diff options
author | Pablo Marquez Tello <pablo.tello@arm.com> | 2023-08-30 15:20:15 +0100 |
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committer | Pablo Marquez Tello <pablo.tello@arm.com> | 2023-09-01 10:00:32 +0000 |
commit | 324ba7a98aaa4375629ee023cce70ea9601efe10 (patch) | |
tree | 1dd3bd510c61c380f3d284e84dea9a4e8e2512d4 /src/cpu/kernels/pool3d/neon/impl.h | |
parent | 2e6d659267d10d6f46f89aac91b52f6b7c211316 (diff) | |
download | ComputeLibrary-324ba7a98aaa4375629ee023cce70ea9601efe10.tar.gz |
Pool3d changes to enable fp16 in armv8a multi_isa builds
* Code guarded with __ARM_FEATURE_FP16_VECTOR_ARITHMETIC needs
to be moved to an fp16.cpp file to allow compilation with
-march=armv8.2-a+fp16
* fp16.cpp needs to use various templates that had to be moved from
impl.cpp to impl.h
* Removed src/cpu/kernels/pool3d/neon/impl.cpp
* Partially resolves MLCE-1102
Change-Id: I71e6a54a27fd8f04ae2a67231709aad723b09fa3
Signed-off-by: Pablo Marquez Tello <pablo.tello@arm.com>
Reviewed-on: https://review.mlplatform.org/c/ml/ComputeLibrary/+/10220
Benchmark: Arm Jenkins <bsgcomp@arm.com>
Tested-by: Arm Jenkins <bsgcomp@arm.com>
Reviewed-by: Viet-Hoa Do <viet-hoa.do@arm.com>
Comments-Addressed: Arm Jenkins <bsgcomp@arm.com>
Diffstat (limited to 'src/cpu/kernels/pool3d/neon/impl.h')
-rw-r--r-- | src/cpu/kernels/pool3d/neon/impl.h | 427 |
1 files changed, 420 insertions, 7 deletions
diff --git a/src/cpu/kernels/pool3d/neon/impl.h b/src/cpu/kernels/pool3d/neon/impl.h index 7ad8c8eb05..013e25537c 100644 --- a/src/cpu/kernels/pool3d/neon/impl.h +++ b/src/cpu/kernels/pool3d/neon/impl.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2022 Arm Limited. + * Copyright (c) 2022-2023 Arm Limited. * * SPDX-License-Identifier: MIT * @@ -25,20 +25,433 @@ #define SRC_CORE_POOLING_3D_LAYER_IMPL_H #include "arm_compute/core/Helpers.h" +#include "src/core/NEON/wrapper/intrinsics/intrinsics.h" +#include "src/core/helpers/PoolingHelpers.h" +#include "src/core/helpers/WindowHelpers.h" +#include "src/cpu/kernels/pool3d/neon/quantized.h" namespace arm_compute { -// Forward declarations -class ITensor; -class Window; -struct Pooling3dLayerInfo; namespace cpu { +namespace +{ template <typename T> -void poolingMxNxD_fp_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window); +void max_poolingMxNxD_fp_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window_out, + const int window_start_x, const int window_end_x, const int window_step_x) + +{ + using vtype = wrapper::traits::neon_bitvector<T, wrapper::traits::BitWidth::W128>; + using vector_type = typename vtype::type; + using tag_type = typename vtype::tag_type; + + int pool_stride_x = static_cast<int>(pool_info.stride.width); + int pool_stride_y = static_cast<int>(pool_info.stride.height); + int pool_stride_z = static_cast<int>(pool_info.stride.depth); + + const int pool_size_x = pool_info.is_global_pooling ? src->info()->tensor_shape().y() : pool_info.pool_size.width; + const int pool_size_y = pool_info.is_global_pooling ? src->info()->tensor_shape().z() : pool_info.pool_size.height; + const int pool_size_z = pool_info.is_global_pooling ? src->info()->tensor_shape()[3] : pool_info.pool_size.depth; + + const int pool_pad_top = static_cast<int>(pool_info.padding.top); + const int pool_pad_left = static_cast<int>(pool_info.padding.left); + const int pool_pad_front = static_cast<int>(pool_info.padding.front); + + const int input_dim_w = src->info()->dimension(1); + const int input_dim_h = src->info()->dimension(2); + const int input_dim_d = src->info()->dimension(3); + + const int