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authorMichalis Spyrou <michalis.spyrou@arm.com>2019-04-26 14:54:54 +0100
committerMichalis Spyrou <michalis.spyrou@arm.com>2019-05-01 10:06:58 +0000
commita4f378dcd39addd4a63db1c0848f2c120804f4eb (patch)
tree6fa8a0071bef32d2bdef0e5469678a7cfecea348 /src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp
parent8ec0bb6d9027bb7505d6fa0eada42a52c6e1073b (diff)
downloadComputeLibrary-a4f378dcd39addd4a63db1c0848f2c120804f4eb.tar.gz
COMPMID-1995: Fix clang-tidy warnings
- Remove VirtualCall checks - Fix some unused variables errors - Use std::array insted of C style arrays - Various fixes Change-Id: Ife6170b7102de42b8f04e298dcf8476bf90779f0 Signed-off-by: Michalis Spyrou <michalis.spyrou@arm.com> Reviewed-on: https://review.mlplatform.org/c/1049 Tested-by: Arm Jenkins <bsgcomp@arm.com> Reviewed-by: Michele Di Giorgio <michele.digiorgio@arm.com>
Diffstat (limited to 'src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp')
-rw-r--r--src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp b/src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp
index 54337551a7..cbc90a058f 100644
--- a/src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp
+++ b/src/core/NEON/kernels/NEDepthConvertLayerKernel.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2016-2018 ARM Limited.
+ * Copyright (c) 2016-2019 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
@@ -148,7 +148,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const float32x4_t scale = vdupq_n_f32(_input->info()->quantization_info().scale);
const int32x4_t offset = vdupq_n_s32(_input->info()->quantization_info().offset);
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint8x16_t texels_u8 = vld1q_u8(input.ptr());
const uint16x8x2_t texels_u16 =
@@ -184,7 +184,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const float16x8_t scale = vdupq_n_f16(static_cast<float16_t>(_input->info()->quantization_info().scale));
const int16x8_t offset = vdupq_n_s16(static_cast<int16_t>(_input->info()->quantization_info().offset));
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint8x16_t texels_u8 = vld1q_u8(input.ptr());
const int16x8x2_t texels_s16 =
@@ -216,7 +216,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
case DataType::S16:
{
/* Up-conversion U8 -> S16 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint8x16_t texels_u8 = vld1q_u8(input.ptr());
@@ -237,7 +237,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
case DataType::S32:
{
/* Up-conversion U8 -> S32 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint8x16_t texels_u8 = vld1q_u8(input.ptr());
@@ -260,7 +260,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
case DataType::U16:
{
/* Up-conversion U8 -> U16 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint8x16_t texels_u8 = vld1q_u8(input.ptr());
@@ -294,7 +294,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
/* Down-conversion S16 -> U8 */
if(ConvertPolicy::SATURATE == _policy)
{
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const int16x8x2_t texels =
{
@@ -310,7 +310,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
}
else
{
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const int16x8x2_t texels =
{
@@ -332,7 +332,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const int32x4_t b = vdupq_n_s32(_shift);
/* Up-conversion S16 -> S32 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const int16x8x2_t texels =
{
@@ -376,7 +376,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
/* Down-conversion U16 -> U8 */
if(ConvertPolicy::SATURATE == _policy)
{
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint16x8x2_t texels =
{
@@ -392,7 +392,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
}
else
{
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint16x8x2_t texels =
{
@@ -413,7 +413,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const int32x4_t b = vdupq_n_s32(_shift);
/* Up-conversion U16 -> U32 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const uint16x8x2_t texels =
{
@@ -504,7 +504,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const int32x4_t zero_val_vec = vdupq_n_s32(0);
/* Down-conversion F32 -> QASYMM8 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const float32x4x4_t texels =
{
@@ -535,7 +535,7 @@ void NEDepthConvertLayerKernel::run(const Window &window, const ThreadInfo &info
const float32x4_t scale = vdupq_n_f32(1.f / (1 << _shift));
/* Down-conversion F32 -> F16 */
- execute_window_loop(window, [&](const Coordinates & id)
+ execute_window_loop(window, [&](const Coordinates &)
{
const float32x4x4_t texels =
{