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-/*
- * Copyright (c) 2016-2020 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#ifndef ARM_COMPUTE_NEMATH_H
-#define ARM_COMPUTE_NEMATH_H
-
-#include <arm_neon.h>
-#include <array>
-
-namespace arm_compute
-{
-/** Calculate floor of a vector.
- *
- * @param[in] val Input vector value in F32 format.
- *
- * @return The calculated floor vector.
- */
-float32x4_t vfloorq_f32(float32x4_t val);
-
-/** Calculate round value of a vector to nearest with ties to even.
- *
- * @param[in] val Input vector value in F32 format.
- *
- * @return The calculated round vector.
- */
-float32x4_t vroundq_rte_f32(float32x4_t val);
-
-/** Calculate inverse square root.
- *
- * @param[in] x Input value.
- *
- * @return The calculated inverse square root.
- */
-float32x2_t vinvsqrt_f32(float32x2_t x);
-
-/** Calculate inverse square root.
- *
- * @param[in] x Input value.
- *
- * @return The calculated inverse square root.
- */
-float32x4_t vinvsqrtq_f32(float32x4_t x);
-
-/** Calculate reciprocal.
- *
- * @param[in] x Input value.
- *
- * @return The calculated reciprocal.
- */
-float32x2_t vinv_f32(float32x2_t x);
-
-/** Calculate reciprocal.
- *
- * @param[in] x Input value.
- *
- * @return The calculated reciprocal.
- */
-float32x4_t vinvq_f32(float32x4_t x);
-
-/** Perform a 7th degree polynomial approximation using Estrin's method.
- *
- * @param[in] x Input vector value in F32 format.
- * @param[in] coeffs Polynomial coefficients table.
- *
- * @return The calculated approximation.
- */
-float32x4_t vtaylor_polyq_f32(float32x4_t x, const std::array<float32x4_t, 8> &coeffs);
-
-/** Calculate exponential
- *
- * @param[in] x Input vector value in F32 format.
- *
- * @return The calculated exponent.
- */
-float32x4_t vexpq_f32(float32x4_t x);
-
-/** Calculate logarithm
- *
- * @param[in] x Input vector value in F32 format.
- *
- * @return The calculated logarithm.
- */
-float32x4_t vlogq_f32(float32x4_t x);
-
-/** Calculate hyperbolic tangent.
- *
- * tanh(x) = (e^2x - 1)/(e^2x + 1)
- *
- * @note We clamp x to [-5,5] to avoid overflowing issues.
- *
- * @param[in] val Input vector value in F32 format.
- *
- * @return The calculated Hyperbolic Tangent.
- */
-float32x4_t vtanhq_f32(float32x4_t val);
-
-/** Calculate n power of a number.
- *
- * pow(x,n) = e^(n*log(x))
- *
- * @param[in] val Input vector value in F32 format.
- * @param[in] n Powers to raise the input to.
- *
- * @return The calculated power.
- */
-float32x4_t vpowq_f32(float32x4_t val, float32x4_t n);
-
-/** Round to the nearest division by a power-of-two using exponent
- *
- * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
- *
- * @param[in] x Vector of 4 elements
- * @param[in] exponent Vector of 4 elements with integer value used to round to nearest division by a power-of-two
- *
- * @return the nearest division by a power-of-two using exponent
- */
-int32x4_t rounding_divide_by_pow2(int32x4_t x, int32x4_t exponent);
-
-/** Round to the nearest division by a power-of-two using exponent
- *
- * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
- *
- * @param[in] x Vector of 4 elements
- * @param[in] exponent Integer value used to round to nearest division by a power-of-two
- *
- * @return the nearest division by a power-of-two using exponent
- */
-int32x4_t rounding_divide_by_pow2(int32x4_t x, int exponent);
-
-/** Round to the nearest division by a power-of-two using exponent
- *
- * @note This function calculates the following expression: (x + 2^n -1 ) / 2^n where n = exponent
- *
- * @param[in] x Element to divide.
