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diff --git a/src/core/NEON/kernels/NEFastCornersKernel.cpp b/src/core/NEON/kernels/NEFastCornersKernel.cpp
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+/*
+ * Copyright (c) 2016, 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "arm_compute/core/NEON/kernels/NEFastCornersKernel.h"
+
+#include "arm_compute/core/Coordinates.h"
+#include "arm_compute/core/Error.h"
+#include "arm_compute/core/Helpers.h"
+#include "arm_compute/core/Validate.h"
+
+#include <algorithm>
+#include <arm_neon.h>
+#include <cstddef>
+#include <limits>
+
+using namespace arm_compute;
+
+NEFastCornersKernel::NEFastCornersKernel()
+ : INEKernel(), _input(nullptr), _output(nullptr), _threshold(0), _non_max_suppression(false)
+{
+}
+
+namespace
+{
+constexpr size_t PERMUTATIONS = 16;
+constexpr size_t PERM_SIZE = 16;
+
+inline uint8x8x2_t create_permutation_index(size_t k)
+{
+ ARM_COMPUTE_ERROR_ON(k >= PERMUTATIONS);
+
+ static const uint8_t permutations_table[PERMUTATIONS][PERM_SIZE]
+ {
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 255, 255, 255, 255, 255, 255, 255 },
+ { 15, 0, 1, 2, 3, 4, 5, 6, 7, 255, 255, 255, 255, 255, 255, 255 },
+ { 14, 15, 0, 1, 2, 3, 4, 5, 6, 255, 255, 255, 255, 255, 255, 255 },
+ { 13, 14, 15, 0, 1, 2, 3, 4, 5, 255, 255, 255, 255, 255, 255, 255 },
+ { 12, 13, 14, 15, 0, 1, 2, 3, 4, 255, 255, 255, 255, 255, 255, 255 },
+ { 11, 12, 13, 14, 15, 0, 1, 2, 3, 255, 255, 255, 255, 255, 255, 255 },
+ { 10, 11, 12, 13, 14, 15, 0, 1, 2, 255, 255, 255, 255, 255, 255, 255 },
+ { 9, 10, 11, 12, 13, 14, 15, 0, 1, 255, 255, 255, 255, 255, 255, 255 },
+ { 8, 9, 10, 11, 12, 13, 14, 15, 0, 255, 255, 255, 255, 255, 255, 255 },
+ { 7, 8, 9, 10, 11, 12, 13, 14, 15, 255, 255, 255, 255, 255, 255, 255 },
+ { 6, 7, 8, 9, 10, 11, 12, 13, 14, 255, 255, 255, 255, 255, 255, 255 },
+ { 5, 6, 7, 8, 9, 10, 11, 12, 13, 255, 255, 255, 255, 255, 255, 255 },
+ { 4, 5, 6, 7, 8, 9, 10, 11, 12, 255, 255, 255, 255, 255, 255, 255 },
+ { 3, 4, 5, 6, 7, 8, 9, 10, 11, 255, 255, 255, 255, 255, 255, 255 },
+ { 2, 3, 4, 5, 6, 7, 8, 9, 10, 255, 255, 255, 255, 255, 255, 255 },
+ { 1, 2, 3, 4, 5, 6, 7, 8, 9, 255, 255, 255, 255, 255, 255, 255 }
+
+ };
+
+ const uint8x8x2_t index =
+ {
+ {
+ vld1_u8(permutations_table[k]),
+ vld1_u8(permutations_table[k] + 8)
+ }
+ };
+
+ return index;
+}
+
+inline uint8x8x4_t create_circle_index_register()
+{
+ /*
+ This function creates the index registers to retrieve the 16 texels in the Bresenham circle of radius 3 with center in P.
+
+ . . F 0 1 . . .
+ . E . . . 2 . .
+ D . . . . . 3 .
+ C . . P . . 4 .
+ B . . . . . 5 .
+ . A . . . 6 . .
+ . . 9 8 7 . . .
