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authorGeorgios Pinitas <georgios.pinitas@arm.com>2018-03-29 11:51:54 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:49:16 +0000
commitf92cb23f06572fe73ec5ab9da0ec5713724c2dde (patch)
treeca272c5660b16f9858834d8ee9146d7bc6e75af2 /src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp
parent81b28c423cf864727df0199f3c66837ed3c436ef (diff)
downloadComputeLibrary-f92cb23f06572fe73ec5ab9da0ec5713724c2dde.tar.gz
COMPMID-959: Collapse window in activation layer for GLES.
Change-Id: Ic1dd95966248b31befa78f737845dc856e46dd19 Reviewed-on: https://eu-gerrit-1.euhpc.arm.com/126280 Tested-by: Jenkins <bsgcomp@arm.com> Reviewed-by: Anthony Barbier <anthony.barbier@arm.com>
Diffstat (limited to 'src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp')
-rw-r--r--src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp b/src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp
index d7c645d09d..828782338c 100644
--- a/src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp
+++ b/src/core/GLES_COMPUTE/kernels/GCActivationLayerKernel.cpp
@@ -111,8 +111,9 @@ void GCActivationLayerKernel::run(const Window &window)
_output->set_needs_shifting(true);
- Window slice = window.first_slice_window_3D();
- Window slice_in = window.first_slice_window_3D();
+ Window collapsed = window.collapse_if_possible(IGCKernel::window(), Window::DimZ);
+ Window slice = collapsed.first_slice_window_3D();
+ Window slice_in = collapsed.first_slice_window_3D();
slice.shift(Window::DimX, -(_output->info()->padding()).left);
@@ -125,10 +126,10 @@ void GCActivationLayerKernel::run(const Window &window)
{
unsigned int idx = 0;
unsigned int binding = 1;
- add_3D_tensor_argument(idx, _input, binding++, slice_in);
- add_3D_tensor_argument(idx, _output, binding++, slice);
+ add_3D_tensor_argument(idx, _input, binding++, slice);
+ add_3D_tensor_argument(idx, _output, binding++, slice_in);
_kernel.update_shader_params();
enqueue(*this, slice);
}
- while(window.slide_window_slice_3D(slice) && window.slide_window_slice_3D(slice_in));
+ while(collapsed.slide_window_slice_3D(slice) && collapsed.slide_window_slice_3D(slice_in));
}