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authorAnthony Barbier <anthony.barbier@arm.com>2017-10-26 15:23:08 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:35:24 +0000
commit7068f9900d136312318ff430aef588b14e0c87ad (patch)
treeb57ca81231860f1d8755e6f18e5be7c959fb60c6 /src/core/GLES_COMPUTE/cs_shaders/transpose.cs
parentd60737592736715dcfd0520535c48190d4ac77d2 (diff)
downloadComputeLibrary-7068f9900d136312318ff430aef588b14e0c87ad.tar.gz
COMPMID-631: Merge branches/gles_compute branch
Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou <xinghang.zhou@arm.com> Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
Diffstat (limited to 'src/core/GLES_COMPUTE/cs_shaders/transpose.cs')
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/transpose.cs b/src/core/GLES_COMPUTE/cs_shaders/transpose.cs
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+#include "helpers.h"
+
+#ifdef DATA_TYPE_FP32
+precision highp float;
+
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(dst, 2, float, writeonly);
+
+layout(std140) uniform shader_params
+{
+ IMAGE_PARAM_DECLARATION(src);
+ IMAGE_PARAM_DECLARATION(dst);
+};
+
+#define LOAD16(r, name, offset) \
+ r.x = LOAD4(name, offset); \
+ r.y = LOAD4(name, offset + uint(1)); \
+ r.z = LOAD4(name, offset + uint(2)); \
+ r.w = LOAD4(name, offset + uint(3))
+
+#define STORE16(name, offset, r) \
+ STORE4(name, offset, r.x); \
+ STORE4(name, offset + uint(1), r.y); \
+ STORE4(name, offset + uint(2), r.z); \
+ STORE4(name, offset + uint(3), r.w)
+
+/** This OpenGL ES kernel computes the matrix transposition of input matrix
+ *
+ * @param[in] src_ptr Pointer to the source matrix. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source matrix in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source matrix in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source matrix
+ * @param[out] dst_ptr Pointer to the destination matrix Supported data type: same as src_ptr
+ * @param[in] dst_stride_x Stride of the destination matrix in X dimension (in bytes)
+ * @param[in] dst_step_x dst_gx_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination matrix in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_gx_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination matrix
+ */
+void main(void)
+{
+ // Compute source address
+ Image src = CONVERT_TO_IMAGE_STRUCT(src);
+ Image dst = CONVERT_TO_IMAGE_STRUCT(dst);
+
+ // Load the NxN block at (x, y)
+ vec4 u0;
+ vec4 u1;
+ vec4 u2;
+ vec4 u3;
+ LOAD16(u0, src, offset(src, 0, 0));
+ LOAD16(u1, src, offset(src, 0, 1));
+ LOAD16(u2, src, offset(src, 0, 2));
+ LOAD16(u3, src, offset(src, 0, 3));
+
+ // Transpose the block
+ vec4 tmp;
+ tmp.xyz = u0.yzw;
+ u0.y = u1.x;
+ u0.z = u2.x;
+ u0.w = u3.x;
+ u1.x = tmp.x;
+ u2.x = tmp.y;
+ u3.x = tmp.z;
+ tmp.xy = u1.zw;
+ u1.z = u2.y;
+ u1.w = u3.y;
+ u2.y = tmp.x;
+ u3.y = tmp.y;
+ tmp.x = u2.w;
+ u2.w = u3.z;
+ u3.z = tmp.x;
+
+ // Store the block at (y, x)
+ uint dst_offset_in_bytes = uint(16) * uint(gl_GlobalInvocationID.y) + uint(4) * uint(gl_GlobalInvocationID.x) * (dst.stride_y) + (dst.offset_first_element_in_bytes);
+
