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diff --git a/arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h b/arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h
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--- a/arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h
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-/*
- * Copyright (c) 2017-2019 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-#ifndef ARM_COMPUTE_GCKERNELLIBRARY_H
-#define ARM_COMPUTE_GCKERNELLIBRARY_H
-
-#include "arm_compute/core/GLES_COMPUTE/OpenGLES.h"
-#include "arm_compute/core/Utils.h"
-
-#include <map>
-#include <set>
-#include <string>
-#include <utility>
-#include <vector>
-
-namespace arm_compute
-{
-/** GCProgram class */
-class GCProgram final
-{
-public:
- /** Default constructor. */
- GCProgram();
- /** Construct program from source file.
- *
- * @param[in] name Program name.
- * @param[in] source Program source.
- */
- GCProgram(std::string name, std::string source);
- /** Default Copy Constructor. */
- GCProgram(const GCProgram &) = default;
- /** Default Move Constructor. */
- GCProgram(GCProgram &&) = default;
- /** Default copy assignment operator */
- GCProgram &operator=(const GCProgram &) = default;
- /** Default move assignment operator */
- GCProgram &operator=(GCProgram &&) = default;
- /** Returns program name.
- *
- * @return Program's name.
- */
- std::string name() const
- {
- return _name;
- }
- /** Link program.
- *
- * @param[in] shader Shader used to link program.
- *
- * @return linked program id .
- */
- GLuint link_program(GLuint shader);
- /** Compile shader.
- *
- * @param[in] build_options Shader build options.
- *
- * @return GLES shader object.
- */
- GLuint compile_shader(const std::string &build_options);
-
-private:
- std::string _name; /**< Program name. */
- std::string _source; /**< Source code for the program. */
-};
-
-/** GCKernel class */
-class GCKernel final
-{
-public:
- /** Default Constructor. */
- GCKernel();
- /** Default Copy Constructor. */
- GCKernel(const GCKernel &) = default;
- /** Default Move Constructor. */
- GCKernel(GCKernel &&) = default;
- /** Default copy assignment operator */
- GCKernel &operator=(const GCKernel &) = default;
- /** Default move assignment operator */
- GCKernel &operator=(GCKernel &&) = default;
- /** Constructor.
- *
- * @param[in] name Kernel name.
- * @param[in] program Built program.
- */
- GCKernel(std::string name, GLuint program);
- /** Destructor.
- */
- ~GCKernel();
- /** Returns kernel name.
- *
- * @return Kernel's name.
- */
- std::string name() const
- {
- return _name;
- }
- /** Get program id.
- *
- * @return program id.
- */
- GLuint get_program() const
- {
- return _program;
- }
- /** Use current program.
- *
- * @return program id.
- */
- void use();
- /** Unuse current program.
- *
- * @return program id.
- */
- void unuse();
- /** Set argument value at index of shader params.
- *
- * @param[in] idx Index in shader params.
- * @param[in] value Argument value to be set.
- */
- template <class T>
- void set_argument(unsigned int idx, T value)
- {
- if(idx >= _shader_arguments.size())
- {
- _shader_arguments.resize(idx + 1, 0);
- }
-
- unsigned int *p = reinterpret_cast<unsigned int *>(&value);
- _shader_arguments[idx] = *p;
- }
- /** Clear shader arguments.
- *
- */
- void clear_arguments()
- {
- _shader_arguments.clear();
- }
- /** Set shader params binding point.
- *
- * @param[in] binding Shader params binding point.
- */
- void set_shader_params_binding_point(unsigned int binding)
- {
- _shader_params_binding_point = binding;
- }
- /** Update shader params.
- *
- */
- void update_shader_params();
- /** Clean up program and ubo.
