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authorAnthony Barbier <anthony.barbier@arm.com>2017-10-26 15:23:08 +0100
committerAnthony Barbier <anthony.barbier@arm.com>2018-11-02 16:35:24 +0000
commit7068f9900d136312318ff430aef588b14e0c87ad (patch)
treeb57ca81231860f1d8755e6f18e5be7c959fb60c6 /src/core/GLES_COMPUTE/cs_shaders/convolution_layer.cs
parentd60737592736715dcfd0520535c48190d4ac77d2 (diff)
downloadComputeLibrary-7068f9900d136312318ff430aef588b14e0c87ad.tar.gz
COMPMID-631: Merge branches/gles_compute branch
Last commit: commit b25c5f68042b0c81bf611d59a1bb8535e1c42497 Author: Xinghang Zhou <xinghang.zhou@arm.com> Date: Wed Oct 25 18:48:10 2017 +0800 Synced validation's tolerances of GCSoftmax from cl side Change-Id: Ibe72054205c1c8721845d679a31af7ed0a7c5cf6 Reviewed-on: http://mpd-gerrit.cambridge.arm.com/93283 Reviewed-by: Anthony Barbier <anthony.barbier@arm.com> Tested-by: Kaizen <jeremy.johnson+kaizengerrit@arm.com>
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diff --git a/src/core/GLES_COMPUTE/cs_shaders/convolution_layer.cs b/src/core/GLES_COMPUTE/cs_shaders/convolution_layer.cs
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+/*
+ * Copyright (c) 2017 ARM Limited.
+ *
+ * SPDX-License-Identifier: MIT
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
+#include "helpers.h"
+
+#ifdef DATA_TYPE_FP16
+BUFFER_DECLARATION(src, 1, uint, readonly);
+BUFFER_DECLARATION(dst, 2, uint, restrict);
+#else // DATA_TYPE_FP16
+BUFFER_DECLARATION(src, 1, float, readonly);
+BUFFER_DECLARATION(dst, 2, float, restrict);
+#endif // DATA_TYPE_FP16
+
+layout(std140) uniform shader_params
+{
+#ifdef IM2COL_GENERIC
+ TENSOR3D_PARAM_DECLARATION(src);
+ IMAGE_PARAM_DECLARATION(dst);
+ uint filter_depth;
+ uint src_stride_w;
+ uint dst_stride_w;
+#endif // IM2COL_GENERIC
+
+#ifdef IM2COL_REDUCED
+ TENSOR3D_PARAM_DECLARATION(src);
+ VECTOR_PARAM_DECLARATION(dst);
+ uint width;
+ uint height;
+#endif // IM2COL_REDUCED
+
+#ifdef COL2IM
+ IMAGE_PARAM_DECLARATION(src);
+ TENSOR3D_PARAM_DECLARATION(dst);
+ uint width;
+#endif // COL2IM
+};
+
+#ifdef DATA_TYPE_FP16
+
+precision mediump float;
+
+#ifdef IM2COL_REDUCED
+/** This kernel reshapes the tensor's low three dimensions to single row for GEMM operation
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP16"
+ * @note In case biases will be added in late stage, "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] width The width of the input tensor
+ * @param[in] height The height of the input tensor
+ */
+void main(void)
+{
+ uvec3 pos = uvec3(gl_GlobalInvocationID.xyz);
+ uvec3 size = uvec3(gl_WorkGroupSize.xyz);
+ Tensor3D src = CONVERT_TO_TENSOR3D_STRUCT_FP16(src);
+ Tensor3D src_nostep = CONVERT_TO_TENSOR3D_STRUCT_NO_STEP_FP16(src);
+ Vector dst = CONVERT_TO_VECTOR_STRUCT_NO_STEP_FP16(dst);
+ uint image_size = width * height;
+ uint element_count = src_step_x / src_stride_x;
+ uint tmp_out_offset = dst.current_offset + ((pos.x * element_count + pos.y * width + pos.z * image_size) * dst.stride_x);
+ uint width_fp16 = ((width + uint(1)) >> uint(1));
+ uint tmp;
+
+ // odd width
+ if(width % uint(2) != uint(0))
+ {
+ // even row
+ if((pos.y + pos.z * height) % uint(2) == uint(0))
+ {
+ LOAD1(tmp, src, src.current_offset >> uint(2));
+ STORE1(dst, tmp_out_offset >> uint(2), tmp);
+ }
+ else
+ {
+ // special op
+ uint tmpleft = uint(0);
+ uint tmpright = uint(0);
+ LOAD1(tmpright, src, src.current_offset >> uint(2)); // right half
+ if(pos.x == uint(0))
+ {
+ LOAD1(tmpleft, src, tensor3D_offset_fp16(src_nostep, int(width), int(pos.y) - 1, int(pos.z)) >> uint(2)); // left half
+ tmpright = (tmpleft & uint(0xffff)) + (tmpright << uint(16));
+ }
+ else
+ {
+ LOAD1(tmpleft, src, tensor3D_offset_fp16(src_nostep, (int(pos.x) - 1) * int(element_count), int(pos.y), int(pos.z)) >> uint(2)); // left half
+ tmpright = ((tmpleft >> uint(16)) + (tmpright << uint(16)));
+ }
+ STORE1(dst, tmp_out_offset >> uint(2), tmpright);
+ }
+ }
+ else
+ {
+ LOAD1(tmp, src, src.current_offset >> uint(2));
+ STORE1(dst, tmp_out_offset >> uint(2), tmp);
+ }
+
+#ifdef HAS_BIAS
+ // If it is the last thread in the 3 dimensional workgroup
+ if(pos.x == (size.x - 1) && pos.y == (size.y - 1) && pos.z == (size.z - 1))
+ {
+ tmp_out_offset += dst.stride_x;
+
+ // FIXME: need odd/even detection for tmp_out_offset?