+
+ Where . is an irrelevant texel value
+
+ We want to retrieve all texels [0,F]
+
+ The 4 registers in r will then be used to get these texels out of two tables in the function get_circle_texels()
+
+ The first table holds the top 4 rows of texels
+ . . F 0 1 . . .
+ . E . . . 2 . .
+ D . . . . . 3 .
+ C . . P . . 4 .
+
+ The second table the bottom 3 rows of texels
+ B . . . . . 5 .
+ . A . . . 6 . .
+ . . 9 8 7 . . .
+
+ */
+ static const uint8_t top_right[8] =
+ {
+ /* The register r.val[0] will be used to retrieve these texels:
+ . . . 0 1 . . .
+ . . . . . 2 . .
+ . . . . . . 3 .
+ . . . . . . 4 .
+ */
+ 3 /* top table, first row, elem 4, value 0 in the diagram above */,
+ 4 /* top table, first row, elem 5, value 1 in the diagram above */,
+ 13 /* top table, second row, elem 6, value 2 in the diagram above */,
+ 22 /* top table, third row, elem 7, value 3 in the diagram above*/,
+ 30 /* top table, fourth row, elem 7, value 4 in the diagram above*/,
+ 255,
+ 255,
+ 255
+ };
+
+ static const uint8_t bottom_right[8] =
+ {
+ /* The register r.val[1] will be used to retrieve these texels:
+ . . . . . . 5 .
+ . . . . . 6 . .
+ . . . . 7 . . .
+ */
+ 255,
+ 255,
+ 255,
+ 255,
+ 255,
+ 6 /* low table, first row, elem 7, value 5 in the diagram above*/,
+ 13 /* low table, second row, elem 6, value 6 in the diagram above*/,
+ 20 /* low table, third row, elem 5, value 7 in the diagram above*/
+ };
+
+ static const uint8_t top_left[8] =
+ {
+ /* The register r.val[2] will be used to retrieve these texels:
+ . . F . . . . .
+ . E . . . . . .
+ D . . . . . . .
+ C . . . . . . .
+ */
+ 255,
+ 255,
+ 255,
+ 255,
+ 24 /* top table, fourth row, elem 1, value C in the diagram above */,
+ 16 /* top table, third row, elem 1, value D in the diagram above*/,
+ 9 /* top table, second row, elem 2, value E in the diagram above*/,
+ 2 /* top table, first row, elem 3, value F in the diagram above*/
+ };
+
+ static const uint8_t bottom_left[8] =
+ {
+ /* The register r.val[3] will be used to retrieve these texels:
+ B . . . . . . .
+ . A . . . . . .
+ . . 9 8 . . . .
+ */
+ 19 /* low table, third row, elem 4, value 8 in the diagram above */,
+ 18 /* low table, third row, elem 3, value 9 in the diagram above */,
+ 9 /* low table, second row, elem 2, value A in the diagram above */,
+ 0 /* low table, first row, elem 1, value B in the diagram above */,
+ 255,
+ 255,
+ 255,
+ 255
+ };
+
+ const uint8x8x4_t reg =
+ {
+ {
+ vld1_u8(top_right),
+ vld1_u8(bottom_right),
+ vld1_u8(top_left),
+ vld1_u8(bottom_left)
+ }
+ };
+
+ return reg;
+}
+
+inline uint8x16_t get_circle_texels(const uint8x8x4_t &index, const uint8x8x4_t &tbl_hi, const uint8x8x3_t &tbl_lo)
+{
+ /*
+ This function loads the 16 texels in the Bresenham circle of radius 3 into the register 'texels'.
+ The parameter 'index' is an array of indices which was previously setup in setup_circle_index_register().
