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Diffstat (limited to 'src/core/NEON/NEMath.h')
-rw-r--r-- | src/core/NEON/NEMath.h | 307 |
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diff --git a/src/core/NEON/NEMath.h b/src/core/NEON/NEMath.h new file mode 100644 index 0000000000..877ffb2827 --- /dev/null +++ b/src/core/NEON/NEMath.h @@ -0,0 +1,307 @@ +/* + * Copyright (c) 2016-2020 Arm Limited. + * + * SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +#ifndef ARM_COMPUTE_NEMATH_H +#define ARM_COMPUTE_NEMATH_H + +#include <arm_neon.h> +#include <array> + +namespace arm_compute +{ +/** Calculate floor of a vector. + * + * @param[in] val Input vector value in F32 format. + * + * @return The calculated floor vector. + */ +float32x4_t vfloorq_f32(float32x4_t val); + +/** Calculate round value of a vector to nearest with ties to even. + * + * @param[in] val Input vector value in F32 format. + * + * @return The calculated round vector. + */ +float32x4_t vroundq_rte_f32(float32x4_t val); + +/** Calculate inverse square root. + * + * @param[in] x Input value. + * + * @return The calculated inverse square root. + */ +float32x2_t vinvsqrt_f32(float32x2_t x); + +/** Calculate inverse square root. + * + * @param[in] x Input value. + * + * @return The calculated inverse square root. + */ +float32x4_t vinvsqrtq_f32(float32x4_t x); + +/** Calculate reciprocal. + * + * @param[in] x Input value. + * + * @return The calculated reciprocal. + */ +float32x2_t vinv_f32(float32x2_t x); + +/** Calculate reciprocal. + * + * @param[in] x Input value. + * + * @return The calculated reciprocal. + */ +float32x4_t vinvq_f32(float32x4_t x); + +/** Perform a 7th degree polynomial approximation using Estrin's method. + * + * @param[in] x Input vector value in F32 format. + * @param[in] coeffs Polynomial coefficients table. + * + * @return The calculated approximation. + */ +float32x4_t vtaylor_polyq_f32(float32x4_t x, const std::array<float32x4_t, 8> &coeffs); + +/** Calculate exponential + * + * @param[in] x Input vector value in F32 format. + * + * @return The calculated exponent. + */ +float32x4_t vexpq_f32(float32x4_t x); + +/** Calculate logarithm + * + * @param[in] x Input vector value in F32 format. + * + * @return The calculated logarithm. + */ +float32x4_t vlogq_f32(float32x4_t x); + +/** Calculate hyperbolic tangent. + * + * tanh(x) = (e^2x - 1)/(e^2x + 1) + * + * @note We clamp x to [-5,5] to avoid overflowing issues. + * + * @param[in] val Input vector value in F32 format. + * + * @return The calculated Hyperbolic Tangent. + */ +float32x4_t vtanhq_f32(float32x4_t val); + +/** Calculate n power of a number. + * + * pow(x,n) = e^(n*log(x)) + * + * @param[in] val Input vector value in F32 format. + * @param[in] n Powers to raise the input to. + * + * @return The calculated power. + */ +float32x4_t vpowq_f32(float32x4_t val, float32x4_t n); + +/** Round to the nearest division by a power-of-two using exponent + * + * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent + * + * @param[in] x Vector of 4 elements + * @param[in] exponent Vector of 4 elements with integer value used to round to nearest division by a power-of-two + * + * @return the nearest division by a power-of-two using exponent + */ +int32x4_t rounding_divide_by_pow2(int32x4_t x, int32x4_t exponent); + +/** Round to the nearest division by a power-of-two using exponent + * + * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent + * + * @param[in] x Vector of 4 elements + * @param[in] exponent Integer value used to round to nearest division by a power-of-two + * + * @return the nearest division by a power-of-two using exponent + */ +int32x4_t rounding_divide_by_pow2(int32x4_t x, int exponent); + +/** Round to the nearest division by a power-of-two using exponent + * + * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent + * + * @param[in] x Element to divide. + * @param[in] exponent Integer value used to round to nearest division by a power-of-two + * + * @return the nearest