_in(window);
- win_in.set(Window::DimX, Window::Dimension(0, 0, 0));
- win_in.set(Window::DimY, Window::Dimension(0, 0, 0));
-
- Iterator in(_input, win_in);
- Iterator out(_output, window);
-
- const int min_x = _input->info()->valid_region().anchor[0];
- const int max_x = min_x + _input->info()->valid_region().shape[0];
- const int min_y = _input->info()->valid_region().anchor[1];
- const int max_y = min_y + _input->info()->valid_region().shape[1];
- const size_t stride = _input->info()->strides_in_bytes()[1];
-
- // Current row
- int y_cur = window.y().start();
- int z_cur = window.z().start();
- int d3_cur = window[3].start();
- int d4_cur = window[4].start();
- int d5_cur = window[5].start();
-
- // x0 = M00 * x + M01 * y + M02
- // y0 = M10 * x + M11 * y + M12
- // z0 = M20 * x + M21 * y + M22
- // xn = x0 / z0
- // yn = y0 / z0
- const float M00 = _matrix[0];
- const float M10 = _matrix[1];
- const float M20 = _matrix[2];
- const float M01 = _matrix[0 + 1 * 3];
- const float M11 = _matrix[1 + 1 * 3];
- const float M21 = _matrix[2 + 1 * 3];
- const float M02 = _matrix[0 + 2 * 3];
- const float M12 = _matrix[1 + 2 * 3];
- const float M22 = _matrix[2 + 2 * 3];
-
- // "M00 * x", "M10 * x" and "M20 * x", when x = window.x.start
- const float start_x0 = M00 * window.x().start();
- const float start_y0 = M10 * window.x().start();
- const float start_z0 = M20 * window.x().start();
-
- // const_x0, const_y0 and const_z0 are the constant parts of x0, y0 and z0 during the row processing
- float const_x0 = M01 * y_cur + M02;
- float const_y0 = M11 * y_cur + M12;
- float const_z0 = M21 * y_cur + M22;
-
- // Perspective warp coordinates
- float x0 = start_x0 + const_x0;
- float y0 = start_y0 + const_y0;
- float z0 = start_z0 + const_z0;
-
- execute_window_loop(window, [&](const Coordinates & id)
- {
- // Check if we are processing a new row. If so, update the current processed row (y_cur), x0, y0 and z0
- if((y_cur != id.y()) || (z_cur != id.z()) || (d3_cur != id[3]) || (d4_cur != id[4]) || (d5_cur != id[5]))
- {
- y_cur = id.y();
- z_cur = id.z();
- d3_cur = id[3];
- d4_cur = id[4];
- d5_cur = id[5];
-
- const_x0 = M01 * y_cur + M02;
- const_y0 = M11 * y_cur + M12;
- const_z0 = M21 * y_cur + M22;
-
- x0 = start_x0 + const_x0;
- y0 = start_y0 + const_y0;
- z0 = start_z0 + const_z0;
- }
-
- const float xn = x0 / z0;
- const float yn = y0 / z0;
-
- // Only load from (x0, y0) if the point is within the valid region.
- if((min_y <= yn) && (yn < max_y) && (min_x <= xn) && (xn < max_x))
- {
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = nearest_interpolation(in.ptr(), xn, yn, stride);
- break;
- case InterpolationPolicy::BILINEAR:
- *out.ptr() = scale_helpers::pixel_bilinear_c1(in.ptr(), stride, xn, yn);
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
- else
- {
- // Clamp coordinates
- const auto xi = utility::clamp<int>(std::floor(xn), min_x, max_x - 1);
- const auto yi = utility::clamp<int>(std::floor(yn), min_y, max_y - 1);
- switch(interpolation)
- {
- case InterpolationPolicy::NEAREST_NEIGHBOR:
- *out.ptr() = *(in.ptr() + xi + yi * stride);
- break;
- case InterpolationPolicy::BILINEAR:
- {
- const auto xi_1 = utility::clamp<int>(std::floor(xn + 1), min_x, max_x - 1);
- const auto yi_1 = utility::clamp<int>(std::floor(yn + 1), min_y, max_y - 1);
-
- const float dx = xn - std::floor(xn);
- const float dy = yn - std::floor(yn);
- const float dx1 = 1.0f - dx;
- const float dy1 = 1.0f - dy;
-
- const float a00 = *(in.ptr() + xi + yi * stride);
- const float a01 = *(in.ptr() + xi_1 + yi * stride);
- const float a10 = *(in.ptr() + xi + yi_1 * stride);
- const float a11 = *(in.ptr() + xi_1 + yi_1 * stride);
-
- *out.ptr() = a00 * (dx1 * dy1) + a01 * (dx * dy1) + a10 * (dx1 * dy) + a11 * (dx * dy);
- }
- break;
- default:
- ARM_COMPUTE_ERROR("Interpolation not supported");
- }
- }
-
- x0 += M00;
- y0 += M10;
- z0 += M20;
- },
- in, out);
-}
-
-template class arm_compute::NEWarpAffineKernel<InterpolationPolicy::NEAREST_NEIGHBOR>;
-template class arm_compute::NEWarpAffineKernel<InterpolationPolicy::BILINEAR>;
-template class arm_compute::NEWarpPerspectiveKernel<InterpolationPolicy::NEAREST_NEIGHBOR>;
-template class arm_compute::NEWarpPerspectiveKernel<InterpolationPolicy::BILINEAR>;