- * @param[in] exponent Integer value used to round to nearest division by a power-of-two
- *
- * @return the nearest division by a power-of-two using exponent
- */
-int32_t rounding_divide_by_pow2(int32_t x, int exponent);
-
-/** Converts from uint8x16 to float32x4x4_t
- *
- * @param[in] in Vector of uint8 to be converted
- *
- * @return Converted vector of float
- */
-float32x4x4_t convert_uint8x16_to_float32x4x4(const uint8x16_t &in);
-
-/** Converts from int8x16 to float32x4x4_t
- *
- * @param[in] in Vector of int8 to be converted
- *
- * @return Converted vector of float
- */
-float32x4x4_t convert_int8x16_to_float32x4x4(const int8x16_t &in);
-
-/** Converts to float32x4x4_t from the specified templated 16 elements vectors
- *
- * @param[in] in Vector of float to be converted
- *
- * @return Converted vector of float
- */
-template <typename T>
-float32x4x4_t convert_to_float32x4x4(const T &in);
-
-/** Converts from two float32x4x3_t to just one uint8x8x3_t
- *
- * @param[in] in1 First input vector of float to be converted
- * @param[in] in2 Second input vector of float to be converted
- * @param[out] out Converted output vector uint8 to store the result
- */
-void convert_float32x4x3_to_uint8x8x3(const float32x4x3_t &in1, const float32x4x3_t &in2, uint8x8x3_t &out);
-
-/** Converts from two float32x4x4_t to just one uint8x16_t
- *
- * @param[in] in Vector of float to be converted
- * @param[out] out Converted vector of uint8 to store the result
- */
-void convert_float32x4x4_to_uint8x16(const float32x4x4_t &in, uint8x16_t &out);
-
-/** Converts from float32x4x4_t to just one int8x16_t
- *
- * @param[in] in Vector of float to be converted
- * @param[out] out Converted vector of uint8 to store the result
- */
-void convert_float32x4x4_to_int8x16(const float32x4x4_t &in, int8x16_t &out);
-
-/** Calculate sine.
- *
- * @param[in] val Input vector value in radians, F32 format.
- *
- * @return The calculated sine.
- */
-float32x4_t vsinq_f32(float32x4_t val);
-
-/** Calculate sine.
- *
- * @param[in] val Input vector value in radians, F32 format.
- *
- * @return The calculated sine.
- */
-float32x2_t vsin_f32(float32x2_t val);
-
-#ifdef __ARM_FEATURE_FP16_VECTOR_ARITHMETIC
-/** Calculate hyperbolic tangent.
- *
- * tanh(x) = (e^2x - 1)/(e^2x + 1)
- *
- * @note We clamp x to [-5,5] to avoid overflowing issues.
- *
- * @param[in] val Input vector value in F16 format.
- *
- * @return The calculated Hyperbolic Tangent.
- */
-float16x8_t vtanhq_f16(float16x8_t val);
-
-/** Calculate round value of a vector to nearest with ties to even.
- *
- * @param[in] val Input vector value in F16 format.
- *
- * @return The calculated round vector.
- */
-float16x8_t vroundq_rte_f16(float16x8_t val);
-
-/** Calculate reciprocal.
- *
- * @param[in] x Input value.
- *
- * @return The calculated reciprocal.
- */
-float16x4_t vinv_f16(float16x4_t x);
-
-/** Calculate reciprocal.
- *
- * @param[in] x Input value.
- *
- * @return The calculated reciprocal.
- */
-float16x8_t vinvq_f16(float16x8_t x);
-
-/** Calculate inverse square root.
- *
- * @param[in] x Input value.
- *
- * @return The calculated inverse square root.
- */
-float16x4_t vinvsqrt_f16(float16x4_t x);
-
-/** Calculate inverse square root.
- *
- * @param[in] x Input value.
- *
- * @return The calculated inverse square root.
- */
-float16x8_t vinvsqrtq_f16(float16x8_t x);
-
-/** Calculate exponential
- *
- * @param[in] x Input vector value in F16 format.
- *
- * @return The calculated exponent.
- */
-float16x8_t vexpq_f16(float16x8_t x);
-
-/** Calculate n power of a number.
- *
- * pow(x,n) = e^(n*log(x))
- *
- * @param[in] val Input vector value in F16 format.
- * @param[in] n Powers to raise the input to.
- *
- * @return The calculated power.
- */
-float16x8_t vpowq_f16(float16x8_t val, float16x8_t n);
-
-/** Calculate sine.
- *
- * @param[in] val Input vector value in radians, F16 format.
- *
- * @return The calculated sine.
- */
-float16x8_t vsinq_f16(float16x8_t val);
-
-#endif /* __ARM_FEATURE_FP16_VECTOR_ARITHMETIC */
-} // namespace arm_compute
-#include "arm_compute/core/NEON/NEMath.inl"
-#endif /* ARM_COMPUTE_NEMATH_H */