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-rw-r--r--src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs316
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs b/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs
deleted file mode 100644
index 134cc1060f..0000000000
--- a/src/core/GLES_COMPUTE/cs_shaders/depthwise_convolution3x3.cs
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
- * Copyright (c) 2017-2018 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
-
-#include "helpers_cs.h"
-
-#if defined(DATA_TYPE_FP16)
-precision mediump float;
-#endif // DATA_TYPE_FP16
-
-/** This kernel performs a depthwise convolution.
- *
- * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
- * @note This kernel has multiple optimized depthwise convolution options for FP16.
- * The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
- * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
- * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
- *
- * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
- * @param[in] src_attrs The attributes of the source tensor
- * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
- * @param[in] dst_attrs The attributes of the destination tensor
- * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
- * @param[in] weights_attrs The attributes of the weights tensor
- * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
- * @param[in] biases_attrs The attributes of the weights tensor
- */
-SHADER_PARAMS_DECLARATION
-{
- Tensor3DAttributes src_attrs;
- Tensor3DAttributes dst_attrs;
- Tensor3DAttributes weights_attrs;
-#ifdef BIAS
- VectorAttributes biases_attrs;
-#endif /* BIAS */
-};
-
-#if defined(DATA_TYPE_FP16)
-#if defined(PROCESS_4X_3Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
-
-vec4 convolve1x3(vec4 s[3], vec4 w)
-{
- vec4 r;
-
- r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
-
- return r;
-}
-
-vec4[3] load_unpack_swizzle_stride1(uint offset)
-{
- vec4 s[2];
- s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
-
- vec4 r[3];
- r[0] = s[0];
- r[1] = vec4(s[0].yzw, s[1].x);
- r[2] = vec4(s[0].zw, s[1].xy);
-
- return r;
-}
-
-void main()
-{
- Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels[3];
- for(int i = 0; i < 3; i++)
- {
- pixels[i] = vec4(0);
- }
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
-
- src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
-
- vec4 w[3];
- w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
- w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec4 s[3];
- vec4 r;
- // first line
- s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
-
- r = convolve1x3(s, w[0]);
- pixels[0] += r;
-
- // second line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
-
- r = convolve1x3(s, w[1]);
- pixels[0] += r;
- r = convolve1x3(s, w[0]);
- pixels[1] += r;
-
- // third line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
-
- r = convolve1x3(s, w[2]);
- pixels[0] += r;
- r = convolve1x3(s, w[1]);
- pixels[1] += r;
- r = convolve1x3(s, w[0]);
- pixels[2] += r;
-
- // forth line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0));
-
- r = convolve1x3(s, w[2]);
- pixels[1] += r;
- r = convolve1x3(s, w[1]);
- pixels[2] += r;
-
- // fifth line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0));
-
- r = convolve1x3(s, w[2]);
- pixels[2] += r;
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
-
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- for(int i = 0; i < 3; i++)
- {
- pixels[i] += vec4(b);
- }
-#endif /* BIAS */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
- STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
-}
-#elif defined(PROCESS_4X_1Y_1Z)
-TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
-TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
-TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
-#ifdef BIAS
-TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
-#endif /* BIAS */
-
-#if STRIDE_X == 3
-#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset)
-#elif STRIDE_X == 2
-#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset)
-#elif STRIDE_X == 1 /* STRIDE_X == 1 */
-#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
-#else /* STRIDE_X not equals 1 or 2 */
-#error STRIDE_X larger than 2 is not supported
-#endif /* STRIDE_X == 2 */
-
-vec4 convolve1x3(vec4 s[3], vec4 w)
-{
- vec4 r;
-
- r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
-
- return r;
-}
-
-vec4[3] load_unpack_swizzle_stride1(uint offset)
-{
- vec4 s[2];
- s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
-
- vec4 r[3];
- r[0] = s[0];
- r[1] = vec4(s[0].yzw, s[1].x);
- r[2] = vec4(s[0].zw, s[1].xy);
-
- return r;
-}
-
-vec4[3] load_unpack_swizzle_stride2(uint offset)
-{
- vec4 s[3];
- s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
- s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
- s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
-
- vec4 r[3];
- r[0] = vec4(s[0].xz, s[1].xz);
- r[1] = vec4(s[0].yw, s[1].yw);
- r[2] = vec4(s[0].z, s[1].xz, s[2].x);
-
- return r;
-}
-
-vec4[3] load_unpack_swizzle_stride3(uint offset)
-{
- vec4 s[3];
- s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
- s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
- s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
-
- vec4 r[3];
- r[0] = vec4(s[0].xw, s[1].z, s[2].y);
- r[1] = vec4(s[0].y, s[1].xw, s[2].z);
- r[2] = vec4(s[0].z, s[1].y, s[2].xw);
-
- return r;
-}
-
-void main()
-{
- Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
- Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
- Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
-
-#ifdef BIAS
- VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
-#endif /* BIAS */
-
- vec4 pixels = vec4(0.f);
-
- uint z_index = gl_GlobalInvocationID.z;
- TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
-
- src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
-
- vec4 w[3];
- w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
- w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
- w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
-
- vec4 s[3];
- vec4 r;
- // first line
- s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
-
- r = convolve1x3(s, w[0]);
- pixels += r;
-
- // second line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
-
- r = convolve1x3(s, w[1]);
- pixels += r;
-
- // third line
- s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
-
- r = convolve1x3(s, w[2]);
- pixels += r;
-
-#ifdef BIAS
- vec2 vec2_b;
- float b;
-
- vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
-
- if(z_index % uint(2) == uint(0))
- {
- b = vec2_b.x;
- }
- else
- {
- b = vec2_b.y;
- }
-
- pixels += vec4(b);
-#endif /* BIAS */
-
- STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
-}
-#endif /* PROCESS_4X_3Y_1Z */
-#endif /* DATA_TYPE_FP16 */