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author | Joel Liang <joel.liang@arm.com> | 2018-01-08 15:20:48 +0800 |
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committer | Anthony Barbier <anthony.barbier@arm.com> | 2018-11-02 16:42:33 +0000 |
commit | abd03cfc7ba96462bc5a1ca6f4faa9ca22792158 (patch) | |
tree | fef70cbe7b3e2ee18f69e880a0586189bd00a37b /src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp | |
parent | 088cc7ff4623b268275f38c1ffb6d373584335ed (diff) | |
download | ComputeLibrary-abd03cfc7ba96462bc5a1ca6f4faa9ca22792158.tar.gz |
APPBROWSER-298: Remove the old shader common code
Remove token pasting operator support for GLES shader
Remove cs_shdaers/helpers.h (The old GLES shader common code)
Remove class BufferParam. We don't need to pass the buffer_data_type_shift to GLES shader.
Change-Id: Ic4fa6b2fb7647b8f69759f6077ae4a5b483cc04d
Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/115448
Tested-by: Jenkins <bsgcomp@arm.com>
Reviewed-by: Frank Lei <frank.lei@arm.com>
Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Diffstat (limited to 'src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp')
-rw-r--r-- | src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp | 17 |
1 files changed, 4 insertions, 13 deletions
diff --git a/src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp b/src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp index a6111782fd..1aac2502e7 100644 --- a/src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp +++ b/src/core/GLES_COMPUTE/kernels/GCDepthConcatenateLayerKernel.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 ARM Limited. + * Copyright (c) 2017, 2018 ARM Limited. * * SPDX-License-Identifier: MIT * @@ -122,18 +122,9 @@ void GCDepthConcatenateLayerKernel::run(const Window &window) do { - if(_input->info()->data_type() == DataType::F32) - { - unsigned int idx = 0; - add_3D_tensor_argument(idx, _input, 1, slice); - add_3D_tensor_argument(idx, _output, 2, slice); - } - else if(_input->info()->data_type() == DataType::F16) - { - unsigned int idx = 0; - add_3D_tensor_argument(idx, _input, BufferParam(1, 3), slice); - add_3D_tensor_argument(idx, _output, BufferParam(2, 3), slice); - } + unsigned int idx = 0; + add_3D_tensor_argument(idx, _input, 1, slice); + add_3D_tensor_argument(idx, _output, 2, slice); _kernel.update_shader_params(); |