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+/*
+ * Copyright (c) 2016-2021 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#include "helpers.h"
+
+#ifdef SATURATE
+#define CONVERT_OP_FLOAT_STR(x, type, round) (convert_##type##_sat##round(x))
+#else /* SATURATE */
+#define CONVERT_OP_FLOAT_STR(x, type, round) (convert_##type##round(x))
+#endif /* SATURATE */
+#define CONVERT_OP_FLOAT(x, type, round) CONVERT_OP_FLOAT_STR(x, type, round)
+
+#if defined(DATA_TYPE_IN1) && defined(DATA_TYPE_IN2) && defined(ACC_DATA_TYPE) && defined(DATA_TYPE_OUT)
+
+#if defined(ACTIVATION_TYPE)
+#include "activation_float_helpers.h"
+#endif // defined(ACTIVATION_TYPE)
+
+#define VEC_ACC_TYPE VEC_DATA_TYPE(ACC_DATA_TYPE, VEC_SIZE_OUT)
+#define VEC_OUT_TYPE VEC_DATA_TYPE(DATA_TYPE_OUT, VEC_SIZE_OUT)
+#define VEC_FLOAT VEC_DATA_TYPE(float, VEC_SIZE_OUT)
+
+/** Performs a pixelwise multiplication with float scale of either integer or float inputs.
+ *
+ * @attention The inputs and output data types need to be passed at compile time using -DDATA_TYPE_IN1, -DDATA_TYPE_IN2 and -DDATA_TYPE_OUT:
+ * e.g. -DDATA_TYPE_IN1=uchar -DDATA_TYPE_IN2=ushort -DDATA_TYPE_OUT=short
+ * @attention The data type of the intermediate result of the multiplication should passed as well using -DACC_DATA_TYPE.
+ * e.g. If one of inputs is S16 -DACC_DATA_TYPE=int should be passed else -DACC_DATA_TYPE=short.
+ * @attention -DDATA_TYPE_FLOAT must be passed if floating point inputs are provided.
+ *
+ * @param[in] in1_ptr Pointer to the source image. Supported data types: U8, S16, F16, F32
+ * @param[in] in1_stride_x Stride of the source image in X dimension (in bytes)
+ * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in1_stride_y Stride of the source image in Y dimension (in bytes)
+ * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in1_stride_z Stride of the source image in Y dimension (in bytes)
+ * @param[in] in1_step_z in1_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source image
+ * @param[in] in2_ptr Pointer to the source image. Supported data types: U8, S16, F16, F32
+ * @param[in] in2_stride_x Stride of the source image in X dimension (in bytes)
+ * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in2_stride_y Stride of the source image in Y dimension (in bytes)
+ * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in2_stride_z Stride of the source image in Y dimension (in bytes)
+ * @param[in] in2_step_z in2_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source image
+ * @param[out] out_ptr Pointer to the destination image. Supported data types: U8, S16, F16, F32
+ * @param[in] out_stride_x Stride of the destination image in X dimension (in bytes)
+ * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] out_stride_y Stride of the destination image in Y dimension (in bytes)
+ * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] out_stride_z Stride of the destination image in Y dimension (in bytes)
+ * @param[in] out_step_z out_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination image
+ * @param[in] scale Float scaling factor. Supported data types: F32
+ */
+__kernel void pixelwise_mul_float(
+ TENSOR3D_DECLARATION(in1),
+ TENSOR3D_DECLARATION(in2),
+#if !defined(IN_PLACE)
+ TENSOR3D_DECLARATION(out),
+#endif // !defined(IN_PLACE)
+ const float scale)
+{
+ // Get pixels pointer
+ size_t x = max((int)(get_global_id(0) * VEC_SIZE_OUT - (VEC_SIZE_OUT - VEC_SIZE_LEFTOVER) % VEC_SIZE_OUT), 0);
+ size_t y = get_global_id(1);
+ size_t z = get_global_id(2);
+
+ __global uchar *in1_addr = in1_ptr + in1_offset_first_element_in_bytes + x * in1_stride_x + y * in1_stride_y + z * in1_stride_z;
+ __global uchar *in2_addr = in2_ptr + in2_offset_first_element_in_bytes + x * in2_stride_x + y * in2_stride_y + z * in2_stride_z;
+ __global uchar *
+#if !defined(IN_PLACE)
+ out_addr = out_ptr + out_offset_first_element_in_bytes + x * out_stride_x + y * out_stride_y + z * out_stride_z;
+#else // !defined(IN_PLACE)
+#if defined(SRC1_IN_PLACE)
+ out_addr = in1_addr;
+#else //defined(SRC1_IN_PLACE)
+ out_addr = in2_addr;
+#endif //defined(SRC1_IN_PLACE)
+#endif // !defined(IN_PLACE)
