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Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/direct_convolution3x3.cs')
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/direct_convolution3x3.cs b/src/core/GLES_COMPUTE/cs_shaders/direct_convolution3x3.cs
deleted file mode 100644
index e51cc3785a..0000000000
--- a/src/core/GLES_COMPUTE/cs_shaders/direct_convolution3x3.cs
+++ /dev/null
@@ -1,1155 +0,0 @@
-/*
- * Copyright (c) 2017-2018 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
-
-#include "helpers_cs.h"
-
-#ifdef FUSED_ACTIVATION
-#include "activation_layer_helpers_cs.h"
-#endif /* FUSED_ACTIVATION */
-
-#if defined(DATA_TYPE_FP16)
-precision mediump float;
-#endif // DATA_TYPE_FP16
-
-/** This kernel performs a direct convolution to convolve the low three dimensions.
- *
- * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
- * @note This kernel has multiple optimized direct convolution options for FP16.
- * The direct convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
- * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
- * This OpenGL ES shader works with stride_x = 1 and 2
- * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
- *
- * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16/F32
- * @param[in] src_attrs The attributes of the source tensor
- * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
- * @param[in] dst_attrs The attributes of the destination tensor
- * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
- * @param[in] weights_attrs The attributes of the weights tensor
- * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
- * @param[in] biases_attrs The attributes of the weights tensor
- * @param[in] weights_stride_w Stride of the weights tensor in the 4th dimension
- * @param[in] weights_depth The third dimensions of the weights tensors
- */
-SHADER_PARAMS_DECLARATION
-{
- Tensor3DAttributes src_attrs;
- Tensor3DAttributes dst_attrs;
- Tensor3DAttributes weights_attrs;
-#ifdef BIAS
- VectorAttributes biases_attrs;
-#endif /* BIAS */
- uint weights_stride_w;
- uint weights_depth;
-};
-
-#if defined(DATA_TYPE_FP32)
-#if defined(PROCESS_1X_1Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, float, src_ptr, src_shift, 2, readonly);
-TENSOR_DECLARATION(2, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, float, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, float, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- float pixels = 0.f;
-
- uint z_index = gl_GlobalInvocationID.z;
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- vec3 temp;
- vec3 w;
-
- temp = VLOAD3(vec3, src_ptr, IMAGE_OFFSET(src_iter, 0, 0));
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
-
- pixels += temp.x * w[0] + temp.y * w[1] + temp.z * w[2];
-
- temp = VLOAD3(vec3, src_ptr, IMAGE_OFFSET(src_iter, 0, 1));
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
-
- pixels += temp.x * w[0] + temp.y * w[1] + temp.z * w[2];
-
- temp = VLOAD3(vec3, src_ptr, IMAGE_OFFSET(src_iter, 0, 2));
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- pixels += temp.x * w[0] + temp.y * w[1] + temp.z * w[2];
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- pixels += LOAD(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels = ACT_OP(pixels);
-#endif /* FUSED_ACTIVATION */
-
- STORE_CURRENT_ITEM(dst_ptr, dst_iter, pixels);
-}
-
-#elif defined(PROCESS_8X_1Y_1Z)
-
-TENSOR_DECLARATION(1, srcBuffer, vec4, src_ptr, src_shift, 4, readonly);
-TENSOR_DECLARATION(2, dstBuffer, vec4, dst_ptr, dst_shift, 4, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, float, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, float, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#if STRIDE_X == 2
-#define CONVOLVE1x3(offset, w) convolve1x3_stride2(offset, w)
-#elif STRIDE_X == 1 /* STRIDE_X == 1 */
-#define CONVOLVE1x3(offset, w) convolve1x3_stride1(offset, w)
-#else /* STRIDE_X not equals 1 or 2 */