+ STORE16(dst, uint((dst_offset_in_bytes + uint(0) * dst.stride_y) >> 2), u0);
+ STORE16(dst, uint((dst_offset_in_bytes + uint(1) * dst.stride_y) >> 2), u1);
+ STORE16(dst, uint((dst_offset_in_bytes + uint(2) * dst.stride_y) >> 2), u2);
+ STORE16(dst, uint((dst_offset_in_bytes + uint(3) * dst.stride_y) >> 2), u3);
+}
+
+#elif defined(DATA_TYPE_FP16)
+precision mediump float;
+
+BUFFER_DECLARATION(src, 1, uvec2, readonly);
+BUFFER_DECLARATION(dst, 2, uvec2, writeonly);
+
+layout(std140) uniform shader_params
+{
+ IMAGE_PARAM_DECLARATION(src);
+ IMAGE_PARAM_DECLARATION(dst);
+};
+
+/** This OpenGL ES kernel computes the matrix transposition of input matrix
+ *
+ * @param[in] src_ptr Pointer to the source matrix. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source matrix in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source matrix in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source matrix
+ * @param[out] dst_ptr Pointer to the destination matrix Supported data type: same as src_ptr
+ * @param[in] dst_stride_x Stride of the destination matrix in X dimension (in bytes)
+ * @param[in] dst_step_x dst_gx_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination matrix in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_gx_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination matrix
+ */
+void main(void)
+{
+ // Compute source address
+ Image src = GC_CONVERT_TO_IMAGE_STRUCT(src);
+ Image dst = GC_CONVERT_TO_IMAGE_STRUCT(dst);
+
+ // Load the NxN block at (x, y)
+ vec4 u0;
+ vec4 u1;
+ vec4 u2;
+ vec4 u3;
+ uvec2 packed_s[4];
+ GC_LOAD1_2D_OFFSET(packed_s[0], src, 0, 0);
+ GC_LOAD1_2D_OFFSET(packed_s[1], src, 0, 1);
+ GC_LOAD1_2D_OFFSET(packed_s[2], src, 0, 2);
+ GC_LOAD1_2D_OFFSET(packed_s[3], src, 0, 3);
+ u0 = vec4(unpackHalf2x16(packed_s[0].x), unpackHalf2x16(packed_s[0].y));
+ u1 = vec4(unpackHalf2x16(packed_s[1].x), unpackHalf2x16(packed_s[1].y));
+ u2 = vec4(unpackHalf2x16(packed_s[2].x), unpackHalf2x16(packed_s[2].y));
+ u3 = vec4(unpackHalf2x16(packed_s[3].x), unpackHalf2x16(packed_s[3].y));
+
+ // Transpose the block
+ vec4 tmp;
+ tmp.xyz = u0.yzw;
+ u0.y = u1.x;
+ u0.z = u2.x;
+ u0.w = u3.x;
+ u1.x = tmp.x;
+ u2.x = tmp.y;
+ u3.x = tmp.z;
+ tmp.xy = u1.zw;
+ u1.z = u2.y;
+ u1.w = u3.y;
+ u2.y = tmp.x;
+ u3.y = tmp.y;
+ tmp.x = u2.w;
+ u2.w = u3.z;
+ u3.z = tmp.x;
+
+ // Store the block at (y, x)
+ uint dst_offset_in_bytes = uint(8) * uint(gl_GlobalInvocationID.y) + uint(gl_GlobalInvocationID.x) * (dst_step_y) + (dst.offset_first_element_in_bytes);
+
+ packed_s[0] = uvec2(packHalf2x16(u0.xy), packHalf2x16(u0.zw));
+ packed_s[1] = uvec2(packHalf2x16(u1.xy), packHalf2x16(u1.zw));
+ packed_s[2] = uvec2(packHalf2x16(u2.xy), packHalf2x16(u2.zw));
+ packed_s[3] = uvec2(packHalf2x16(u3.xy), packHalf2x16(u3.zw));
+ GC_STORE1(packed_s[0], dst, uint((dst_offset_in_bytes + uint(0) * dst_stride_y) >> 3));
+ GC_STORE1(packed_s[1], dst, uint((dst_offset_in_bytes + uint(1) * dst_stride_y) >> 3));
+ GC_STORE1(packed_s[2], dst, uint((dst_offset_in_bytes + uint(2) * dst_stride_y) >> 3));
+ GC_STORE1(packed_s[3], dst, uint((dst_offset_in_bytes + uint(3) * dst_stride_y) >> 3));
+}
+#endif /*ARM_COMPUTE_ENABLE_FP16*/