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authorSiCong Li <sicong.li@arm.com>2022-08-29 18:25:51 +0100
committerSiCong Li <sicong.li@arm.com>2022-11-01 10:38:21 +0000
commitf44bbc5c697de841dce97c0f2fa39bae391a8174 (patch)
tree56468ef833726318e545043f4abcd16ad3775094 /src/dynamic_fusion/sketch/gpu/GpuKernelComponentGroup.h
parent3394f3e3df7fd2d924c41822a8564493fc06473a (diff)
downloadComputeLibrary-f44bbc5c697de841dce97c0f2fa39bae391a8174.tar.gz
Rewrite dynamic fusion
The new version introduces the following major changes: * Change public interface to simplify and standardize the user experience - Use the term "Workload" uniformly - Simplify operator interface to be a set of static methods: validate_op(), create_op() * Separate the kernel writing into its own component (template_writer). This is to allow the co-development of GpuKernelWriter, and to allow easy replacement once GpuKernelWriter is mature. * Optimize the core fusion algorithm used by the component graph. The details can be found in GpuKernelComponentGraph::fuse() * Use Gpu instead of Cl prefixes for most of the Workload interfaces (except for runtime and kernel components, which have to be language specific) This allows the potential extension to other Gpu langauges in the future. * Refactor runtime memory interface so that auxiliary tensor handling is separate from the user tensor passing. This is because the former is less stable and may require extension in the future. * Hide source code object from the user as it is not required at the moment * Deprecate the old prototype entirely by disabling it in SCons build Resolves COMPMID-5510, COMPMID-5512, COMPMID-5513 Change-Id: If69d2362856f2de4503546b7b6cf48a525cf3079 Signed-off-by: SiCong Li <sicong.li@arm.com> Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/8406 Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Gian Marco Iodice <gianmarco.iodice@arm.com> Reviewed-by: Jakub Sujak <jakub.sujak@arm.com> Reviewed-by: Viet-Hoa Do <viet-hoa.do@arm.com> Comments-Addressed: Arm Jenkins <bsgcomp@arm.com> Benchmark: Arm Jenkins <bsgcomp@arm.com>
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+/*
+ * Copyright (c) 2022 Arm Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUKERNELCOMPONENTGROUP
+#define SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUKERNELCOMPONENTGROUP
+
+#include "components/Types.h"
+
+#include <cstdint>
+#include <cstdlib>
+#include <vector>
+
+namespace arm_compute
+{
+/** Forward declaration */
+class ITensorInfo;
+namespace experimental
+{
+namespace dynamic_fusion
+{
+class IGpuKernelComponent;
+/** A group of gpu kernel components to be fused together
+ * PRECONDITIONS:
+ * 1. Fusion is limited to a linear sequence of kernel components
+ * INVARIANTS:
+ * @note These preconditions and invariants are exactly the same as fusion constraints for kernel components
+ * 2. Max number of components that can be fused is @ref GpuKernelComponentGroup::max_fused_components (
+ * excluding any output or input (if any) components.
+ * The max number of output components are bound by the maximum number of dst tensors allowed for a component / component group
+ * )
+ * 3. The fusion is subject to the pattern: (Complex + Simple * | Simple + Simple * | Un-fusable) + Output?
+ * 4. All components but unfusable, have exactly 1 dst tensor
+ * 5. All fused components share the same @ref IGpuKernelComponent::Properties ( @ref UnitWorkloadStage etc. )
+ * 6. All fused components share the same tunable parameters like tile size
+ * 7. All fused components share the same dst tensor shape
+ * 8. All fused components' tensors share the same @ref DataLayout
+ * 9. Maximum number of dst tensors allowed for an component (including unfusable) / component group is @ref GpuKernelComponentGroup::max_dst_tensors
+ * This has an impact on the total number of components supported, which = max_fused_components + max_dst_tensors
+ */
+class GpuKernelComponentGroup
+{
+public:
+ using ComponentPtr = IGpuKernelComponent *;
+ /** Maximum number of components that can be fused into the same component group
+ */
+ static constexpr size_t max_fused_components = 64;
+ /** Maximum number of dst tensors allowed for a component / component
+ */
+ static constexpr size_t max_dst_tensors = 8;
+
+public:
+ /** Default constructor */
+ GpuKernelComponentGroup() = default;
+ /** Allow instances of this class to be copy constructed */
+ GpuKernelComponentGroup(const GpuKernelComponentGroup &) = default;
+ /** Allow instances of this class to be copied */
+ GpuKernelComponentGroup &operator=(const GpuKernelComponentGroup &) = default;
+ /** Allow instances of this class to be move constructed */
+ GpuKernelComponentGroup(GpuKernelComponentGroup &&) = default;
+ /** Allow instances of this class to be moved */
+ GpuKernelComponentGroup &operator=(GpuKernelComponentGroup &&) = default;
+ /** Add a component pointer into the group
+ * If the operation fails, then no change is made to the group
+ *
+ * @param[in] component Pointer to the component to be added
+ *
+ * @return true If the operation is successful
+ * @return false If the operation fails
+ */
+ bool add_component(ComponentPtr component);
+ /** Get source tensors of this group */
+ std::vector<const ITensorInfo *> get_src_tensors() const;
+ /** Get destination tensors of this group */
+ std::vector<const ITensorInfo *> get_dst_tensors() const;
+ /** Get tensor argument of this group
+ * A tensor is an argument if it is a source or destination tensor to the group
+ */
+ std::vector<const ITensorInfo *> get_argument_tensors() const;
+ /** Get the root (first) component of this group */
+ ComponentPtr get_root_component() const;
+ /** Get the last component of this group */
+ ComponentPtr get_last_component() const;
+ /** Get the previous component to the component with id @p id
+ *
+ * @param[in] id Component id of the component whose previous component is of concern
+ *
+ * @return ComponentPtr Pointer to the previous component of the one identified by @p id
+ */
+ ComponentPtr get_previous_component(ComponentId id) const;
+ /** Check if a @ref ITensorInfo is an "intermediate" tensor of the group
+ *
+ * An intermediate tensor is any tensor that is not an argument.
+ *
+ * @param[in] tensor @ref ITensorInfo to be looked up
+ *
+ * @return true If @p tensor is an intermediate tensor
+ * @return false Otherwise
+ */
+ bool is_intermediate_tensor(const ITensorInfo *tensor) const;
+ /** Get the number of components within the group */
+ size_t size() const;
+ /** Check if the component group is empty */
+ bool empty() const;
+ ComponentPtr &operator[](size_t index);
+ const ComponentPtr &operator[](size_t index) const;
+ typename std::vector<ComponentPtr>::iterator begin();
+ typename std::vector<ComponentPtr>::iterator end();
+ typename std::vector<ComponentPtr>::const_iterator begin() const;
+ typename std::vector<ComponentPtr>::const_iterator end() const;
+ typename std::vector<ComponentPtr>::const_iterator cbegin() const;
+ typename std::vector<ComponentPtr>::const_iterator cend() const;
+
+private:
+ std::vector<const ITensorInfo *> get_interm_tensors() const;
+
+ static bool is_tensor_in(const ITensorInfo *tensor, const std::vector<const ITensorInfo *> tensors);
+
+ std::vector<ComponentPtr> _components{};
+};
+} // namespace dynamic_fusion
+} // namespace experimental
+} // namespace arm_compute
+#endif /* SRC_DYNAMIC_FUSION_SKETCH_GPU_GPUKERNELCOMPONENTGROUP */