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+/*
+ * Copyright (c) 2017-2020 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+namespace arm_compute
+{
+inline qasymm8x16_t vmlaq_qasymm8(qasymm8x16_t vd, float32x4_t vs, float32x4_t vo)
+{
+ // Convert uint8 vectors to uint16 vectors
+ const uint8x8_t vd_low = vget_low_u8(vd);
+ const uint8x8_t vd_high = vget_high_u8(vd);
+ uint16x8_t vd_low_u16x8 = vmovl_u8(vd_low);
+ uint16x8_t vd_high_u16x8 = vmovl_u8(vd_high);
+ // Convert uint16 vectors to uint32 vectors
+ uint32x4_t A_u32x4 = vmovl_u16(vget_low_u16(vd_low_u16x8));
+ uint32x4_t B_u32x4 = vmovl_u16(vget_high_u16(vd_low_u16x8));
+ uint32x4_t C_u32x4 = vmovl_u16(vget_low_u16(vd_high_u16x8));
+ uint32x4_t D_u32x4 = vmovl_u16(vget_high_u16(vd_high_u16x8));
+ // Convert uint32 vectors to float32 vectors
+ float32x4_t A_f32x4 = vcvtq_f32_u32(A_u32x4);
+ float32x4_t B_f32x4 = vcvtq_f32_u32(B_u32x4);
+ float32x4_t C_f32x4 = vcvtq_f32_u32(C_u32x4);
+ float32x4_t D_f32x4 = vcvtq_f32_u32(D_u32x4);
+ // vd = vd*vs + vo
+ A_f32x4 = vmlaq_f32(vo, A_f32x4, vs);
+ B_f32x4 = vmlaq_f32(vo, B_f32x4, vs);
+ C_f32x4 = vmlaq_f32(vo, C_f32x4, vs);
+ D_f32x4 = vmlaq_f32(vo, D_f32x4, vs);
+ // Convert float32 vectors to uint32 vectors
+ A_u32x4 = vcvtq_u32_f32(A_f32x4);
+ B_u32x4 = vcvtq_u32_f32(B_f32x4);
+ C_u32x4 = vcvtq_u32_f32(C_f32x4);
+ D_u32x4 = vcvtq_u32_f32(D_f32x4);
+ // Convert uint32 vectors to uint16 vectors (with saturation)
+ vd_low_u16x8 = vcombine_u16(vqmovn_u32(A_u32x4), vqmovn_u32(B_u32x4));
+ vd_high_u16x8 = vcombine_u16(vqmovn_u32(C_u32x4), vqmovn_u32(D_u32x4));
+ // convert uint16 vectors to uint8 vectors (with saturation)
+ return vcombine_u8(vqmovn_u16(vd_low_u16x8), vqmovn_u16(vd_high_u16x8));
+}
+inline qasymm8x16_signed_t vmlaq_qasymm8_signed(qasymm8x16_signed_t vd, float32x4_t vs, float32x4_t vo)
+{
+ // Convert uint8 vectors to int16 vectors
+ const int8x8_t vd_low = vget_low_s8(vd);
+ const int8x8_t vd_high = vget_high_s8(vd);
+ int16x8_t vd_low_s16x8 = vmovl_s8(vd_low);
+ int16x8_t vd_high_s16x8 = vmovl_s8(vd_high);
+ // Convert int16 vectors to int32 vectors
+ int32x4_t A_s32x4 = vmovl_s16(vget_low_s16(vd_low_s16x8));
+ int32x4_t B_s32x4 = vmovl_s16(vget_high_s16(vd_low_s16x8));
+ int32x4_t C_s32x4 = vmovl_s16(vget_low_s16(vd_high_s16x8));
+ int32x4_t D_s32x4 = vmovl_s16(vget_high_s16(vd_high_s16x8));
+ // Convert int32 vectors to float32 vectors
+ float32x4_t A_f32x4 = vcvtq_f32_s32(A_s32x4);
+ float32x4_t B_f32x4 = vcvtq_f32_s32(B_s32x4);
+ float32x4_t C_f32x4 = vcvtq_f32_s32(C_s32x4);
+ float32x4_t D_f32x4 = vcvtq_f32_s32(D_s32x4);
+ // vd = vd*vs + vo
+ A_f32x4 = vmlaq_f32(vo, A_f32x4, vs);
+ B_f32x4 = vmlaq_f32(vo, B_f32x4, vs);
+ C_f32x4 = vmlaq_f32(vo, C_f32x4, vs);
+ D_f32x4 = vmlaq_f32(vo, D_f32x4, vs);
+ // Convert float32 vectors to int32 vectors
+ A_s32x4 = vcvtq_s32_f32(A_f32x4);
+ B_s32x4 = vcvtq_s32_f32(B_f32x4);
+ C_s32x4 = vcvtq_s32_f32(C_f32x4);
+ D_s32x4 = vcvtq_s32_f32(D_f32x4);
+ // Convert int32 vectors to int16 vectors (with saturation)
+ vd_low_s16x8 = vcombine_s16(vqmovn_s32(A_s32x4), vqmovn_s32(B_s32x4));
+ vd_high_s16x8 = vcombine_s16(vqmovn_s32(C_s32x4), vqmovn_s32(D_s32x4));
+ // convert int16 vectors to int8 vectors (with saturation)
+ return vcombine_s8(vqmovn_s16(vd_low_s16x8), vqmovn_s16(vd_high_s16x8));
+}
+} // namespace arm_compute