+ tbl_hi and tbl_lo are the two tables holding the texels in the window [(-3,-3),(+3,+3)] for a given texel P
+ */
+ return vcombine_u8(vtbx3_u8(vtbl4_u8(tbl_hi, index.val[0]), tbl_lo, index.val[1]),
+ vtbx3_u8(vtbl4_u8(tbl_hi, index.val[2]), tbl_lo, index.val[3]));
+}
+
+inline uint8x16_t get_permutation_texels(const uint8x8x2_t &permutation_index, const uint8x8x2_t &tbl_circle)
+{
+ /*
+ This function stores the 9 texels of a give permutation X in the neon register 'texels'
+
+ 'tbl_circle' is a LUT with the texels 0 to F
+
+ . . F 0 1 . . .
+ . E . . . 2 . .
+ D . . . . . 3 .
+ C . . P . . 4 .
+ B . . . . . 5 .
+ . A . . . 6 . .
+ . . 9 8 7 . . .
+
+ 'permutation_index' is one of the permutations below:
+
+ { 0, 1, 2, 3, 4, 5, 6, 7, 8},
+ { F, 0, 1, 2, 3, 4, 5, 6, 7},
+ { E, F, 0, 1, 2, 3, 4, 5, 6},
+ { D, E, F, 0, 1, 2, 3, 4, 5},
+ { C, D, E, F, 0, 1, 2, 3, 4},
+ { B, C, D, E, F, 0, 1, 2, 3},
+ { A, B, C, D, E, F, 0, 1, 2},
+ { 9, A, B, C, D, E, F, 0, 1},
+ { 8, 9, A, B, C, D, E, F, 0},
+ { 7, 8, 9, A, B, C, D, E, F},
+ { 6, 7, 8, 9, A, B, C, D, E},
+ { 5, 6, 7, 8, 9, A, B, C, D},
+ { 4, 5, 6, 7, 8, 9, A, B, C},
+ { 3, 4, 5, 6, 7, 8, 9, A, B},
+ { 2, 3, 4, 5, 6, 7, 8, 9, A},
+ { 1, 2, 3, 4, 5, 6, 7, 8, 9},
+ */
+ static const uint8x8_t perm_right = vdup_n_u8(255); // init to 255 so that vtbx preserves the original values of the lanes
+
+ return vcombine_u8(vtbl2_u8(tbl_circle, permutation_index.val[0]),
+ vtbx2_u8(perm_right, tbl_circle, permutation_index.val[1]));
+}
+
+inline bool is_permutation_brighter(const uint8x16_t &permutation, const uint8x16_t &pg)
+{
+ const uint8x16_t res_gt = vcgtq_u8(permutation, pg);
+
+ return vget_lane_u64(vreinterpret_u64_u8(vand_u8(vget_high_u8(res_gt), vget_low_u8(res_gt))), 0) == std::numeric_limits<uint64_t>::max();
+}
+
+inline bool is_permutation_darker(const uint8x16_t &permutation, const uint8x16_t &pl)
+{
+ const uint8x16_t res_lt = vcltq_u8(permutation, pl);
+ const uint64x2_t u64res_lt = vreinterpretq_u64_u8(res_lt);
+ const uint64_t t3 = vgetq_lane_u64(u64res_lt, 0);
+ const uint64_t t4 = vgetq_lane_u64(u64res_lt, 1);
+
+ return std::numeric_limits<uint64_t>::max() == t3 && 255 == t4;
+}
+
+inline bool is_permutation_corner(const uint8x16_t &permutation, const uint8x16_t &pg, const uint8x16_t &pl)
+{
+ return is_permutation_brighter(permutation, pg) || is_permutation_darker(permutation, pl);
+}
+
+inline bool point_is_fast_corner(uint8_t p, uint8_t threshold, const uint8x8x2_t &tbl_circle_texels, uint8x8x2_t perm_indices[PERMUTATIONS])
+{
+ /*
+ This function determines whether the point 'p' is a corner.