y_stride = static_cast<int>(src->info()->strides_in_bytes().y()); + const int z_stride = static_cast<int>(src->info()->strides_in_bytes().z()); + const int w_stride = static_cast<int>(src->info()->strides_in_bytes()[3]); + const int n_stride = static_cast<int>(src->info()->strides_in_bytes()[4]); + + const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes(); + + Iterator out(dst0, window_out); + + vector_type vres; + execute_window_loop(window_out, [&](const Coordinates & id) + { + // Computing the theoretical input starting/ending points + const int in_idx_width = static_cast<int>(id.y()) * pool_stride_x - pool_pad_left; + const int in_idx_height = static_cast<int>(id.z()) * pool_stride_y - pool_pad_top; + const int in_idx_depth = static_cast<int>(id[3]) * pool_stride_z - pool_pad_front; + + const int pool_start_x = std::max(0, -in_idx_width); + const int pool_end_x_t = std::min(input_dim_w + pool_pad_left - in_idx_width, pool_size_x); + const int pool_start_y = std::max(0, -in_idx_height); + const int pool_end_y_t = std::min(input_dim_h + pool_pad_top - in_idx_height, pool_size_y); + + const int pool_start_z = std::max(0, -in_idx_depth); + const int pool_end_z_t = std::min(input_dim_d + pool_pad_front - in_idx_depth, pool_size_z); + + // The end of width to consider in calculation should exclude PAD_X, PAD_Y and PAD_Z + const int pool_end_x = std::min(pool_end_x_t, input_dim_w - in_idx_width); + const int pool_end_y = std::min(pool_end_y_t, input_dim_h - in_idx_height); + const int pool_end_z = std::min(pool_end_z_t, input_dim_d - in_idx_depth); + + const uint8_t *in_ptr_n = in_ptr_start + id[4] * n_stride; + + int x_off = window_start_x; + + for(; x_off <= (window_end_x - window_step_x); x_off += window_step_x) // C + { + vres = wrapper::vdup_n(static_cast<T>(-std::numeric_limits<float>::infinity()), tag_type()); + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const vector_type data = wrapper::vloadq(reinterpret_cast<const T *>(in_ptr_x) + x_off); + vres = wrapper::vmax(vres, data); + } + } + } + // Store result + wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off, vres); + } + + // Left-overs loop + for(; x_off < window_end_x; ++x_off) + { + T res(0); + res = -std::numeric_limits<float>::infinity(); + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const T data = *(reinterpret_cast<const T *>(in_ptr_x) + x_off); + res = std::max(res, data); + } + } + } + // Store result + *(reinterpret_cast<T *>(out.ptr()) + x_off) = res; + } + }, + out); +} template <typename T> -void poolingMxNxD_q8_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window); +void avg_poolingMxNxD_fp_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, + const Window &window_out, const int window_start_x, const int window_end_x, const int window_step_x) +{ + using vtype = wrapper::traits::neon_bitvector<T, wrapper::traits::BitWidth::W128>; + using vector_type = typename vtype::type; + using tag_type = typename vtype::tag_type; + + int pool_stride_x = static_cast<int>(pool_info.stride.width); + int pool_stride_y = static_cast<int>(pool_info.stride.height); + int pool_stride_z = static_cast<int>(pool_info.stride.depth); + + const int pool_size_x = pool_info.is_global_pooling ? src->info()->tensor_shape().y() : pool_info.pool_size.width; + const int pool_size_y = pool_info.is_global_pooling ? src->info()->tensor_shape().z() : pool_info.pool_size.height; + const int pool_size_z = pool_info.is_global_pooling ? src->info()->tensor_shape()[3] : pool_info.pool_size.depth; + + const int pool_pad_top = static_cast<int>(pool_info.padding.top); + const int pool_pad_bottom = static_cast<int>(pool_info.padding.bottom); + const int pool_pad_left = static_cast<int>(pool_info.padding.left); + const int pool_pad_right = static_cast<int>(pool_info.padding.right); + const int pool_pad_front = static_cast<int>(pool_info.padding.front); + const int pool_pad_back = static_cast<int>(pool_info.padding.back); + + const int upper_bound_w = src->info()->dimension(1) + (pool_info.exclude_padding ? 