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author | Anthony Barbier <anthony.barbier@arm.com> | 2017-12-12 22:08:59 +0000 |
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committer | Anthony Barbier <anthony.barbier@arm.com> | 2018-11-02 16:42:33 +0000 |
commit | 9a33b5411fed53e2fa339957b4c0b8e31e402968 (patch) | |
tree | 6ff34cab47eb73ca37e9bff40aa4257984937ffa /tests/GLES_COMPUTE | |
parent | 0223a78ba43f0b106347108857d2f8cbfe857198 (diff) | |
download | ComputeLibrary-9a33b5411fed53e2fa339957b4c0b8e31e402968.tar.gz |
COMPMID-745: Handle bilinear interpolation for remap differently
Until now if pixels coordinates were clamped to the padding, then the
bilinear interpolation would be performed using using 4 pixels out of
bounds, requiring 2 pixels in the right and bottom borders.
Instead now we skip the interpolation if it's not needed.
When using bilinear filtering + border mode constant: we need two pixels on the right and bottom for the interpolation
- Reverted to BorderSize(1)
- Handle special case differently in bilinear function
Change-Id: Ic431975cff236c048fa329644ae7b67d4476ab1e
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/113016
Reviewed-by: Georgios Pinitas <georgios.pinitas@arm.com>
Reviewed-by: Michalis Spyrou <michalis.spyrou@arm.com>
Tested-by: BSG Visual Compute Jenkins server to access repositories on http://mpd-gerrit.cambridge.arm.com <bsgcomp@arm.com>
Diffstat (limited to 'tests/GLES_COMPUTE')
0 files changed, 0 insertions, 0 deletions