- *
- */
- void cleanup();
-
-private:
- std::string _name; /**< Kernel name */
- GLuint _program; /**< Linked program id */
- std::vector<unsigned int> _shader_arguments; /**< Store all the values of the shader arguments */
- GLuint _shader_params_ubo_name; /**< Uniform buffer object name for shader parameters */
- GLuint _shader_params_binding_point; /**< The binding point of the uniform block for shader parameters */
- GLuint _shader_params_index; /**< The index of the uniform block */
- GLint _shader_params_size; /**< The uniform block data size in the shader */
- static constexpr const char *_shader_params_name = "shader_params"; /**< The uniform block name in the shader */
-};
-
-/** GCKernelLibrary class */
-class GCKernelLibrary final
-{
- using StringSet = std::set<std::string>;
-
-public:
- /** Default Constructor. */
- GCKernelLibrary();
- /** Default Destructor */
- ~GCKernelLibrary();
- /** Prevent instances of this class from being copied */
- GCKernelLibrary(const GCKernelLibrary &) = delete;
- /** Prevent instances of this class from being copied */
- const GCKernelLibrary &operator=(const GCKernelLibrary &) = delete;
- /** Get the static instance of @ref GCKernelLibrary.
- * This method has been deprecated and will be removed in the next release.
- * @return The static instance of GCKernelLibrary.
- */
- static GCKernelLibrary &get();
- /** Initialises the kernel library.
- *
- * @param[in] shader_path (Optional) Path of the directory from which shader sources are loaded.
- * @param[in] dpy (Optional) EGLdisplay set by external application.
- * @param[in] ctx (Optional) EGLContext set by external application.
- */
- void init(std::string shader_path = "./", EGLDisplay dpy = EGL_NO_DISPLAY, EGLContext ctx = EGL_NO_CONTEXT);
- /** Sets the path that the shaders reside in.
- *
- * @param[in] shader_path Path of the shader.
- */
- void set_shader_path(const std::string &shader_path);
- /** Sets display and context to create kernel.
- *
- * @param[in] dpy EGLdisplay set by external application.
- * @param[in] ctx EGLContext set by external application.
- */
- void set_context(EGLDisplay dpy, EGLContext ctx);
- /** Creates a kernel from the kernel library.
- *
- * @param[in] shader_name Shader name.
- * @param[in] build_options_set Shader build options as a set.
- *
- * @return The created kernel.
- */
- GCKernel create_kernel(const std::string &shader_name, const StringSet &build_options_set = {}) const;
- /** Serializes and saves programs to a binary. */
- void save_binary();
- /** Load serialized binary with all the programs. */
- void load_binary();
- /** Setup a dummy fbo to workaround an issue on Galaxy S8. */
- void setup_dummy_fbo();
-
-private:
- /** Preprocess GLES shader
- *
- * @param[in] shader_source Source code of the shader to preprocess.
- *
- * @return Preprocessed GLES shader object.
- */
- std::string preprocess_shader(const std::string &shader_source) const;
- /** Load program and its dependencies.
- *
- * @param[in] program_name Name of the program to load.
- */
- const GCProgram &load_program(const std::string &program_name) const;
- /** Concatenates contents of a set into a single string.
- *
- * @param[in] s Input set to concatenate.
- *
- * @return Concatenated string.
- */
- std::string stringify_set(const StringSet &s) const;
-
- EGLDisplay _display; /**< Underlying EGL Display. */
- EGLContext _context; /**< Underlying EGL Context. */
- GLuint _frame_buffer; /**< Dummy fbo */
- GLuint _tex_rt; /**< Dummy texture for render target */
- std::string _shader_path; /**< Path to the shaders folder. */
- mutable std::map<std::string, const GCProgram> _programs_map; /**< Map with all already loaded program data. */
- mutable std::map<std::string, const GCKernel> _built_programs_map; /**< Map with all already built program data. */
- static const std::map<std::string, std::string> _shader_program_map; /**< Map that associates kernel names with programs. */
- static const std::map<std::string, std::string> _program_source_map; /**< Contains sources for all programs.
- Used for compile-time shader inclusion. */
-};
-} // namespace arm_compute
-#endif /* ARM_COMPUTE_GCKERNELLIBRARY_H */