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authorMichele Di Giorgio <michele.digiorgio@arm.com>2018-04-25 11:58:07 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:51:50 +0000
commitb8fc60fc9fe9ad6c48d9618fc65753fbe5813216 (patch)
treea9f271d73f573686ba29c724bb3a3cee4b6b203b /src/runtime/GLES_COMPUTE/GCScheduler.cpp
parent62385bce6baacfa194cff9e6be6d8eaa73bc3fab (diff)
downloadComputeLibrary-b8fc60fc9fe9ad6c48d9618fc65753fbe5813216.tar.gz
COMPMID-1086: Optimizing GCGEMM - Add helpers to get target GPU information
This patch moves some of the helper functions in CLHelpers.[h,cpp] to GPUTarget.[h,cpp] in order to make them avaialable to both CL and GLES backends. Change-Id: Ib89b05a2084b73eb643b32fac13b8367cc80b6a5 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/128988 Tested-by: Jenkins <bsgcomp@arm.com> Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Diffstat (limited to 'src/runtime/GLES_COMPUTE/GCScheduler.cpp')
-rw-r--r--src/runtime/GLES_COMPUTE/GCScheduler.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/runtime/GLES_COMPUTE/GCScheduler.cpp b/src/runtime/GLES_COMPUTE/GCScheduler.cpp
index fcc855957f..f7812730fc 100644
--- a/src/runtime/GLES_COMPUTE/GCScheduler.cpp
+++ b/src/runtime/GLES_COMPUTE/GCScheduler.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2017 ARM Limited.
+ * Copyright (c) 2017-2018 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
@@ -24,6 +24,7 @@
#include "arm_compute/runtime/GLES_COMPUTE/GCScheduler.h"
+#include "arm_compute/core/GLES_COMPUTE/GCHelpers.h"
#include "arm_compute/core/GLES_COMPUTE/GCKernelLibrary.h"
using namespace arm_compute;
@@ -31,7 +32,7 @@ using namespace arm_compute;
std::once_flag GCScheduler::_initialize_symbols;
GCScheduler::GCScheduler()
- : _display(EGL_NO_DISPLAY), _context(EGL_NO_CONTEXT)
+ : _display(EGL_NO_DISPLAY), _context(EGL_NO_CONTEXT), _target(GPUTarget::MIDGARD)
{
}
@@ -48,11 +49,13 @@ void GCScheduler::default_init()
{
setup_context();
- GCKernelLibrary::get().init("./cs_shaders/", _display, _context);
+ init(_display, _context);
}
void GCScheduler::init(EGLDisplay dpy, EGLContext ctx)
{
+ _target = get_target_from_device();
+
GCKernelLibrary::get().init("./cs_shaders/", dpy, ctx);
}