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authorGeorgios Pinitas <georgios.pinitas@arm.com>2018-01-30 18:13:46 +0000
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:46:07 +0000
commit4074c995d2a88684fd4a9d1aa36d51de56bb8dab (patch)
tree280a15ca10ff88c5eb432be011ccb721660a3349 /src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp
parentc5694afca3f937f8c9b3ec328da9394f11f9af2d (diff)
downloadComputeLibrary-4074c995d2a88684fd4a9d1aa36d51de56bb8dab.tar.gz
COMPMID-873: Integrate RSH NEON Depthwise Convolution routine
Change-Id: Ida1e9a836bc518bfe5563e16bf7f92bde5fc13f7 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/118472 Tested-by: Jenkins <bsgcomp@arm.com> Reviewed-by: Pablo Tello <pablo.tello@arm.com>
Diffstat (limited to 'src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp')
-rw-r--r--src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp409
1 files changed, 0 insertions, 409 deletions
diff --git a/src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp b/src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp
deleted file mode 100644
index 381ae92182..0000000000
--- a/src/core/NEON/kernels/winograd/transforms/input_2x2_3x3_fp32.cpp
+++ /dev/null
@@ -1,409 +0,0 @@
-/*
- * Copyright (c) 2017 ARM Limited.
- *
- * SPDX-License-Identifier: MIT
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "transforms/input.hpp"
-#include "winograd_gemm.hpp"
-#include "arm.hpp"
-
-namespace winograd
-{
-
-using Transform = WinogradGEMM<2, 2, 3, 3>::InputTransform<float>;
-
-/******************************************************************************
- * Cost methods for the input transform.
- * =====================================
- */
-template <>
-template <>
-int Transform::ops_performed(const Tensor4DShape &input_shape)
-{
- // NOTE: Cost in FLOPs rather than instructions or uops.
- const int tile_M = iceildiv(input_shape.n_rows, inner_tile_rows);
- const int tile_N = iceildiv(input_shape.n_cols, inner_tile_cols);
- return 16 * 16 * tile_M * tile_N * input_shape.n_channels;
-}
-/*****************************************************************************/
-
-/*****************************************************************************
-* F(2x2, 3x3) implies the use of a 4x4 input tile. Such tiles can require a
-* variety of padding types. For example, tiles at the top and left of an image
-* can require one row or column of padding on their top and left sides if the
-* padding type is SAME (where X represents a padded value):
-*
-* _______ _______
-* |X X X X| |X X X X|
-* |X | | | . . .
-* |X | | |
-* |X______| |_______|
-* _______
-* |X | .
-* |X | . . . .
-* |X | .
-* |X______|
-*
-* For tiles near the right or bottom of the image it is more complicated. Such
-* tiles might require padding by 0 or 1 rows or columns if the padding type is
-* VALID or 1 or 2 rows or columns if the padding type is SAME:
-*
-* _______ _______ _______ _______
-* |X X X X| |X X X X| |X X X X| |X X X X|
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X______| |_______| |______X| |____X_X|
-* _______ _______ _______ _______
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X______| |_______| |______X| |____X_X|
-* _______ _______ _______ _______
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X_X_X_X| |X_X_X_X| |X_X_X_X| |X_X_X_X|
-* _______ _______ _______ _______
-* |X | | | | X| | X X|
-* |X | | | | X| | X X|
-* |X X X X| |X X X X| |X X X X| |X X X X|
-* |X_X_X_X| |X_X_X_X| |X_X_X_X| |X_X_X_X|
-*
-* Additional tiles are required for especially small input images.
-*
-* Build an array of the specialised methods that deal with each of the
-* different padding combinations which may be required. These padding
-* constraints are the space:
-*
-* Padding top in {0, 1}
-* Padding left in {0, 1}
-* Padding bottom in {0, 1, 2}
-* Padding right in {0, 1, 2}
-*/
-template <>
-template <>
-template <int pad_top, int pad_left, int pad_bottom, int pad_right>
-void Transform::process_tile(
- int n_channels,
- const float* const input_base,
- const int input_row_stride,
- const int input_col_stride,
- float* const matrix_base,
- const int matrix_stride
-)
-{
- constexpr int inner_tile_i = 4, inner_tile_j = 4;
- constexpr int cells_i = inner_tile_i - pad_bottom;
- constexpr int cells_j = inner_tile_i - pad_right;
-
- float *outptr = matrix_base;
-
- // Get pointers into the input tile
- const float *x_ptrs[inner_tile_i][inner_tile_j];
- for (int i = pad_top, xi = 0; i < cells_i; i++, xi++)
- {
- // Get a pointer into the row
- const float* const row_ptr = input_base + xi*input_row_stride;
-
- for (int j = pad_left, xj = 0; j < cells_j; j++, xj++)
- {
- x_ptrs[i][j] = row_ptr + xj*input_col_stride;
- }
- }
-
- // Matrices used/computed in this kernel.
