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path: root/src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs
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Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs')
-rw-r--r--src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs b/src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs
index 071c1858bc..1338299f8c 100644
--- a/src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs
+++ b/src/core/GLES_COMPUTE/cs_shaders/direct_convolution1x1.cs
@@ -160,6 +160,29 @@ void main()
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_stride_w);
+#ifdef WEIGHTS_OPTIMIZATION
+ float w1, w2;
+ int nums = (int(weights_depth)) / 2;
+ for(int d = 0; d < nums; ++d)
+ {
+ vec2 vec2_w = LOAD_UNPACK2_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
+
+ w1 = vec2_w.x;
+ vec4 r1[2] = CONVOLVE(src_iter, w1);
+ pixels[0] += r1[0];
+ pixels[1] += r1[1];
+
+ TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
+
+ w2 = vec2_w.y;
+ vec4 r2[2] = CONVOLVE(src_iter, w2);
+ pixels[0] += r2[0];
+ pixels[1] += r2[1];
+
+ TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
+ TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z * uint(2));
+ }
+#else /* WEIGHTS_OPTIMIZATION */
float w;
for(int d = 0; d < int(weights_depth); ++d)
{
@@ -172,6 +195,7 @@ void main()
TENSOR_ITERATOR_ADVANCE_IN_BYTES(src_iter, src_attrs.stride_z);
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, weights_attrs.stride_z);
}
+#endif /* WEIGHTS_OPTIMIZATION */
#ifdef BIAS
vec2 vec2_b;