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+/*
+ * Copyright (c) 2016-2022 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef ARM_COMPUTE_NEMATH_H
+#define ARM_COMPUTE_NEMATH_H
+
+#include <arm_neon.h>
+#include <array>
+
+namespace arm_compute
+{
+/** Calculate floor of a vector.
+ *
+ * @param[in] val Input vector value in F32 format.
+ *
+ * @return The calculated floor vector.
+ */
+float32x4_t vfloorq_f32(float32x4_t val);
+
+/** Calculate round value of a vector to nearest with ties to even.
+ *
+ * @param[in] val Input vector value in F32 format.
+ *
+ * @return The calculated round vector.
+ */
+float32x4_t vroundq_rte_f32(float32x4_t val);
+
+/** Calculate inverse square root.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated inverse square root.
+ */
+float32x2_t vinvsqrt_f32(float32x2_t x);
+
+/** Calculate inverse square root.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated inverse square root.
+ */
+float32x4_t vinvsqrtq_f32(float32x4_t x);
+
+/** Calculate reciprocal.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated reciprocal.
+ */
+float32x2_t vinv_f32(float32x2_t x);
+
+/** Calculate reciprocal.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated reciprocal.
+ */
+float32x4_t vinvq_f32(float32x4_t x);
+
+/** Perform a 7th degree polynomial approximation using Estrin's method.
+ *
+ * @param[in] x Input vector value in F32 format.
+ * @param[in] coeffs Polynomial coefficients table.
+ *
+ * @return The calculated approximation.
+ */
+float32x4_t vtaylor_polyq_f32(float32x4_t x, const std::array<float32x4_t, 8> &coeffs);
+
+/** Calculate exponential
+ *
+ * @param[in] x Input vector value in F32 format.
+ *
+ * @return The calculated exponent.
+ */
+float32x4_t vexpq_f32(float32x4_t x);
+
+/** Calculate error function
+ *
+ * @param[in] x Input vector in F32 format.
+ *
+ * @return The calculated erf.
+ */
+float32x4_t verfq_f32(float32x4_t x);
+
+/** Calculate logarithm
+ *
+ * @param[in] x Input vector value in F32 format.
+ *
+ * @return The calculated logarithm.
+ */
+float32x4_t vlogq_f32(float32x4_t x);
+
+/** Calculate hyperbolic tangent.
+ *
+ * tanh(x) = (e^2x - 1)/(e^2x + 1)
+ *
+ * @note We clamp x to [-5,5] to avoid overflowing issues.
+ *
+ * @param[in] val Input vector value in F32 format.
+ *
+ * @return The calculated Hyperbolic Tangent.
+ */
+float32x4_t vtanhq_f32(float32x4_t val);
+
+/** Calculate n power of a number.
+ *
+ * pow(x,n) = e^(n*log(x))
+ *
+ * @param[in] val Input vector value in F32 format.
+ * @param[in] n Powers to raise the input to.
+ *
+ * @return The calculated power.
+ */
+float32x4_t vpowq_f32(float32x4_t val, float32x4_t n);
+
+/** Round to the nearest division by a power-of-two using exponent
+ *
+ * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
+ *
+ * @param[in] x Vector of 4 elements
+ * @param[in] exponent Vector of 4 elements with integer value used to round to nearest division by a power-of-two
+ *
+ * @return the nearest division by a power-of-two using exponent
+ */
+int32x4_t rounding_divide_by_pow2(int32x4_t x, int32x4_t exponent);
+
+/** Round to the nearest division by a power-of-two using exponent
+ *
+ * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
+ *
+ * @param[in] x Vector of 4 elements
+ * @param[in] exponent Integer value used to round to nearest division by a power-of-two
+ *
+ * @return the nearest division by a power-of-two using exponent
+ */
+int32x4_t rounding_divide_by_pow2(int32x4_t x, int exponent);
+
+/** Round to the nearest division by a power-of-two using exponent
+ *
+ * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
+ *
+ * @param[in] x Element to divide.
