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authorAnthony Barbier <anthony.barbier@arm.com>2017-10-26 15:23:08 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:35:24 +0000
commit7068f9900d136312318ff430aef588b14e0c87ad (patch)
treeb57ca81231860f1d8755e6f18e5be7c959fb60c6 /src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs
parentd60737592736715dcfd0520535c48190d4ac77d2 (diff)
downloadComputeLibrary-7068f9900d136312318ff430aef588b14e0c87ad.tar.gz
COMPMID-631: Merge branches/gles_compute branch
Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou <xinghang.zhou@arm.com> Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs b/src/core/GLES_COMPUTE/cs_shaders/normalization_layer.cs
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+
+#include "helpers.h"
+
+layout(std140) uniform shader_params
+{
+ TENSOR3D_PARAM_DECLARATION(src1);
+ TENSOR3D_PARAM_DECLARATION(src2);
+ TENSOR3D_PARAM_DECLARATION(dst);
+};
+
+BUFFER_DECLARATION(src1, 1, float, readonly);
+BUFFER_DECLARATION(src2, 2, float, readonly);
+BUFFER_DECLARATION(dst, 3, float, writeonly);
+
+#ifdef CROSS_MAP
+/** Apply cross map normalization.
+ *
+ * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x"
+ * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x"
+ * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x"
+ * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x"
+ *
+ * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32
+ * @param[in] src1_stride_x Stride of the first source tensor in X dimension (in bytes)
+ * @param[in] src1_step_x src1_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src1_stride_y Stride of the first source tensor in Y dimension (in bytes)
+ * @param[in] src1_step_y src1_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src1_stride_z Stride of the first source tensor in Z dimension (in bytes)
+ * @param[in] src1_step_z src1_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src1_offset_first_element_in_bytes The offset of the first element in the first source tensor
+ * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr
+ * @param[in] src2_stride_x Stride of the second source tensor in X dimension (in bytes)
+ * @param[in] src2_step_x src2_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src2_stride_y Stride of the second source tensor in Y dimension (in bytes)
+ * @param[in] src2_step_y src2_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src2_stride_z Stride of the second source tensor in Z dimension (in bytes)
+ * @param[in] src2_step_z src2_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src2_offset_first_element_in_bytes The offset of the second element in the second source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+void main(void)
+{
+ Tensor3D src1 = CONVERT_TO_TENSOR3D_STRUCT(src1);
+ Tensor3D src2 = CONVERT_TO_TENSOR3D_STRUCT(src2);
+ Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst);
+
+ float acc = 0.0;
+
+ int num_of_slices = int(gl_NumWorkGroups.z * gl_WorkGroupSize.z);
+ int current_slice = int(gl_GlobalInvocationID.z);
+
+ int left_slice = max(current_slice - int(RADIUS), int(0));
+ int right_slice = min(current_slice + int(RADIUS), int(num_of_slices - 1));
+
+ for(int i = left_slice; i <= right_slice; i++)
+ {
+ acc += src2_ptr[tensor3D_offset(src2, 0, 0, i - current_slice)];
+ }
+
+ float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA));
+
+ float normalized_pixel = (src1_ptr[src1.current_offset]) / normalized;
+
+ dst_ptr[dst.current_offset] = normalized_pixel;
+}
+
+#elif defined(IN_MAP_1D)
+/** Apply in map normalization.
+ *
+ * @note Alpha parameter / norm_size should be given as a preprocessor argument using "#define COEFF x"
+ * @note BETA parameter in the normalization equation should be given as a preprocessor argument using "#define BETA x"
+ * @note KAPPA parameter in the normalization equation should be given as a preprocessor argument using "#define KAPPA x"
+ * @note Number of elements on the right or left side to normalize across should be given as a preprocessor argument using "#define RADIUS x"
+ *
+ * @param[in] src1_ptr Pointer to the first source tensor. Supported data types: F32
+ * @param[in] src1_stride_x Stride of the first source tensor in X dimension (in bytes)
+ * @param[in] src1_step_x src1_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src1_stride_y Stride of the first source tensor in Y dimension (in bytes)
+ * @param[in] src1_step_y src1_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src1_stride_z Stride of the first source tensor in Z dimension (in bytes)
+ * @param[in] src1_step_z src1_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src1_offset_first_element_in_bytes The offset of the first element in the first source tensor
+ * @param[in] src2_ptr Pointer to the second source tensor. Supported data types: Same as @p src1_ptr
+ * @param[in] src2_stride_x Stride of the second source tensor in X dimension (in bytes)
+ * @param[in] src2_step_x src2_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src2_stride_y Stride of the second source tensor in Y dimension (in bytes)
+ * @param[in] src2_step_y src2_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src2_stride_z Stride of the second source tensor in Z dimension (in bytes)
+ * @param[in] src2_step_z src2_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src2_offset_first_element_in_bytes The offset of the second element in the second source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: Same as @p src1_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ */
+void main(void)
+{
+ Tensor3D src1 = CONVERT_TO_TENSOR3D_STRUCT(src1);
+ Tensor3D src2 = CONVERT_TO_TENSOR3D_STRUCT(src2);
+ Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst);
+
+ float acc = 0.0;
+
+ int num_of_items_x = int(gl_NumWorkGroups.x * gl_WorkGroupSize.x);
+ int current_pos = int(gl_GlobalInvocationID.x);
+
+ int left_pos = max(current_pos - int(RADIUS), int(0));
+ int right_pos = min(current_pos + int(RADIUS), int(num_of_items_x + -1));
+
+ for(int i = left_pos; i <= right_pos; i++)
+ {
+ acc += src2_ptr[tensor3D_offset(src2, i - current_pos, 0, 0)];
+ }
+
+ float normalized = pow(float(KAPPA) + float(COEFF) * acc, float(BETA));
+
+ float normalized_pixel = (src1_ptr[src1.current_offset]) / normalized;
+
+ dst_ptr[dst.current_offset] = normalized_pixel;
+}
+#endif /*CROSS_MAP*/