-#error STRIDE_X larger than 2 is not supported
-#endif /* STRIDE_X == 2 */
-
-vec4[2] convolve1x3_stride1(uint offset, vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 tmp[3];
- vec4 r[2];
-
- tmp = VLOAD3(vec4[3], src_ptr, offset);
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r[0] = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- middle = vec4(tmp[1].yzw, tmp[2].x);
- right = vec4(tmp[1].zw, tmp[2].xy);
-
- r[1] = tmp[1] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-vec4[2] convolve1x3_stride2(uint offset, vec3 w)
-{
- vec4 left;
- vec4 middle;
- vec4 right;
- vec4 tmp1[3];
- vec4 tmp2[2];
- vec4 r[2];
-
- tmp1 = VLOAD3(vec4[3], src_ptr, offset);
-
- left = vec4(tmp1[0].xz, tmp1[1].xz);
- middle = vec4(tmp1[0].yw, tmp1[1].yw);
- right = vec4(tmp1[0].z, tmp1[1].xz, tmp1[2].x);
-
- r[0] = left * w[0] + middle * w[1] + right * w[2];
-
- tmp2 = VLOAD2(vec4[2], src_ptr, offset + uint(3));
-
- left = vec4(tmp1[2].xz, tmp2[0].xz);
- middle = vec4(tmp1[2].yw, tmp2[0].yw);
- right = vec4(tmp1[2].z, tmp2[0].xz, tmp2[1].x);
-
- r[1] = left * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[2];
- pixels[0] = vec4(0);
- pixels[1] = vec4(0);
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- vec3 w;
- vec4 r[2];
-
- // first line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
-
- r = CONVOLVE1x3(CURRENT_ITEM_OFFSET(src_iter), w);
- pixels[0] += r[0];
- pixels[1] += r[1];
-
- // second line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
-
- r = CONVOLVE1x3(IMAGE_OFFSET(src_iter, 0, 1), w);
- pixels[0] += r[0];
- pixels[1] += r[1];
-
- // third line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- r = CONVOLVE1x3(IMAGE_OFFSET(src_iter, 0, 2), w);
- pixels[0] += r[0];
- pixels[1] += r[1];
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- float b = LOAD(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
- pixels[0] += vec4(b);
- pixels[1] += vec4(b);
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
-#endif /* FUSED_ACTIVATION */
-
- VSTORE2_CURRENT_ITEM(dst_ptr, dst_iter, pixels);
-}
-
-#elif defined(PROCESS_4X_1Y_1Z)
-
-TENSOR_DECLARATION(1, srcBuffer, vec4, src_ptr, src_shift, 4, readonly);
-TENSOR_DECLARATION(2, dstBuffer, vec4, dst_ptr, dst_shift, 4, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, float, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, float, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#if STRIDE_X == 2
-#define CONVOLVE1x3(offset, w) convolve1x3_stride2(offset, w)
-#elif STRIDE_X == 1 /* STRIDE_X == 1 */
-#define CONVOLVE1x3(offset, w) convolve1x3_stride1(offset, w)
-#else /* STRIDE_X not equals 1 or 2 */
-#error STRIDE_X larger than 2 is not supported
-#endif /* STRIDE_X == 2 */
-
-vec4 convolve1x3_stride1(uint offset, vec3 w)
-{
- vec4 tmp[2];
- vec4 middle;
- vec4 right;
-
- tmp = VLOAD2(vec4[2], src_ptr, offset);
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- tmp[1] = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- return tmp[1];
-}
-
-vec4 convolve1x3_stride2(uint offset, vec3 w)
-{
- vec4 left;
- vec4 middle;
- vec4 right;
-
- vec4 tmp[3];
-
- tmp = VLOAD3(vec4[3], src_ptr, offset);
-
- left = vec4(tmp[0].xz, tmp[1].xz);
- middle = vec4(tmp[0].yw, tmp[1].yw);
- right = vec4(tmp[0].z, tmp[1].xz, tmp[2].x);
-
- tmp[0] = left * w[0] + middle * w[1] + right * w[2];
-
- return tmp[0];
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels;
- pixels = vec4(0.f);
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- vec3 w;
-
- // first line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
- pixels += CONVOLVE1x3(CURRENT_ITEM_OFFSET(src_iter), w);
-
- // second line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- pixels += CONVOLVE1x3(IMAGE_OFFSET(src_iter, 0, 1), w);
-
- // third line
- w = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