+ * @param[in] exponent Integer value used to round to nearest division by a power-of-two
+ *
+ * @return the nearest division by a power-of-two using exponent
+ */
+int32_t rounding_divide_by_pow2(int32_t x, int exponent);
+
+/** Converts from uint8x16 to float32x4x4_t
+ *
+ * @param[in] in Vector of uint8 to be converted
+ *
+ * @return Converted vector of float
+ */
+float32x4x4_t convert_uint8x16_to_float32x4x4(const uint8x16_t &in);
+
+/** Converts from int8x16 to float32x4x4_t
+ *
+ * @param[in] in Vector of int8 to be converted
+ *
+ * @return Converted vector of float
+ */
+float32x4x4_t convert_int8x16_to_float32x4x4(const int8x16_t &in);
+
+/** Converts to float32x4x4_t from the specified templated 16 elements vectors
+ *
+ * @param[in] in Vector of float to be converted
+ *
+ * @return Converted vector of float
+ */
+template <typename T>
+float32x4x4_t convert_to_float32x4x4(const T &in);
+
+/** Converts from two float32x4x3_t to just one uint8x8x3_t
+ *
+ * @param[in] in1 First input vector of float to be converted
+ * @param[in] in2 Second input vector of float to be converted
+ * @param[out] out Converted output vector uint8 to store the result
+ */
+void convert_float32x4x3_to_uint8x8x3(const float32x4x3_t &in1, const float32x4x3_t &in2, uint8x8x3_t &out);
+
+/** Converts from two float32x4x4_t to just one uint8x16_t
+ *
+ * @param[in] in Vector of float to be converted
+ * @param[out] out Converted vector of uint8 to store the result
+ */
+void convert_float32x4x4_to_uint8x16(const float32x4x4_t &in, uint8x16_t &out);
+
+/** Converts from float32x4x4_t to just one int8x16_t
+ *
+ * @param[in] in Vector of float to be converted
+ * @param[out] out Converted vector of uint8 to store the result
+ */
+void convert_float32x4x4_to_int8x16(const float32x4x4_t &in, int8x16_t &out);
+
+/** Converts from float vector to integer vector
+ *
+ * @param[in] in Float vector to converted
+ *
+ * @return The converted integer vector
+ */
+template <typename float_vec_type, typename int_vec_type>
+int_vec_type convert_float_to_int(const float_vec_type &in);
+
+/** Converts from integer vector to float vector
+ *
+ * @param[in] in Integer vector to converted
+ *
+ * @return The converted float vector
+ */
+template <typename float_vec_type, typename int_vec_type>
+float_vec_type convert_int_to_float(const int_vec_type &in);
+
+/** Calculate sine.
+ *
+ * @param[in] val Input vector value in radians, F32 format.
+ *
+ * @return The calculated sine.
+ */
+float32x4_t vsinq_f32(float32x4_t val);
+
+/** Calculate sine.
+ *
+ * @param[in] val Input vector value in radians, F32 format.
+ *
+ * @return The calculated sine.
+ */
+float32x2_t vsin_f32(float32x2_t val);
+
+/** Reduce a vector to be a scalar by accumulating all lanes in the vector
+ *
+ * @param[in] v Vector to be reduced.
+ *
+ * @return the wrapped-around number.
+ */
+float vreduce(const float32x4_t &v);
+
+#ifdef __ARM_FEATURE_FP16_VECTOR_ARITHMETIC
+/** Calculate hyperbolic tangent.
+ *
+ * tanh(x) = (e^2x - 1)/(e^2x + 1)
+ *
+ * @note We clamp x to [-5,5] to avoid overflowing issues.
+ *
+ * @param[in] val Input vector value in F16 format.
+ *
+ * @return The calculated Hyperbolic Tangent.
+ */
+float16x8_t vtanhq_f16(float16x8_t val);
+
+/** Calculate round value of a vector to nearest with ties to even.
+ *
+ * @param[in] val Input vector value in F16 format.
+ *
+ * @return The calculated round vector.
+ */
+float16x8_t vroundq_rte_f16(float16x8_t val);
+
+/** Calculate reciprocal.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated reciprocal.
+ */
+float16x4_t vinv_f16(float16x4_t x);
+
+/** Calculate reciprocal.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated reciprocal.
+ */
+float16x8_t vinvq_f16(float16x8_t x);
+
+/** Calculate inverse square root.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated inverse square root.
+ */
+float16x4_t vinvsqrt_f16(float16x4_t x);
+
+/** Calculate inverse square root.
+ *
+ * @param[in] x Input value.
+ *
+ * @return The calculated inverse square root.
+ */
+float16x8_t vinvsqrtq_f16(float16x8_t x);
+
+/** Calculate exponential
+ *
+ * @param[in] x Input vector value in F16 format.
+ *
+ * @return The calculated exponent.
+ */
+float16x8_t vexpq_f16(float16x8_t x);
+
+/** Calculate error function
+ *
+ * @param[in] x Input vector in F16 format.
+ *
+ * @return The calculated erf.
+ */
+float16x8_t verfq_f16(float16x8_t x);
+
+/** Calculate n power of a number.
+ *
+ * pow(x,n) = e^(n*log(x))
+ *
+ * @param[in] val Input vector value in F16 format.
+ * @param[in] n Powers to raise the input to.
+ *
+ * @return The calculated power.
+ */
+float16x8_t vpowq_f16(float16x8_t val, float16x8_t n);
+
+/** Calculate sine.
+ *
+ * @param[in] val Input vector value in radians, F16 format.
+ *
+ * @return The calculated sine.
+ */
+float16x8_t vsinq_f16(float16x8_t val);
+
+/** Reduce a vector to be a scalar by accumulating all lanes in the vector
+ *
+ * @param[in] v Vector to be reduced.
+ *
+ * @return the wrapped-around number.
+ */
+float16_t vreduce(const float16x8_t &v);
+#endif /* __ARM_FEATURE_FP16_VECTOR_ARITHMETIC */
+} // namespace arm_compute
+#include "src/core/NEON/NEMath.inl"
+#endif /* ARM_COMPUTE_NEMATH_H */