- float x[inner_tile_i][inner_tile_j];
- float XTx[inner_tile_i][inner_tile_j];
- float U[inner_tile_i][inner_tile_j];
-
- for (int i = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++)
- {
- x[i][j] = XTx[i][j] = 0.0f;
- }
- }
-
- // Perform the Winograd input transformation for each channel in the input
- // tensor.
- int channels_remaining = n_channels;
-#ifdef __aarch64__
- for (; channels_remaining >= 4; channels_remaining -= 4)
- {
- // Matrices used/computed in this kernel.
- float32x4_t x[inner_tile_i][inner_tile_j];
- float32x4_t XTx[inner_tile_i][inner_tile_j];
- float32x4_t U[inner_tile_i][inner_tile_j];
-
- for (int i = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++)
- {
- x[i][j] = vdupq_n_f32(0.0f);
- XTx[i][j] = vdupq_n_f32(0.0f);
- }
- }
-
- // Load x
- for (int i = pad_top; i < cells_i; i++)
- {
- for (int j = pad_left; j < cells_j; j++)
- {
- x[i][j] = vld1q_f32(x_ptrs[i][j]);
- x_ptrs[i][j] += 4;
- }
- }
-
- // Compute XT . x
- for (int j = pad_left; j < cells_j; j++)
- {
- // XTx[0][j] = x[0][j] - x[2][j];
- XTx[0][j] = vsubq_f32(x[0][j], x[2][j]);
-
- // XTx[1][j] = x[1][j] + x[2][j];
- XTx[1][j] = vaddq_f32(x[1][j], x[2][j]);
-
- // XTx[2][j] = x[2][j] - x[1][j];
- XTx[2][j] = vsubq_f32(x[2][j], x[1][j]);
-
- // XTx[3][j] = x[1][j] - x[3][j];
- XTx[3][j] = vsubq_f32(x[1][j], x[3][j]);
- }
-
- // Compute U = XT . x . X
- for (int i = 0; i < inner_tile_i; i++)
- {
- // U[i][0] = XTx[i][0] - XTx[i][2];
- U[i][0] = vsubq_f32(XTx[i][0], XTx[i][2]);
-
- // U[i][1] = XTx[i][1] + XTx[i][2];
- U[i][1] = vaddq_f32(XTx[i][1], XTx[i][2]);
-
- // U[i][2] = XTx[i][2] - XTx[i][1];
- U[i][2] = vsubq_f32(XTx[i][2], XTx[i][1]);
-
- // U[i][3] = XTx[i][1] - XTx[i][3];
- U[i][3] = vsubq_f32(XTx[i][1], XTx[i][3]);
- }
-
- // Store the transformed matrix
- for (int i = 0, m = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++, m++)
- {
- vst1q_f32(outptr + m*matrix_stride, U[i][j]);
- }
- }
- outptr += 4;
- }
-#endif // __aarch64__
-#ifdef __arm_any__
- for (; channels_remaining >= 2; channels_remaining -= 2)
- {
- // Matrices used/computed in this kernel.
- float32x2_t x[inner_tile_i][inner_tile_j];
- float32x2_t XTx[inner_tile_i][inner_tile_j];
- float32x2_t U[inner_tile_i][inner_tile_j];
-
- for (int i = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++)
- {
- x[i][j] = vdup_n_f32(0.0f);
- XTx[i][j] = vdup_n_f32(0.0f);
- }
- }
-
- // Load x
- for (int i = pad_top; i < cells_i; i++)
- {
- for (int j = pad_left; j < cells_j; j++)
- {
- x[i][j] = vld1_f32(x_ptrs[i][j]);
- x_ptrs[i][j] += 2;
- }
- }
-
- // Compute XT . x
- for (int j = pad_left; j < cells_j; j++)
- {
- // XTx[0][j] = x[0][j] - x[2][j];
- XTx[0][j] = vsub_f32(x[0][j], x[2][j]);
-
- // XTx[1][j] = x[1][j] + x[2][j];
- XTx[1][j] = vadd_f32(x[1][j], x[2][j]);
-
- // XTx[2][j] = x[2][j] - x[1][j];
- XTx[2][j] = vsub_f32(x[2][j], x[1][j]);
-
- // XTx[3][j] = x[1][j] - x[3][j];
- XTx[3][j] = vsub_f32(x[1][j], x[3][j]);
- }
-
- // Compute U = XT . x . X
- for (int i = 0; i < inner_tile_i; i++)
- {
- // U[i][0] = XTx[i][0] - XTx[i][2];
- U[i][0] = vsub_f32(XTx[i][0], XTx[i][2]);
-
- // U[i][1] = XTx[i][1] + XTx[i][2];
- U[i][1] = vadd_f32(XTx[i][1], XTx[i][2]);
-
- // U[i][2] = XTx[i][2] - XTx[i][1];
- U[i][2] = vsub_f32(XTx[i][2], XTx[i][1]);
-
- // U[i][3] = XTx[i][1] - XTx[i][3];
- U[i][3] = vsub_f32(XTx[i][1], XTx[i][3]);
- }
-
- // Store the transformed matrix
- for (int i = 0, m = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++, m++)
- {
- vst1_f32(outptr + m*matrix_stride, U[i][j]);
- }
- }
- outptr += 2;
- }
