aboutsummaryrefslogtreecommitdiff
path: root/src/core/CL/cl_kernels/warp_helpers.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/CL/cl_kernels/warp_helpers.h')
-rw-r--r--src/core/CL/cl_kernels/warp_helpers.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/core/CL/cl_kernels/warp_helpers.h b/src/core/CL/cl_kernels/warp_helpers.h
new file mode 100644
index 0000000000..26a8b859a4
--- /dev/null
+++ b/src/core/CL/cl_kernels/warp_helpers.h
@@ -0,0 +1,111 @@
+/*
+ * Copyright (c) 2016, 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+/** Clamps the given coordinates to the borders.
+ *
+ * @param[in] coords Vector of 2D coordinates to clamp. Even positions are X coords, odd positions are Y coords.
+ * @param[in] width Width of the image
+ * @param[in] height Height of the image
+ *
+ */
+inline const float8 clamp_to_border(float8 coords, const float width, const float height)
+{
+ const float4 clamped_x = clamp(coords.even, -1.0f, width);
+ const float4 clamped_y = clamp(coords.odd, -1.0f, height);
+ return (float8)(clamped_x.s0, clamped_y.s0, clamped_x.s1, clamped_y.s1, clamped_x.s2, clamped_y.s2, clamped_x.s3, clamped_y.s3);
+}
+
+/** Reads four texels from the input image. The coords vector is used to determine which texels to be read.
+ *
+ * @param[in] in Pointer to the source image.
+ * @param[in] coords Vector of coordinates to be read from the image.
+ */
+inline const VEC_DATA_TYPE(DATA_TYPE, 4) read_texels4(const Image *in, const int8 coords)
+{
+ return (VEC_DATA_TYPE(DATA_TYPE, 4))(*((__global DATA_TYPE *)offset(in, coords.s0, coords.s1)),
+ *((__global DATA_TYPE *)offset(in, coords.s2, coords.s3)),
+ *((__global DATA_TYPE *)offset(in, coords.s4, coords.s5)),
+ *((__global DATA_TYPE *)offset(in, coords.s6, coords.s7)));
+}
+
+/** Returns the current thread coordinates. */
+inline const float2 get_current_coords()
+{
+ return (float2)(get_global_id(0) * 4, get_global_id(1));
+}
+
+/** Given a texel coordinates this function will return the following array of coordinates:
+ * [ P, right neighbour, below neighbour, below right neighbour ]
+ *
+ * @note No checks to see if the coordinates are out of the image are done here.
+ *
+ * @param[in] coord Input coordinates
+ *
+ * @return vector of 8 floats with the coordinates, even positions are x and odd y.
+*/
+inline const float8 get_neighbour_coords(const float2 coord)
+{
+ return (float8)(/*tl*/ coord.s0, coord.s1, /*tr*/ coord.s0 + 1, coord.s1, /*bl*/ coord.s0, coord.s1 + 1, /*br*/ coord.s0 + 1, coord.s1 + 1);
+}
+
+/** Computes the bilinear interpolation for each set of coordinates in the vector coords and returns the values
+ *
+ * @param[in] in Pointer to the source image.
+ * @param[in] coords Vector of four 2D coordinates. Even pos is x and odd y.
+ * @param[in] width Width of the image
+ * @param[in] height Height of the image
+*/
+inline const VEC_DATA_TYPE(DATA_TYPE, 4) bilinear_interpolate(const Image *in, const float8 coords, const float width, const float height)
+{
+ // If any of the 4 texels is out of the image's boundaries we use the border value (REPLICATE or CONSTANT) for any texel out of the image.
+
+ // Sets the 4x4 coordinates for each of the four input texels
+ const float8 fc = floor(coords);
+ const float16 c1 = (float16)(
+ clamp_to_border(get_neighbour_coords((float2)(fc.s0, fc.s1)), width, height),
+ clamp_to_border(get_neighbour_coords((float2)(fc.s2, fc.s3)), width, height));
+ const float16 c2 = (float16)(
+ clamp_to_border(get_neighbour_coords((float2)(fc.s4, fc.s5)), width, height),
+ clamp_to_border(get_neighbour_coords((float2)(fc.s6, fc.s7)), width, height));
+ // Loads the values from the input image
+ const float16 t = (float16)(
+ /* tl, tr, bl, br */
+ * ((__global DATA_TYPE *)offset(in, c1.s0, c1.s1)), *((__global DATA_TYPE *)offset(in, c1.s2, c1.s3)),
+ *((__global DATA_TYPE *)offset(in, c1.s4, c1.s5)), *((__global DATA_TYPE *)offset(in, c1.s6, c1.s7)),
+ *((__global DATA_TYPE *)offset(in, c1.s8, c1.s9)), *((__global DATA_TYPE *)offset(in, c1.sa, c1.sb)),
+ *((__global DATA_TYPE *)offset(in, c1.sc, c1.sd)), *((__global DATA_TYPE *)offset(in, c1.se, c1.sf)),
+ *((__global DATA_TYPE *)offset(in, c2.s0, c2.s1)), *((__global DATA_TYPE *)offset(in, c2.s2, c2.s3)),
+ *((__global DATA_TYPE *)offset(in, c2.s4, c2.s5)), *((__global DATA_TYPE *)offset(in, c2.s6, c2.s7)),
+ *((__global DATA_TYPE *)offset(in, c2.s8, c2.s9)), *((__global DATA_TYPE *)offset(in, c2.sa, c2.sb)),
+ *((__global DATA_TYPE *)offset(in, c2.sc, c2.sd)), *((__global DATA_TYPE *)offset(in, c2.se, c2.sf)));
+ const float8 a = coords - fc;
+ const float8 b = ((float8)(1.f)) - a;
+ const float4 fr = (float4)(
+ ((t.s0 * b.s0 * b.s1) + (t.s1 * a.s0 * b.s1) + (t.s2 * b.s0 * a.s1) + (t.s3 * a.s0 * a.s1)),
+ ((t.s4 * b.s2 * b.s3) + (t.s5 * a.s2 * b.s3) + (t.s6 * b.s2 * a.s3) + (t.s7 * a.s2 * a.s3)),
+ ((t.s8 * b.s4 * b.s5) + (t.s9 * a.s4 * b.s5) + (t.sa * b.s4 * a.s5) + (t.sb * a.s4 * a.s5)),
+ ((t.sc * b.s6 * b.s7) + (t.sd * a.s6 * b.s7) + (t.se * b.s6 * a.s7) + (t.sf * a.s6 * a.s7)));
+ return CONVERT(fr, VEC_DATA_TYPE(DATA_TYPE, 4));
+}