+ */
+ uint8x16_t pg = vqaddq_u8(vdupq_n_u8(p), vdupq_n_u8(threshold));
+ uint8x16_t pl = vqsubq_u8(vdupq_n_u8(p), vdupq_n_u8(threshold));
+
+ bool corner_detected = false;
+
+ for(size_t j = 0; !corner_detected && j < PERMUTATIONS; ++j)
+ {
+ const uint8x16_t pe_texels = get_permutation_texels(perm_indices[j], tbl_circle_texels);
+ corner_detected = is_permutation_corner(pe_texels, pg, pl);
+ }
+
+ return corner_detected;
+}
+
+inline uint8x8x2_t create_circle_tbl(const uint8_t *const __restrict buffer[7], size_t in_offset, const uint8x8x4_t &circle_index_r)
+{
+ /*
+ This function builds a LUT holding the 16 texels in the Brensenham circle radius 3.
+ circle_index_r is a vector of 4 registers to retrieve the texels from the two tables mentioned above.
+ */
+
+ //Load the texels in the window [(x-3,y-3),(x+3,y+3)].
+ //The top 4 rows are loaded in tbl_hi and the low 3 rows in tbl_lo.
+ //These two tables are then used to retrieve the texels in the Bresenham circle of radius 3.
+ const uint8x8x4_t tbl_window_hi =
+ {
+ {
+ vld1_u8(buffer[0] + in_offset),
+ vld1_u8(buffer[1] + in_offset),
+ vld1_u8(buffer[2] + in_offset),
+ vld1_u8(buffer[3] + in_offset)
+ }
+ };
+
+ const uint8x8x3_t tbl_window_lo =
+ {
+ {
+ vld1_u8(buffer[4] + in_offset),
+ vld1_u8(buffer[5] + in_offset),
+ vld1_u8(buffer[6] + in_offset)
+ }
+ };
+
+ const uint8x16_t circle_texels = get_circle_texels(circle_index_r, tbl_window_hi, tbl_window_lo);
+
+ const uint8x8x2_t tbl_circle_texels =
+ {
+ {
+ vget_low_u8(circle_texels),
+ vget_high_u8(circle_texels)
+ }
+ };
+
+ return tbl_circle_texels;
+}
+
+inline uint8_t get_point_score(uint8_t p, uint8_t tolerance, const uint8x8x2_t &tbl_circle, uint8x8x2_t perm_indices[PERMUTATIONS])
+{
+ uint8_t b = 255;
+ uint8_t a = tolerance;
+
+ while(b - a > 1)
+ {
+ const uint16_t ab = a + b;
+ const uint8_t c = ab >> 1;
+
+ if(point_is_fast_corner(p, c, tbl_circle, perm_indices))
+ {
+ a = c;
+ }
+ else
+ {
+ b = c;
+ }
+ }
+
+ return a;
+}
+} // namespace
+
+BorderSize NEFastCornersKernel::border_size() const
+{
+ return BorderSize(3);
+}
+
+void NEFastCornersKernel::configure(const IImage *input, IImage *output, uint8_t threshold, bool non_max_suppression, bool border_undefined)
+{
+ ARM_COMPUTE_ERROR_ON_TENSOR_NOT_2D(input);
+ ARM_COMPUTE_ERROR_ON_TENSOR_NOT_2D(output);
+ ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(input, 1, DataType::U8);
+ ARM_COMPUTE_ERROR_ON_DATA_TYPE_CHANNEL_NOT_IN(output, 1, DataType::U8);
+ ARM_COMPUTE_ERROR_ON_MSG(border_undefined == false, "Not implemented");
+
+ _input = input;
+ _output = output;
+ _threshold = threshold;
+ _non_max_suppression = non_max_suppression;
+
+ constexpr unsigned int num_elems_processed_per_iteration = 1;
+ constexpr unsigned int num_elems_read_per_iteration = 8;
+ constexpr unsigned int num_elems_written_per_iteration = 1;
+ constexpr unsigned int num_rows_read_per_iteration = 7;
+
+ // Configure kernel window
+ Window win = calculate_max_window(*input->info(), Steps(num_elems_processed_per_iteration), border_undefined, border_size());
+ AccessWindowHorizontal output_access(output->info(), 0, num_elems_written_per_iteration);
+ AccessWindowRectangle input_access(input->info(), -border_size().left, -border_size().top, num_elems_read_per_iteration, num_rows_read_per_iteration);
+
+ update_window_and_padding(win, input_access, output_access);
+
+ output_access.set_valid_region(win, input->info()->valid_region(), border_undefined, border_size());
+
+ INEKernel::configure(win);
+}
+
+void NEFastCornersKernel::run(const Window &window)
+{
+ ARM_COMPUTE_ERROR_ON_UNCONFIGURED_KERNEL(this);
+ ARM_COMPUTE_ERROR_ON_INVALID_SUBWINDOW(INEKernel::window(), window);
+
+ std::array<uint8x8x2_t, PERMUTATIONS> perm_index{ {} };
+ /*
+ We use a LUT loaded with 7 rows of uint8_t from the input image [-3,-3]...[+3,+3] to retrieve the texels in the Brensenham circle radius 3 and put them in one neon register uint8x16_t.
