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diff --git a/src/core/CL/cl_kernels/copy_tensor.cl b/src/core/CL/cl_kernels/copy_tensor.cl
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-/*
- * Copyright (c) 2018-2019 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#include "helpers.h"
-
-#if defined(PAD00) && defined(PAD10) && defined(PAD20) && defined(PAD21) && defined(PAD30) && defined(DATA_TYPE) && defined(VEC_SIZE) // Compile time constants
-
-/** Perform a padded copy of input tensor to the output tensor. Padding values are defined at compile time
- *
- * @attention The following variables must be passed at compile time:
- * -# -DPAD{d}{0,1} = padding before{0} and after{1} dimension d (d < 4)
- * -# -DDEPTH = The third dimension (depth) of the tensor (it is needed only if d == 3)
- * -# -DDATA_TYPE = Input and output datatypes.
- *
- * @param[in] in_ptr Pointer to the source tensor. Supported data types: U8/S8/QASYMM8/U16/S16/F16/U32/S32/F32
- * @param[in] in_stride_x Stride of the source tensor in X dimension (in bytes)
- * @param[in] in_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] in_stride_y Stride of the source tensor in Y dimension (in bytes)
- * @param[in] in_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] in_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] in_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] in_offset_first_element_in_bytes The offset of the first element in the source tensor
- * @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in_ptr
- * @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes)
- * @param[in] out_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes)
- * @param[in] out_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] out_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor
- */
-__kernel void copy_pad_tensor(
- TENSOR3D_DECLARATION(in),
- TENSOR3D_DECLARATION(out))
-
-{
- Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT(in);
- Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
-
- const int offset_x = PAD00;
- const int offset_y = PAD10;
- const int offset_z = PAD20;
-
-#if PAD30 > 0
- const size_t in_batch = get_global_id(2) / DEPTH;
- const int total_depth = DEPTH + PAD20 + PAD21;
- const int offset_w = PAD30 * total_depth + in_batch * (PAD20 + PAD21);
-#else // PAD30 == 0
- const int offset_w = 0;
-#endif // PAD30
-
- VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
- data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)in.ptr);
-
- VSTORE(VEC_SIZE)
- (data, 0, (__global DATA_TYPE *)tensor3D_offset(&out, offset_x, offset_y, offset_z + offset_w));
-}
-#endif // Compile time constants
-
-#if defined(DATA_TYPE)
-/** Performs a copy of input tensor to the output tensor.
- *
- * @param[in] in_ptr Pointer to the source tensor. Supported data types: U8/S8/QASYMM8/U16/S16/F16/U32/S32/F32
- * @param[in] in_stride_x Stride of the source tensor in X dimension (in bytes)
- * @param[in] in_step_x input_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] in_stride_y Stride of the source tensor in Y dimension (in bytes)
- * @param[in] in_step_y input_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] in_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] in_step_z input_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] in_offset_first_element_in_bytes The offset of the first element in the source tensor
- * @param[out] out_ptr Pointer to the destination tensor. Supported data types: same as @p in_ptr
- * @param[in] out_stride_x Stride of the destination tensor in X dimension (in bytes)
- * @param[in] out_step_x output_stride_x * number of elements along X processed per workitem(in bytes)
- * @param[in] out_stride_y Stride of the destination tensor in Y dimension (in bytes)
- * @param[in] out_step_y output_stride_y * number of elements along Y processed per workitem(in bytes)
- * @param[in] out_stride_z Stride of the source tensor in Z dimension (in bytes)
- * @param[in] out_step_z output_stride_z * number of elements along Z processed per workitem(in bytes)
- * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination tensor
- */
-__kernel void copy_tensor(
- TENSOR3D_DECLARATION(in),
- TENSOR3D_DECLARATION(out))
-{
- Tensor3D in = CONVERT_TO_TENSOR3D_STRUCT(in);
- Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
-
-#if defined(VEC_SIZE)
-
-#if defined(LAST_ACCESSED_X)
- // Check if access on width gets out of bounds
- // If it does then shift access vector to access elements within bounds
- const int shift = max((int)(get_global_id(0) * VEC_SIZE) - (int)LAST_ACCESSED_X, 0);
- in.ptr -= shift * in.stride_x;
- out.ptr -= shift * out.stride_x;
-#endif // defined(LAST_ACCESSED_X)
-
- // Load data
- VEC_DATA_TYPE(DATA_TYPE, VEC_SIZE)
- data = VLOAD(VEC_SIZE)(0, (__global DATA_TYPE *)in.ptr);
-
- // Store result
- VSTORE(VEC_SIZE)
- (data, 0, (__global DATA_TYPE *)out.ptr);
-#else // defined(VEC_SIZE)
- *((__global DATA_TYPE *)(out.ptr)) = *((__global DATA_TYPE *)(in.ptr));
-#endif // defined(VEC_SIZE)
-}
-#endif // defined(DATA_TYPE) \ No newline at end of file