- pixels += CONVOLVE1x3(IMAGE_OFFSET(src_iter, 0, 2), w);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- float b = LOAD(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
- pixels += b;
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels = ACT_OP(pixels);
-#endif /* FUSED_ACTIVATION */
-
- STORE_CURRENT_ITEM(dst_ptr, dst_iter, pixels);
-}
-
-#elif defined(PROCESS_4X_3Y_1Z)
-
-TENSOR_DECLARATION(1, srcBuffer, vec4, src_ptr, src_shift, 4, readonly);
-TENSOR_DECLARATION(2, dstBuffer, vec4, dst_ptr, dst_shift, 4, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, float, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, float, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define CONVOLVE1x3(left, middle, right, w) convolve1x3_stride1(left, middle, right, w)
-
-vec4 convolve1x3_stride1(vec4 left, vec4 middle, vec4 right, vec3 w)
-{
- vec4 r;
-
- r = left * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[3];
- pixels[0] = vec4(0);
- pixels[1] = vec4(0);
- pixels[2] = vec4(0);
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- vec3 w[3];
-
- w[0] = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
- w[1] = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- w[2] = VLOAD3(vec3, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec4 s[2];
- vec4 middle;
- vec4 right;
- // first line
- s = VLOAD2_CURRENT_ITEM(vec4[2], src_ptr, src_iter);
- middle = vec4(s[0].yzw, s[1].x);
- right = vec4(s[0].zw, s[1].xy);
- pixels[0] += CONVOLVE1x3(s[0], middle, right, w[0]);
-
- // second line
- s = VLOAD2(vec4[2], src_ptr, IMAGE_OFFSET(src_iter, 0, 1));
- middle = vec4(s[0].yzw, s[1].x);
- right = vec4(s[0].zw, s[1].xy);
- pixels[0] += CONVOLVE1x3(s[0], middle, right, w[1]);
- pixels[1] += CONVOLVE1x3(s[0], middle, right, w[0]);
-
- // third line
- s = VLOAD2(vec4[2], src_ptr, IMAGE_OFFSET(src_iter, 0, 2));
- middle = vec4(s[0].yzw, s[1].x);
- right = vec4(s[0].zw, s[1].xy);
- pixels[0] += CONVOLVE1x3(s[0], middle, right, w[2]);
- pixels[1] += CONVOLVE1x3(s[0], middle, right, w[1]);
- pixels[2] += CONVOLVE1x3(s[0], middle, right, w[0]);
-
- // forth line
- s = VLOAD2(vec4[2], src_ptr, IMAGE_OFFSET(src_iter, 0, 3));
- middle = vec4(s[0].yzw, s[1].x);
- right = vec4(s[0].zw, s[1].xy);
- pixels[1] += CONVOLVE1x3(s[0], middle, right, w[2]);
- pixels[2] += CONVOLVE1x3(s[0], middle, right, w[1]);
-
- // fifth line
- s = VLOAD2(vec4[2], src_ptr, IMAGE_OFFSET(src_iter, 0, 4));
- middle = vec4(s[0].yzw, s[1].x);
- right = vec4(s[0].zw, s[1].xy);
- pixels[2] += CONVOLVE1x3(s[0], middle, right, w[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- float b = LOAD(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- pixels[0] += vec4(b);
- pixels[1] += vec4(b);
- pixels[2] += vec4(b);
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
- pixels[2] = ACT_OP(pixels[2]);
-#endif /* FUSED_ACTIVATION */
-
- STORE_CURRENT_ITEM(dst_ptr, dst_iter, pixels[0]);
- STORE(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
-}
-
-#endif // PROCESS_nX_nY
-
-#elif defined(DATA_TYPE_FP16)
-
-#if defined(PROCESS_8X_3Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec4, src_ptr, src_shift, 4, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec4, dst_ptr, dst_shift, 4, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define CONVOLVE1x3(s, w) convolve1x3_stride1(s, w)
-
-vec4[2] convolve1x3_stride1(vec4 tmp[3], vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 r[2];
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r[0] = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- middle = vec4(tmp[1].yzw, tmp[2].x);
- right = vec4(tmp[1].zw, tmp[2].xy);
-
- r[1] = tmp[1] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-vec4[3] vload2_src_unpack12_half(uint offset)
-{
- uvec4 packed_s[2];
- vec4 s[3];
-
- packed_s = VLOAD2(uvec4[2], src_ptr, offset);
-
- s[0] = vec4(unpackHalf2x16(packed_s[0].x), unpackHalf2x16(packed_s[0].y));
- s[1] = vec4(unpackHalf2x16(packed_s[0].z), unpackHalf2x16(packed_s[0].w));
