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-rw-r--r--src/core/GLES_COMPUTE/gl_entries.in63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/core/GLES_COMPUTE/gl_entries.in b/src/core/GLES_COMPUTE/gl_entries.in
new file mode 100644
index 0000000000..15ce8ee819
--- /dev/null
+++ b/src/core/GLES_COMPUTE/gl_entries.in
@@ -0,0 +1,63 @@
+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+GL_ENTRY(glAttachShader)
+GL_ENTRY(glCompileShader)
+GL_ENTRY(glCreateProgram)
+GL_ENTRY(glCreateShader)
+GL_ENTRY(glDeleteProgram)
+GL_ENTRY(glDeleteShader)
+GL_ENTRY(glDetachShader)
+GL_ENTRY(glGetProgramInfoLog)
+GL_ENTRY(glGetProgramiv)
+GL_ENTRY(glGetShaderInfoLog)
+GL_ENTRY(glGetShaderiv)
+GL_ENTRY(glLinkProgram)
+GL_ENTRY(glShaderSource)
+GL_ENTRY(glUseProgram)
+GL_ENTRY(glBindBuffer)
+GL_ENTRY(glBindBufferBase)
+GL_ENTRY(glBufferData)
+GL_ENTRY(glDeleteBuffers)
+GL_ENTRY(glDispatchCompute)
+GL_ENTRY(glFlush)
+GL_ENTRY(glGenBuffers)
+GL_ENTRY(glGetProgramResourceIndex)
+GL_ENTRY(glGetUniformLocation)
+GL_ENTRY(glMapBufferRange)
+GL_ENTRY(glMemoryBarrier)
+GL_ENTRY(glUniform1ui)
+GL_ENTRY(glUnmapBuffer)
+GL_ENTRY(glGetError)
+GL_ENTRY(glGetActiveUniformBlockiv)
+GL_ENTRY(glUniformBlockBinding)
+GL_ENTRY(glGetUniformBlockIndex)
+GL_ENTRY(glGenTextures)
+GL_ENTRY(glDeleteTextures)
+GL_ENTRY(glBindTexture)
+GL_ENTRY(glTexImage2D)
+GL_ENTRY(glGenFramebuffers)
+GL_ENTRY(glDeleteFramebuffers)
+GL_ENTRY(glBindFramebuffer)
+GL_ENTRY(glFramebufferTexture2D)