+
+ // Load data
+ VEC_ACC_TYPE in1_data = CONVERT((VEC_DATA_TYPE(DATA_TYPE_IN1, VEC_SIZE_OUT))(VLOAD(VEC_SIZE_IN1)(0, (__global DATA_TYPE_IN1 *)in1_addr)), VEC_ACC_TYPE);
+ VEC_ACC_TYPE in2_data = CONVERT((VEC_DATA_TYPE(DATA_TYPE_IN2, VEC_SIZE_OUT))(VLOAD(VEC_SIZE_IN2)(0, (__global DATA_TYPE_IN2 *)in2_addr)), VEC_ACC_TYPE);
+
+ // Perform multiplication
+#ifdef DATA_TYPE_FLOAT
+ VEC_OUT_TYPE res0 = CONVERT(in1_data * in2_data * (ACC_DATA_TYPE)scale, VEC_OUT_TYPE);
+#else /* DATA_TYPE_FLOAT */
+ VEC_OUT_TYPE res0 = CONVERT_OP_FLOAT(CONVERT_OP_FLOAT((CONVERT(in1_data * in2_data, VEC_FLOAT) * scale), VEC_ACC_TYPE, ROUND), VEC_OUT_TYPE, ROUND);
+#endif /* DATA_TYPE_FLOAT */
+
+#if defined(ACTIVATION_TYPE)
+ res0 = ACTIVATION(ACTIVATION_TYPE, DATA_TYPE_OUT, VEC_SIZE_OUT, res0, A_VAL, B_VAL);
+#endif // defined(ACTIVATION_TYPE)
+
+ STORE_VECTOR_SELECT(res, DATA_TYPE_OUT, out_addr, VEC_SIZE_OUT, VEC_SIZE_LEFTOVER, VEC_SIZE_LEFTOVER != 0 && get_global_id(0) == 0);
+}
+#endif /* defined(DATA_TYPE_IN1) && defined(DATA_TYPE_IN2) && defined(ACC_DATA_TYPE) && defined(DATA_TYPE_OUT) */
+
+#if defined(DATA_TYPE)
+
+/** Performs a pixelwise multiplication of complex float values
+ *
+ * @param[in] in1_ptr Pointer to the source image. Supported data types: F16/F32
+ * @param[in] in1_stride_x Stride of the source image in X dimension (in bytes)
+ * @param[in] in1_step_x in1_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in1_stride_y Stride of the source image in Y dimension (in bytes)
+ * @param[in] in1_step_y in1_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in1_stride_z Stride of the source image in Y dimension (in bytes)
+ * @param[in] in1_step_z in1_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in1_offset_first_element_in_bytes The offset of the first element in the source image
+ * @param[in] in2_ptr Pointer to the source image. Supported data types: same as @p in1_ptr
+ * @param[in] in2_stride_x Stride of the source image in X dimension (in bytes)
+ * @param[in] in2_step_x in2_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] in2_stride_y Stride of the source image in Y dimension (in bytes)
+ * @param[in] in2_step_y in2_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in2_stride_z Stride of the source image in Y dimension (in bytes)
+ * @param[in] in2_step_z in2_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] in2_offset_first_element_in_bytes The offset of the first element in the source image
+ * @param[out] out_ptr Pointer to the destination image. Supported data types: same as @p in1_ptr
+ * @param[in] out_stride_x Stride of the destination image in X dimension (in bytes)
+ * @param[in] out_step_x out_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] out_stride_y Stride of the destination image in Y dimension (in bytes)
+ * @param[in] out_step_y out_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] out_stride_z Stride of the destination image in Y dimension (in bytes)
+ * @param[in] out_step_z out_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] out_offset_first_element_in_bytes The offset of the first element in the destination image
+ */
+__kernel void pixelwise_mul_complex(
+ TENSOR3D_DECLARATION(in1),
+ TENSOR3D_DECLARATION(in2),
+ TENSOR3D_DECLARATION(out))
+{
+ // Get pixels pointer
+ Tensor3D in1 = CONVERT_TO_TENSOR3D_STRUCT(in1);
+ Tensor3D in2 = CONVERT_TO_TENSOR3D_STRUCT(in2);
+ Tensor3D out = CONVERT_TO_TENSOR3D_STRUCT(out);
+
+ // Load data
+ VEC_DATA_TYPE(DATA_TYPE, 2)
+ vin1 = vload2(0, (__global DATA_TYPE *)in1.ptr);
+ VEC_DATA_TYPE(DATA_TYPE, 2)
+ vin2 = vload2(0, (__global DATA_TYPE *)in2.ptr);
+
+ // Perform complex multiplication
+ VEC_DATA_TYPE(DATA_TYPE, 2)
+ res = { vin1.x *vin2.x - vin1.y * vin2.y, vin1.x *vin2.y + vin2.x * vin1.y };
+
+#if defined(ACTIVATION_TYPE)
+ vstore2(ACTIVATION(ACTIVATION_TYPE, DATA_TYPE, VEC_SIZE_OUT, res, A_VAL, B_VAL), 0, (__global DATA_TYPE *)out.ptr);
+#else // defined(ACTIVATION_TYPE)
+ // Store result
+ vstore2(res, 0, (__global DATA_TYPE *)out.ptr);
+#endif // defined(ACTIVATION_TYPE)
+}
+
+#endif // defined(DATA_TYPE) \ No newline at end of file