- s[2] = vec4(unpackHalf2x16(packed_s[1].x), unpackHalf2x16(packed_s[1].y));
-
- return s;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[3][2];
- int i, j;
- for(i = 0; i < 3; i++)
- {
- for(j = 0; j < 2; j++)
- {
- pixels[i][j] = vec4(0);
- }
- }
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- uvec2 packed_w[3];
-
- packed_w[0] = VLOAD2_CURRENT_ITEM(uvec2, weights_ptr, weights_iter);
- packed_w[1] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- packed_w[2] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec3 w[3];
- w[0] = vec3(unpackHalf2x16(packed_w[0].x), unpackHalf2x16(packed_w[0].y).x);
- w[1] = vec3(unpackHalf2x16(packed_w[1].x), unpackHalf2x16(packed_w[1].y).x);
- w[2] = vec3(unpackHalf2x16(packed_w[2].x), unpackHalf2x16(packed_w[2].y).x);
-
- uvec4 packed_s[2];
- vec4 s[3];
- vec4 r[2];
-
- // first line
- s = vload2_src_unpack12_half(CURRENT_ITEM_OFFSET(src_iter));
-
- r = CONVOLVE1x3(s, w[0]);
- pixels[0][0] += r[0];
- pixels[0][1] += r[1];
-
- // second line
- s = vload2_src_unpack12_half(IMAGE_OFFSET(src_iter, 0, 1));
-
- r = CONVOLVE1x3(s, w[1]);
- pixels[0][0] += r[0];
- pixels[0][1] += r[1];
- r = CONVOLVE1x3(s, w[0]);
- pixels[1][0] += r[0];
- pixels[1][1] += r[1];
-
- // third line
- s = vload2_src_unpack12_half(IMAGE_OFFSET(src_iter, 0, 2));
-
- r = CONVOLVE1x3(s, w[2]);
- pixels[0][0] += r[0];
- pixels[0][1] += r[1];
- r = CONVOLVE1x3(s, w[1]);
- pixels[1][0] += r[0];
- pixels[1][1] += r[1];
- r = CONVOLVE1x3(s, w[0]);
- pixels[2][0] += r[0];
- pixels[2][1] += r[1];
-
- // forth line
- s = vload2_src_unpack12_half(IMAGE_OFFSET(src_iter, 0, 3));
-
- r = CONVOLVE1x3(s, w[2]);
- pixels[1][0] += r[0];
- pixels[1][1] += r[1];
- r = CONVOLVE1x3(s, w[1]);
- pixels[2][0] += r[0];
- pixels[2][1] += r[1];
-
- // fifth line
- s = vload2_src_unpack12_half(IMAGE_OFFSET(src_iter, 0, 4));
-
- r = CONVOLVE1x3(s, w[2]);
- pixels[2][0] += r[0];
- pixels[2][1] += r[1];
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- for(i = 0; i < 3; i++)
- {
- for(j = 0; j < 2; j++)
- {
- pixels[i][j] += vec4(b);
- }
- }
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
- pixels[2] = ACT_OP(pixels[2]);
-#endif /* FUSED_ACTIVATION */
-
- STORE_PACK8_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
- STORE_PACK8_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE_PACK8_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
-}
-
-#elif defined(PROCESS_4X_1Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#if STRIDE_X == 2
-#define CONVOLVE1x3(s, w) convolve1x3_stride2(s, w)
-#define LOAD_AND_UNPACK(offset) VLOAD3_UNPACK12_HALF(src_ptr, offset)
-#elif STRIDE_X == 1 /* STRIDE_X == 1 */
-#define CONVOLVE1x3(s, w) convolve1x3_stride1(s, w)
-#define LOAD_AND_UNPACK(offset) VLOAD2_UNPACK8_HALF(src_ptr, offset)
-#else /* STRIDE_X not equals 1 or 2 */
-#error STRIDE_X larger than 2 is not supported
-#endif /* STRIDE_X == 2 */
-
-vec4 convolve1x3_stride1(vec4 tmp[2], vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 r;
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-vec4 convolve1x3_stride2(vec4 tmp[3], vec3 w)
-{
- vec4 left;
- vec4 middle;
- vec4 right;
- vec4 r;
-
- left = vec4(tmp[0].xz, tmp[1].xz);
- middle = vec4(tmp[0].yw, tmp[1].yw);
- right = vec4(tmp[0].z, tmp[1].xz, tmp[2].x);
-
- r = left * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- uvec2 packed_d;
-
- vec4 pixels = vec4(0);
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- uvec2 packed_w[3];
-
- packed_w[0] = VLOAD2_CURRENT_ITEM(uvec2, weights_ptr, weights_iter);
- packed_w[1] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- packed_w[2] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec3 w[3];
- w[0] = vec3(unpackHalf2x16(packed_w[0].x), unpackHalf2x16(packed_w[0].y).x);
- w[1] = vec3(unpackHalf2x16(packed_w[1].x), unpackHalf2x16(packed_w[1].y).x);
- w[2] = vec3(unpackHalf2x16(packed_w[2].x), unpackHalf2x16(packed_w[2].y).x);
-