division by a power-of-two using exponent + */ +int32_t rounding_divide_by_pow2(int32_t x, int exponent); + +/** Converts from uint8x16 to float32x4x4_t + * + * @param[in] in Vector of uint8 to be converted + * + * @return Converted vector of float + */ +float32x4x4_t convert_uint8x16_to_float32x4x4(const uint8x16_t &in); + +/** Converts from int8x16 to float32x4x4_t + * + * @param[in] in Vector of int8 to be converted + * + * @return Converted vector of float + */ +float32x4x4_t convert_int8x16_to_float32x4x4(const int8x16_t &in); + +/** Converts to float32x4x4_t from the specified templated 16 elements vectors + * + * @param[in] in Vector of float to be converted + * + * @return Converted vector of float + */ +template <typename T> +float32x4x4_t convert_to_float32x4x4(const T &in); + +/** Converts from two float32x4x3_t to just one uint8x8x3_t + * + * @param[in] in1 First input vector of float to be converted + * @param[in] in2 Second input vector of float to be converted + * @param[out] out Converted output vector uint8 to store the result + */ +void convert_float32x4x3_to_uint8x8x3(const float32x4x3_t &in1, const float32x4x3_t &in2, uint8x8x3_t &out); + +/** Converts from two float32x4x4_t to just one uint8x16_t + * + * @param[in] in Vector of float to be converted + * @param[out] out Converted vector of uint8 to store the result + */ +void convert_float32x4x4_to_uint8x16(const float32x4x4_t &in, uint8x16_t &out); + +/** Converts from float32x4x4_t to just one int8x16_t + * + * @param[in] in Vector of float to be converted + * @param[out] out Converted vector of uint8 to store the result + */ +void convert_float32x4x4_to_int8x16(const float32x4x4_t &in, int8x16_t &out); + +/** Calculate sine. + * + * @param[in] val Input vector value in radians, F32 format. + * + * @return The calculated sine. + */ +float32x4_t vsinq_f32(float32x4_t val); + +/** Calculate sine. + * + * @param[in] val Input vector value in radians, F32 format. + * + * @return The calculated sine. + */ +float32x2_t vsin_f32(float32x2_t val); + +#ifdef __ARM_FEATURE_FP16_VECTOR_ARITHMETIC +/** Calculate hyperbolic tangent. + * + * tanh(x) = (e^2x - 1)/(e^2x + 1) + * + * @note We clamp x to [-5,5] to avoid overflowing issues. + * + * @param[in] val Input vector value in F16 format. + * + * @return The calculated Hyperbolic Tangent. + */ +float16x8_t vtanhq_f16(float16x8_t val); + +/** Calculate round value of a vector to nearest with ties to even. + * + * @param[in] val Input vector value in F16 format. + * + * @return The calculated round vector. + */ +float16x8_t vroundq_rte_f16(float16x8_t val); + +/** Calculate reciprocal. + * + * @param[in] x Input value. + * + * @return The calculated reciprocal. + */ +float16x4_t vinv_f16(float16x4_t x); + +/** Calculate reciprocal. + * + * @param[in] x Input value. + * + * @return The calculated reciprocal. + */ +float16x8_t vinvq_f16(float16x8_t x); + +/** Calculate inverse square root. + * + * @param[in] x Input value. + * + * @return The calculated inverse square root. + */ +float16x4_t vinvsqrt_f16(float16x4_t x); + +/** Calculate inverse square root. + * + * @param[in] x Input value. + * + * @return The calculated inverse square root. + */ +float16x8_t vinvsqrtq_f16(float16x8_t x); + +/** Calculate exponential + * + * @param[in] x Input vector value in F16 format. + * + * @return The calculated exponent. + */ +float16x8_t vexpq_f16(float16x8_t x); + +/** Calculate n power of a number. + * + * pow(x,n) = e^(n*log(x)) + * + * @param[in] val Input vector value in F16 format. + * @param[in] n Powers to raise the input to. + * + * @return The calculated power. + */ +float16x8_t vpowq_f16(float16x8_t val, float16x8_t n); + +/** Calculate sine. + * + * @param[in] val Input vector value in radians, F16 format. + * + * @return The calculated sine. + */ +float16x8_t vsinq_f16(float16x8_t val); + +#endif /* __ARM_FEATURE_FP16_VECTOR_ARITHMETIC */ +} // namespace arm_compute +#include "src/core/NEON/NEMath.inl" +#endif /* ARM_COMPUTE_NEMATH_H */ |