0 : pool_pad_right); + const int upper_bound_h = src->info()->dimension(2) + (pool_info.exclude_padding ? 0 : pool_pad_bottom); + const int upper_bound_d = src->info()->dimension(3) + (pool_info.exclude_padding ? 0 : pool_pad_back); + + const int input_dim_w = src->info()->dimension(1); + const int input_dim_h = src->info()->dimension(2); + const int input_dim_d = src->info()->dimension(3); + + const int y_stride = static_cast<int>(src->info()->strides_in_bytes().y()); + const int z_stride = static_cast<int>(src->info()->strides_in_bytes().z()); + const int w_stride = static_cast<int>(src->info()->strides_in_bytes()[3]); + const int n_stride = static_cast<int>(src->info()->strides_in_bytes()[4]); + + const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes(); + + Iterator out(dst0, window_out); + + vector_type vres; + execute_window_loop(window_out, [&](const Coordinates & id) + { + // Computing the theoretical input starting/ending points + const int in_idx_width = static_cast<int>(id.y()) * pool_stride_x - pool_pad_left; + const int in_idx_height = static_cast<int>(id.z()) * pool_stride_y - pool_pad_top; + const int in_idx_depth = static_cast<int>(id[3]) * pool_stride_z - pool_pad_front; + + const int pool_start_x = std::max(0, -in_idx_width); + const int pool_end_x_t = std::min(input_dim_w + pool_pad_left - in_idx_width, pool_size_x); + const int pool_start_y = std::max(0, -in_idx_height); + const int pool_end_y_t = std::min(input_dim_h + pool_pad_top - in_idx_height, pool_size_y); + + const int pool_start_z = std::max(0, -in_idx_depth); + const int pool_end_z_t = std::min(input_dim_d + pool_pad_front - in_idx_depth, pool_size_z); + + // The end of width to consider in calculation should exclude PAD_X, PAD_Y and PAD_Z + const int pool_end_x = std::min(pool_end_x_t, input_dim_w - in_idx_width); + const int pool_end_y = std::min(pool_end_y_t, input_dim_h - in_idx_height); + const int pool_end_z = std::min(pool_end_z_t, input_dim_d - in_idx_depth); + + const uint8_t *in_ptr_n = in_ptr_start + id[4] * n_stride; + + // Calculate scale + const float scale = calculate_avg_scale_pool3d(pool_info.exclude_padding, id, pool_size_x, pool_size_y, pool_size_z, upper_bound_w, upper_bound_h, upper_bound_d, pool_pad_left, + pool_pad_top, pool_pad_front, pool_stride_x, + pool_stride_y, pool_stride_z); + const vector_type scale_v = wrapper::vdup_n(static_cast<T>(scale), tag_type()); + + int x_off = window_start_x; + + for(; x_off <= (window_end_x - window_step_x); x_off += window_step_x) // C + { + // Perform pooling + vres = wrapper::vdup_n(static_cast<T>(0.0f), tag_type()); + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const vector_type data = wrapper::vloadq(reinterpret_cast<const T *>(in_ptr_x) + x_off); + vres = wrapper::vadd(vres, data); + } + } + } + + // Divide by scale + vres = wrapper::vmul(vres, scale_v); + + // Store result + wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off, vres); + } + + // Left-overs loop + for(; x_off < window_end_x; ++x_off) + { + T res(0); + + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const T data = *(reinterpret_cast<const T *>(in_ptr_x) + x_off); + res += data; + } + } + } + + // Divide by scale + res *= scale; + + // Store result + *(reinterpret_cast<T *>(out.ptr()) + x_off) = res; + } + }, + out); +} + +template <typename T> +void l2_poolingMxNxD_fp_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, + const Window &window_out, const int window_start_x, const int window_end_x, const int window_step_x) +{ + using vtype = wrapper::traits::neon_bitvector<T, wrapper::traits::BitWidth::W128>; + using vector_type = typename vtype::type; + using tag_type = typename vtype::tag_type; + + int pool_stride_x = static_cast<int>(pool_info.stride.width); + int pool_stride_y = static_cast<int>(pool_info.stride.height); + int pool_stride_z = static_cast<int>(pool_info.stride.depth); + + const int pool_size_x = pool_info.is_global_pooling ? src->info()->tensor_shape().y() : pool_info.pool_size.width; + const int pool_size_y = pool_info.is_global_pooling ? src->info()->tensor_shape().z() : pool_info.pool_size.height; + const int pool_size_z = pool_info.is_global_pooling ? src->info()->tensor_shape()[3] : pool_info.pool_size.depth; + + const int pool_pad_top = static_cast<int>(pool_info.padding.top); + const int pool_pad_bottom = static_cast<int>(pool_info.padding.bottom); + const int pool_pad_left = static_cast<int>(pool_info.padding.left); + const int pool_pad_right = static_cast<int>(pool_info.padding.right); + const int pool_pad_front = static_cast<int>(pool_info.padding.front); + const int pool_pad_back = static_cast<int>(pool_info.padding.back); + + const int upper_bound_w = src->info()->dimension(1) + (pool_info.exclude_padding ? 0 : pool_pad_right); + const int upper_bound_h = src->info()->dimension(2) + (pool_info.exclude_padding ? 0 : pool_pad_bottom); + const int upper_bound_d = src->info()->dimension(3) + (pool_info.exclude_padding ? 0 : pool_pad_back); + + const int input_dim_w = src->info()->dimension(1); + const int input_dim_h = src->info()->dimension(2); + const int input_dim_d = src->info()->dimension(3); + + const int y_stride = static_cast<int>(src->info()->strides_in_bytes().y()); + const int z_stride = static_cast<int>(src->info()->strides_in_bytes().z()); + const int w_stride = static_cast<int>(src->info()->strides_in_bytes()[3]); + const int n_stride = static_cast<int>(src->info()->strides_in_bytes()[4]); + + const uint8_t *in_ptr_start = src->buffer() + src->info()->offset_first_element_in_bytes(); + + Iterator out(dst0, window_out); + + vector_type vres; + execute_window_loop(window_out, [&](const Coordinates & id) + { + // Computing the theoretical input starting/ending points + const int in_idx_width = static_cast<int>(id.y()) * pool_stride_x - pool_pad_left; + const int in_idx_height = static_cast<int>(id.z()) * pool_stride_y - pool_pad_top; + const int in_idx_depth = static_cast<int>(id[3]) * pool_stride_z - pool_pad_front; + + const int pool_start_x = std::max(0, -in_idx_width); + const int pool_end_x_t = std::min(input_dim_w + pool_pad_left - in_idx_width, pool_size_x); + const int pool_start_y = std::max(0, -in_idx_height); + const int pool_end_y_t = std::min(input_dim_h + pool_pad_top - in_idx_height, pool_size_y); + + const int pool_start_z = std::max(0, -in_idx_depth); + const int pool_end_z_t = std::min(input_dim_d + pool_pad_front - in_idx_depth, pool_size_z); + + // The end of width to consider in calculation should exclude PAD_X, PAD_Y and PAD_Z + const int pool_end_x = std::min(pool_end_x_t, input_dim_w - in_idx_width); + const int pool_end_y = std::min(pool_end_y_t, input_dim_h - in_idx_height); + const int pool_end_z = std::min(pool_end_z_t, input_dim_d - in_idx_depth); + + const uint8_t *in_ptr_n = in_ptr_start + id[4] * n_stride; + + // Calculate scale + const float scale = calculate_avg_scale_pool3d(pool_info.exclude_padding, id, pool_size_x, pool_size_y, pool_size_z, upper_bound_w, upper_bound_h, upper_bound_d, pool_pad_left, + pool_pad_top, pool_pad_front, pool_stride_x, + pool_stride_y, pool_stride_z); + + int x_off = window_start_x; + + for(; x_off <= (window_end_x - window_step_x); x_off += window_step_x) // C + { + // Perform pooling + vres = wrapper::vdup_n(static_cast<T>(0.0f), tag_type()); + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const vector_type data = wrapper::vloadq(reinterpret_cast<const T *>(in_ptr_x) + x_off); + vres = wrapper::vmla(vres, data, data); + } + } + } + + const vector_type scale_v = wrapper::vdup_n(static_cast<T>(scale), tag_type()); + + // Divide by scale + vres = wrapper::vmul(vres, scale_v); + + // Calculate square-root + vres = wrapper::vinv(wrapper::vinvsqrt(vres)); + + // Store result + wrapper::vstore(reinterpret_cast<T *>(out.ptr()) + x_off, vres); + } + + // Left-overs loop + for(; x_off < window_end_x; ++x_off) + { + T res(0); + + for(int z = pool_start_z; z < pool_end_z; ++z) + { + const uint8_t *in_ptr_z = in_ptr_n + (z + in_idx_depth) * w_stride; + for(int y = pool_start_y; y < pool_end_y; ++y) + { + const uint8_t *in_ptr_y = in_ptr_z + (y + in_idx_height) * z_stride; + for(int x = pool_start_x; x < pool_end_x; ++x) + { + const uint8_t *in_ptr_x = in_ptr_y + (x + in_idx_width) * y_stride; + const T data = *(reinterpret_cast<const T *>(in_ptr_x) + x_off); + res += data * data; + } + } + } + + // Divide by scale + res *= scale; + + // Square root + res = std::sqrt(res); + + // Store result + *(reinterpret_cast<T *>(out.ptr()) + x_off) = res; + } + }, + out); +} +} // namespace + +template <typename T> +void poolingMxNxD_fp_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window) +{ + const int window_start_x = window.x().start(); + const int window_end_x = window.x().end(); + constexpr int window_step_x = 16 / sizeof(T); + Window window_out = window; + + // Needed to handle loop left-over + window_out.set(Window::DimX, Window::Dimension(0, 1, 1)); + + switch(pool_info.pool_type) + { + case PoolingType::MAX: + max_poolingMxNxD_fp_neon_ndhwc<T>(src, dst0, pool_info, window_out, window_start_x, window_end_x, window_step_x); + break; + case PoolingType::AVG: + avg_poolingMxNxD_fp_neon_ndhwc<T>(src, dst0, pool_info, window_out, window_start_x, window_end_x, window_step_x); + break; + case PoolingType::L2: + l2_poolingMxNxD_fp_neon_ndhwc<T>(src, dst0, pool_info, window_out, window_start_x, window_end_x, window_step_x); + break; + default: + ARM_COMPUTE_ERROR("Pool operation not supported"); + } +} + +template <typename T> +void poolingMxNxD_q8_neon_ndhwc(const ITensor *src, ITensor *dst0, Pooling3dLayerInfo &pool_info, const Window &window) +{ + constexpr int window_step_x = 16; + Window window_out = window; + + // Needed to handle loop left-over + window_out.set(Window::DimX, Window::Dimension(0, 1, 1)); + + switch(pool_info.pool_type) + { + case PoolingType::MAX: + max_poolingMxNxD_q8_neon_ndhwc<T>(src, dst0, pool_info, window_out, window_step_x); + break; + case PoolingType::AVG: + avg_poolingMxNxD_q8_neon_ndhwc<T>(src, dst0, pool_info, window_out, window_step_x); + break; + default: + ARM_COMPUTE_ERROR("Pool operation not supported"); + } +} } // namespace cpu } // namespace arm_compute #endif //define SRC_CORE_POOLING_3D_LAYER_IMPL_H |