-#endif // __arm_any__
- for (; channels_remaining; channels_remaining--)
- {
- // Load x
- for (int i = pad_top; i < cells_i; i++)
- {
- for (int j = pad_left; j < cells_j; j++)
- {
- x[i][j] = *(x_ptrs[i][j]++);
- }
- }
-
- // Compute XT . x
- for (int j = pad_left; j < cells_j; j++)
- {
- XTx[0][j] = x[0][j] - x[2][j];
- XTx[1][j] = x[1][j] + x[2][j];
- XTx[2][j] = x[2][j] - x[1][j];
- XTx[3][j] = x[1][j] - x[3][j];
- }
-
- // Compute U = XT . x . X
- for (int i = 0; i < inner_tile_i; i++)
- {
- U[i][0] = XTx[i][0] - XTx[i][2];
- U[i][1] = XTx[i][1] + XTx[i][2];
- U[i][2] = XTx[i][2] - XTx[i][1];
- U[i][3] = XTx[i][1] - XTx[i][3];
- }
-
- // Store the transformed matrix
- for (int i = 0, m = 0; i < inner_tile_i; i++)
- {
- for (int j = 0; j < inner_tile_j; j++, m++)
- {
- *(outptr + m*matrix_stride) = U[i][j];
- }
- }
- outptr++;
- }
-}
-
-template <>
-template <>
-const Transform::TileFn Transform::tile_fns[2][2][max_pad_bottom][max_pad_right] =
-{
- {
- {
- {
- Transform::template process_tile<0, 0, 0, 0>, // No padding
- Transform::template process_tile<0, 0, 0, 1>, // Right
- Transform::template process_tile<0, 0, 0, 2>, // Right
- },
- {
- Transform::template process_tile<0, 0, 1, 0>, // Bottom
- Transform::template process_tile<0, 0, 1, 1>, // Bottom-right
- Transform::template process_tile<0, 0, 1, 2>, // Bottom-right
- },
- {
- Transform::template process_tile<0, 0, 2, 0>, // Bottom
- Transform::template process_tile<0, 0, 2, 1>, // Bottom-right
- Transform::template process_tile<0, 0, 2, 2>, // Bottom-right
- }
- },
- {
- {
- Transform::template process_tile<0, 1, 0, 0>, // Left
- Transform::template process_tile<0, 1, 0, 1>, // Left AND right
- Transform::template process_tile<0, 1, 0, 2>, // Left AND right
- },
- {
- Transform::template process_tile<0, 1, 1, 0>, // Left-bottom
- Transform::template process_tile<0, 1, 1, 1>, // Left, bottom AND right
- Transform::template process_tile<0, 1, 1, 2>, // Left, bottom AND right
- },
- {
- Transform::template process_tile<0, 1, 2, 0>, // Left-bottom
- Transform::template process_tile<0, 1, 2, 1>, // Left, bottom AND right
- Transform::template process_tile<0, 1, 2, 2>, // Left, bottom AND right
- }
- },
- },
- {
- {
- {
- Transform::template process_tile<1, 0, 0, 0>, // Top
- Transform::template process_tile<1, 0, 0, 1>, // Top-right
- Transform::template process_tile<1, 0, 0, 2>, // Top-right
- },
- {
- Transform::template process_tile<1, 0, 1, 0>, // Top AND bottom
- Transform::template process_tile<1, 0, 1, 1>, // Top, bottom AND right
- Transform::template process_tile<1, 0, 1, 2>, // Top, bottom AND right
- },
- {
- Transform::template process_tile<1, 0, 2, 0>, // Top AND bottom
- Transform::template process_tile<1, 0, 2, 1>, // Top, bottom AND right
- Transform::template process_tile<1, 0, 2, 2>, // Top, bottom AND right
- }
- },
- {
- {
- Transform::template process_tile<1, 1, 0, 0>, // Top-left
- Transform::template process_tile<1, 1, 0, 1>, // Top, left AND right
- Transform::template process_tile<1, 1, 0, 2>, // Top, left AND right
- },
- {
- Transform::template process_tile<1, 1, 1, 0>, // Top, left AND bottom
- Transform::template process_tile<1, 1, 1, 1>, // All padded
- Transform::template process_tile<1, 1, 1, 2>, // All padded
- },
- {
- Transform::template process_tile<1, 1, 2, 0>, // Top, left AND bottom
- Transform::template process_tile<1, 1, 2, 1>, // All padded
- Transform::template process_tile<1, 1, 2, 2>, // All padded
- }
- }
- }
-};
-
-template struct WinogradGEMM<2, 2, 3, 3>::InputTransform<float>;
-} // namespace winograd