-#if STRIDE_X == 2
- vec4 s[3];
-#elif STRIDE_X == 1 /* STRIDE_X == 1 */
- vec4 s[2];
-#else /* STRIDE_X not equals 1 or 2 */
-#error STRIDE_X larger than 2 is not supported
-#endif /* STRIDE_X == 2 */
- vec4 r;
-
- // first line
- s = LOAD_AND_UNPACK(CURRENT_ITEM_OFFSET(src_iter));
- pixels += CONVOLVE1x3(s, w[0]);
-
- // second line
- s = LOAD_AND_UNPACK(IMAGE_OFFSET(src_iter, 0, 1));
- pixels += CONVOLVE1x3(s, w[1]);
-
- // third line
- s = LOAD_AND_UNPACK(IMAGE_OFFSET(src_iter, 0, 2));
- pixels += CONVOLVE1x3(s, w[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
-
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- pixels += vec4(b);
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels = ACT_OP(pixels);
-#endif /* FUSED_ACTIVATION */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
-}
-
-#elif defined(PROCESS_4X_3Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define CONVOLVE1x3(s, w) convolve1x3_stride1(s, w)
-
-vec4 convolve1x3_stride1(vec4 tmp[2], vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 r;
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[3];
- int i;
-
- for(i = 0; i < 3; i++)
- {
- pixels[i] = vec4(0);
- }
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- uvec2 packed_w[3];
-
- packed_w[0] = VLOAD2_CURRENT_ITEM(uvec2, weights_ptr, weights_iter);
- packed_w[1] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- packed_w[2] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec3 w[3];
- w[0] = vec3(unpackHalf2x16(packed_w[0].x), unpackHalf2x16(packed_w[0].y).x);
- w[1] = vec3(unpackHalf2x16(packed_w[1].x), unpackHalf2x16(packed_w[1].y).x);
- w[2] = vec3(unpackHalf2x16(packed_w[2].x), unpackHalf2x16(packed_w[2].y).x);
-
- vec4 s[2];
- vec4 r;
-
- // first line
- s = VLOAD2_UNPACK8_CURRENT_ITEM_HALF(src_ptr, src_iter);
- pixels[0] += CONVOLVE1x3(s, w[0]);
-
- // second line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 1));
- pixels[0] += CONVOLVE1x3(s, w[1]);
- pixels[1] += CONVOLVE1x3(s, w[0]);
-
- // third line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 2));
- pixels[0] += CONVOLVE1x3(s, w[2]);
- pixels[1] += CONVOLVE1x3(s, w[1]);
- pixels[2] += CONVOLVE1x3(s, w[0]);
-
- // forth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 3));
- pixels[1] += CONVOLVE1x3(s, w[2]);
- pixels[2] += CONVOLVE1x3(s, w[1]);
-
- // fifth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 4));
- pixels[2] += CONVOLVE1x3(s, w[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- for(i = 0; i < 3; i++)
- {
- pixels[i] += vec4(b);
- }
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
- pixels[2] = ACT_OP(pixels[2]);
-#endif /* FUSED_ACTIVATION */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
-}
-
-#elif defined(PROCESS_4X_4Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define CONVOLVE1x3(s, w) convolve1x3_stride1(s, w)
-
-vec4 convolve1x3_stride1(vec4 tmp[2], vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 r;
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[4];
- int i;
-
- for(i = 0; i < 4; i++)
- {
- pixels[i] = vec4(0);
- }
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- uvec2 packed_w[3];
-
- packed_w[0] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
- packed_w[1] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- packed_w[2] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec3 w[3];
- w[0] = vec3(unpackHalf2x16(packed_w[0].x), unpackHalf2x16(packed_w[0].y).x);
- w[1] = vec3(unpackHalf2x16(packed_w[1].x), unpackHalf2x16(packed_w[1].y).x);
- w[2] = vec3(unpackHalf2x16(packed_w[2].x), unpackHalf2x16(packed_w[2].y).x);
-
- vec4 s[2];
- vec4 r;
-
- // first line
- s = VLOAD2_UNPACK8_CURRENT_ITEM_HALF(src_ptr, src_iter);
- pixels[0] += CONVOLVE1x3(s, w[0]);
-
- // second line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 1));
- pixels[0] += CONVOLVE1x3(s, w[1]);
- pixels[1] += CONVOLVE1x3(s, w[0]);
-
