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+/*
+ * Copyright (c) 2022-2024 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef ACL_ARM_COMPUTE_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCH_H
+#define ACL_ARM_COMPUTE_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCH_H
+
+#include "arm_compute/dynamic_fusion/sketch/gpu/GpuWorkloadContext.h"
+
+#include <memory>
+
+namespace arm_compute
+{
+namespace experimental
+{
+namespace dynamic_fusion
+{
+/** A descriptor of a workload of operators
+ *
+ * A "workload" is a basic unit of computation to schedule and perform. It contains one or more operators that can be "fused" together.
+ * Note that a workload may still contain multiple kernels.
+ */
+class GpuWorkloadSketch
+{
+public:
+ /** Global context used for the creation of a workload */
+ using Context = GpuWorkloadContext;
+ /** Internal opaque implementation */
+ class Implementation;
+
+public:
+ /** Constructor
+ *
+ * @param[in] context Gpu context for the creation of a workload
+ */
+ explicit GpuWorkloadSketch(GpuWorkloadContext *context);
+
+ /** Destructor */
+ ~GpuWorkloadSketch();
+
+ /** Move constructor */
+ GpuWorkloadSketch(GpuWorkloadSketch &&);
+
+ /** Move assignment */
+ GpuWorkloadSketch &operator=(GpuWorkloadSketch &&);
+
+ /** Get the implementation */
+ Implementation &implementation();
+
+ /** Get the implementation */
+ const Implementation &implementation() const;
+
+ /** Get the gpu workload context of this sketch */
+ const GpuWorkloadContext *gpu_context() const;
+
+ /** Get the gpu workload context of this sketch */
+ GpuWorkloadContext *gpu_context();
+
+private:
+ std::unique_ptr<Implementation> _impl; /**< Internal opaque implementation*/
+};
+
+} // namespace dynamic_fusion
+} // namespace experimental
+} // namespace arm_compute
+#endif // ACL_ARM_COMPUTE_DYNAMIC_FUSION_SKETCH_GPU_GPUWORKLOADSKETCH_H