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diff --git a/src/core/CL/cl_kernels/tile.cl b/src/core/CL/cl_kernels/tile.cl
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-/*
- * Copyright (c) 2018-2020 Arm Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#include "helpers.h"
-#if defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH)
-/** Perform a floor operation on an input tensor.
- *
- * @attention Data type can be passed using the -DDATA_TYPE compile flag, e.g. -DDATA_TYPE=float
- * @attention Vector size should be given as a preprocessor argument using -DVEC_SIZE=size. e.g. -DVEC_SIZE=16
- * @note Can only take floating point data types.
- *
- * @param[in] input_ptr Pointer to the source image. Supported data types: All
- * @param[in] input_stride_x Stride of the source image in X dimension (in bytes)
- * @param[in] input_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] input_stride_y Stride of the source image in Y dimension (in bytes)
- * @param[in] input_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] input_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] input_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] input_offset_first_element_in_bytes The offset of the first element in the source image
- * @param[out] output_ptr Pointer to the destination image. Supported data types: same as @p input_ptr
- * @param[in] output_stride_x Stride of the destination image in X dimension (in bytes)
- * @param[in] output_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] output_stride_y Stride of the destination image in Y dimension (in bytes)
- * @param[in] output_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] output_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] output_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] output_offset_first_element_in_bytes The offset of the first element in the destination image
- */
-__kernel void tile(
- TENSOR4D_DECLARATION(input),
- TENSOR4D_DECLARATION(output))
-{
- Tensor4D output = CONVERT_TO_TENSOR4D_STRUCT(output, DST_DEPTH);
- Tensor4D input = CONVERT_TO_TENSOR4D_STRUCT_NO_STEP(input, SRC_DEPTH);
-
- // For all coordinates but x, each tile copies from the input
- const int y = get_global_id(1);
- const int z = get_global_id(2) % DST_DEPTH;
- const int batch = get_global_id(2) / DST_DEPTH;
-
-#if defined(VEC_SIZE) && defined(OFFSET)
- // If we are loading/storing multiple elements at time, we need to
- // not exceed the input boundaries. The last threads need to backtrack
- // of OFFSET elements. Those elements cumulates for previous tiles
- const int id = (int)(get_global_id(0));
- int x = id * VEC_SIZE;
-
- // Shift x based on the previous offsets
- const int tile_number = x / SRC_WIDTH;
- x -= (tile_number) * OFFSET;
- int x_input = x % SRC_WIDTH;
-
- // Shift x based on being the last tile
- const int last_tile = (int)(x_input + VEC_SIZE > SRC_WIDTH);
- x -= last_tile * OFFSET;
- x_input = x % SRC_WIDTH;
- output.ptr -= (tile_number + last_tile) * OFFSET * output_stride_x;
-
- // Update the input pointer
- input.ptr = tensor4D_offset(&input, x_input, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES);
-
- // Copy the data
- VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
- data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)input.ptr);
-
- VSTORE(VEC_SIZE)
- (data, 0, (__global DATA_TYPE *)output.ptr);
-#else // !defined(VEC_SIZE) || !defined(OFFSET)
- const int x = get_global_id(0);
-
- // Update the input pointer
- input.ptr = tensor4D_offset(&input, x % SRC_WIDTH, y % SRC_HEIGHT, z % SRC_DEPTH, batch % SRC_BATCHES);
-
- *((__global DATA_TYPE *)(output.ptr)) = *((__global DATA_TYPE *)(input.ptr));
-#endif // defined(VEC_SIZE) && defined(OFFSET)
-}
-#endif // defined(DATA_TYPE) && defined(SRC_WIDTH) && defined(SRC_HEIGHT) && defined(SRC_DEPTH) && defined(DST_DEPTH)