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authorAnthony Barbier <anthony.barbier@arm.com>2017-12-12 22:08:59 +0000
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:42:33 +0000
commit9a33b5411fed53e2fa339957b4c0b8e31e402968 (patch)
tree6ff34cab47eb73ca37e9bff40aa4257984937ffa /tests/validation/NEON/Convolution.cpp
parent0223a78ba43f0b106347108857d2f8cbfe857198 (diff)
downloadComputeLibrary-9a33b5411fed53e2fa339957b4c0b8e31e402968.tar.gz
COMPMID-745: Handle bilinear interpolation for remap differently
Until now if pixels coordinates were clamped to the padding, then the bilinear interpolation would be performed using using 4 pixels out of bounds, requiring 2 pixels in the right and bottom borders. Instead now we skip the interpolation if it's not needed. When using bilinear filtering + border mode constant: we need two pixels on the right and bottom for the interpolation - Reverted to BorderSize(1) - Handle special case differently in bilinear function Change-Id: Ic431975cff236c048fa329644ae7b67d4476ab1e Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113016 Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com> Reviewed-by: Michalis Spyrou <michalis.spyrou@arm.com> Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
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