+ The three lines below setup the neon index registers to get these texels out from the table
+ */
+ const uint8x8x4_t circle_index_r = create_circle_index_register();
+ /*
+ We put the 16 texels (circle) in a LUT to easily generate all the permutations. The for block below setups the indices for each permutation.
+ */
+ for(size_t k = 0; k < PERMUTATIONS; ++k)
+ {
+ perm_index[k] = create_permutation_index(k);
+ }
+
+ Iterator in(_input, window);
+ Iterator out(_output, window);
+
+ const uint8_t *const __restrict in_row[7] =
+ {
+ _input->ptr_to_element(Coordinates(-3, -3)),
+ _input->ptr_to_element(Coordinates(-3, -2)),
+ _input->ptr_to_element(Coordinates(-3, -1)),
+ _input->ptr_to_element(Coordinates(-3, 0)),
+ _input->ptr_to_element(Coordinates(-3, 1)),
+ _input->ptr_to_element(Coordinates(-3, 2)),
+ _input->ptr_to_element(Coordinates(-3, 3))
+ };
+
+ auto is_rejected = [](uint8_t p, uint8_t q, uint8_t a, uint8_t b)
+ {
+ const bool p_is_in_ab = (a <= p) && (p <= b);
+ const bool q_is_in_ab = (a <= q) && (q <= b);
+ return p_is_in_ab && q_is_in_ab;
+ };
+
+ execute_window_loop(window, [&](const Coordinates & id)
+ {
+ const size_t in_offset = in.offset();
+ const uint8_t p0 = *in.ptr();
+ const uint8_t b = std::min(p0 + _threshold, 255);
+ const uint8_t a = std::max(p0 - _threshold, 0);
+ uint8_t score = 0;
+ /*
+ Fast check to discard points which cannot be corners and avoid the expensive computation of the potential 16 permutations
+
+ pixels 1 and 9 are examined, if both I1 and I9 are within [Ip - t, Ip + t], then candidate p is not a corner.
+ */
+ const uint8_t p1 = (in_offset + in_row[0])[3];
+ const uint8_t p9 = (in_offset + in_row[6])[3];
+
+ if(!is_rejected(p1, p9, a, b))
+ {
+ /* pixels 5 and 13 are further examined to check whether three of them are brighter than Ip + t or darker than Ip - t */
+ const uint8_t p5 = (in_offset + in_row[3])[6];
+ const uint8_t p13 = (in_offset + in_row[3])[0];
+
+ if(!is_rejected(p5, p13, a, b))
+ {
+ /* at this stage we use the full test with the 16 permutations to classify the point as corner or not */
+ const uint8x8x2_t tbl_circle_texel = create_circle_tbl(in_row, in_offset, circle_index_r);
+
+ if(point_is_fast_corner(p0, _threshold, tbl_circle_texel, perm_index.data()))
+ {
+ if(_non_max_suppression)
+ {
+ score = get_point_score(p0, _threshold, tbl_circle_texel, perm_index.data());
+ }
+ else
+ {
+ score = 1;
+ }
+ }
+ }
+ }
+
+ *out.ptr() = score;
+ },
+ in, out);
+}