- // third line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 2));
- pixels[0] += CONVOLVE1x3(s, w[2]);
- pixels[1] += CONVOLVE1x3(s, w[1]);
- pixels[2] += CONVOLVE1x3(s, w[0]);
-
- // forth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 3));
- pixels[1] += CONVOLVE1x3(s, w[2]);
- pixels[2] += CONVOLVE1x3(s, w[1]);
- pixels[3] += CONVOLVE1x3(s, w[0]);
-
- // fifth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 4));
- pixels[2] += CONVOLVE1x3(s, w[2]);
- pixels[3] += CONVOLVE1x3(s, w[1]);
-
- // sixth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 5));
- pixels[3] += CONVOLVE1x3(s, w[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- for(i = 0; i < 4; i++)
- {
- pixels[i] += vec4(b);
- }
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
- pixels[2] = ACT_OP(pixels[2]);
- pixels[3] = ACT_OP(pixels[3]);
-#endif /* FUSED_ACTIVATION */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 3, 0), pixels[3]);
-}
-#elif defined(PROCESS_4X_3Y_2Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uint, weights_ptr, weights_shift, 2, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define CONVOLVE1x3(s, w) convolve1x3_stride1(s, w)
-
-vec4 convolve1x3_stride1(vec4 tmp[2], vec3 w)
-{
- vec4 middle;
- vec4 right;
- vec4 r;
-
- middle = vec4(tmp[0].yzw, tmp[1].x);
- right = vec4(tmp[0].zw, tmp[1].xy);
-
- r = tmp[0] * w[0] + middle * w[1] + right * w[2];
-
- return r;
-}
-
-void main()
-{
- ImageIterator src_iter = CONVERT_TO_IMAGE_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[3];
- int i;
-
- uint z_base_index = gl_GlobalInvocationID.z << 1;
-
- // store orginal src current offset
- uint s_offset_in_bytes = CURRENT_ITEM_OFFSET_IN_BYTES(srcc_iter);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_base_index * weights_stride_w);
-
- for(int z = 0; z < 2; ++z)
- {
- uint z_index = z_base_index + uint(z);
-
- SET_TENSOR_ITERATOR_OFFSET_IN_BYTES(src_iter, s_offset_in_bytes);
-
- for(i = 0; i < 3; i++)
- {
- pixels[i] = vec4(0);
- }
-
- for(int d = 0; d < int(weights_depth); ++d)
- {
- // load 3 weights once
- uvec2 packed_w[3];
-
- packed_w[0] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 0, 0));
- packed_w[1] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- packed_w[2] = VLOAD2(uvec2, weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec3 w[3];
- w[0] = vec3(unpackHalf2x16(packed_w[0].x), unpackHalf2x16(packed_w[0].y).x);
- w[1] = vec3(unpackHalf2x16(packed_w[1].x), unpackHalf2x16(packed_w[1].y).x);
- w[2] = vec3(unpackHalf2x16(packed_w[2].x), unpackHalf2x16(packed_w[2].y).x);
-
- vec4 s[2];
- vec4 r;
-
- // first line
- s = VLOAD2_UNPACK8_CURRENT_ITEM_HALF(src_ptr, src_iter);
- pixels[0] += CONVOLVE1x3(s, w[0]);
-
- // second line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 1));
- pixels[0] += CONVOLVE1x3(s, w[1]);
- pixels[1] += CONVOLVE1x3(s, w[0]);
-
- // third line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 2));
- pixels[0] += CONVOLVE1x3(s, w[2]);
- pixels[1] += CONVOLVE1x3(s, w[1]);
- pixels[2] += CONVOLVE1x3(s, w[0]);
-
- // forth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 3));
- pixels[1] += CONVOLVE1x3(s, w[2]);
- pixels[2] += CONVOLVE1x3(s, w[1]);
-
- // fifth line
- s = VLOAD2_UNPACK8_HALF(src_ptr, IMAGE_OFFSET(src_iter, 0, 4));
- pixels[2] += CONVOLVE1x3(s, w[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
- }
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- for(i = 0; i < 3; i++)
- {
- pixels[i] += vec4(b);
- }
-#endif /* BIAS */
-
-#ifdef FUSED_ACTIVATION
- pixels[0] = ACT_OP(pixels[0]);
- pixels[1] = ACT_OP(pixels[1]);
- pixels[2] = ACT_OP(pixels[2]);
- pixels[3] = ACT_OP(pixels[3]);
-#endif /* FUSED_ACTIVATION */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
-
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(dst_iter, dst_stride_z);
- }
-}
-
-#endif /* PROCESS_nX_nY_nZ */
-
-#else /* DATA_TYPE_FP32 */
-#error Data type not supported
-#endif /* DATA_TYPE_FP32 */