+ mediump vec2 bias_vec = vec2(1.0f, 1.0f);
+ uint bias_u = packHalf2x16(bias_vec);
+ STORE1(dst, tmp_out_offset >> uint(2), bias_u);
+ }
+#endif // HAS_BIAS
+}
+#endif // IM2COL_REDUCED
+
+#elif defined(DATA_TYPE_FP32)
+
+#ifdef IM2COL_GENERIC
+/** This kernel performs a reshaping of the input tensor to a tensor used to perform convolution using GEMM.
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP32"
+ * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] filter_depth The depth of the used filter
+ * @param[in] src_stride_w Stride of the source tensor in W dimension (in bytes).
+ * @param[in] dst_stride_w Stride of the destination tensor in W dimension (in bytes).
+ */
+void main(void)
+{
+ uint xc = gl_GlobalInvocationID.x; // x coordinate in the convolved tensor
+ uint yc = gl_GlobalInvocationID.y; // y coordinate in the convolved tensor
+ uint ch = gl_GlobalInvocationID.z % filter_depth; // input feature map
+ uint batch = gl_GlobalInvocationID.z / filter_depth; // the batch
+
+ // Calculate input indeces
+ uint xi = xc * uint(STRIDE_X) - uint(PAD_X);
+ uint yi = yc * uint(STRIDE_Y) - uint(PAD_Y);
+ uint input_offset = (src_offset_first_element_in_bytes + (ch * src_stride_z) + (batch * src_stride_w)) >> uint(2);
+
+ // Calculate output indeces
+ uint xo = ch * uint(KERNEL_WIDTH) * uint(KERNEL_HEIGHT);
+ uint yo = xc + yc * uint(CONVOLVED_WIDTH); // Index of the convolution
+ uint output_offset = (dst_offset_first_element_in_bytes + (yo * dst_stride_y) + (batch * dst_stride_w) + xo) >> uint(2);
+
+ // Linearize convolution elements
+ for(uint y = yi, y_e = yi + uint(KERNEL_HEIGHT); y < y_e; ++y)
+ {
+ for(uint x = xi, x_e = xi + uint(KERNEL_WIDTH); x < x_e; ++x)
+ {
+#if PAD_X == 0 && PAD_Y == 0
+ output_offset = input_offset + ((x * src_stride_x + y * src_stride_y) >> uint(2));
+ STORE4(dst, output_offset, LOAD4(src, input_offset));
+#else // PAD_X == 0 && PAD_Y == 0
+ if(x < 0 || x >= SRC_WIDTH || y < 0 || y >= SRC_HEIGHT)
+ {
+ STORE4(dst, output_offset, 0.0f);
+ }
+ else
+ {
+ output_offset = input_offset + (x * src_stride_x + y * src_stride_y) >> uint(2));
+ STORE4(dst, output_offset, LOAD4(src, input_offset));
+ }
+#endif // PAD_X == 0 && PAD_Y == 0
+ }
+ }
+
+#ifdef HAS_BIAS
+ if(ch == (uint(KERNEL_DEPTH) - 1))
+ {
+ STORE4(dst, output_offset, 1.0f);
+ }
+#endif // HAS_BIAS
+}
+#endif // IM2COL_GENERIC
+
+#ifdef IM2COL_REDUCED
+/** This kernel reshapes the tensor's low three dimensions to single row for GEMM operation
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP32"
+ * @note In case biases will be added in late stage, "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] width The width of the input tensor
+ * @param[in] height The height of the input tensor
+ */
+void main(void)
+{
+ uvec3 pos = uvec3(gl_GlobalInvocationID.xyz);
+ uvec3 size = uvec3(gl_WorkGroupSize.xyz);
+ Tensor3D src = CONVERT_TO_TENSOR3D_STRUCT(src);
+ Vector dst = CONVERT_TO_VECTOR_STRUCT_NO_STEP(dst);
+ uint image_size = width * height;
+ uint tmp_out_offset = dst.current_offset + (((pos.x + pos.y * width + pos.z * image_size) * dst.stride_x) >> 2);
+
+ STORE4(dst, tmp_out_offset, LOAD4(src, src.current_offset));
+
+#ifdef HAS_BIAS
+ // If it is the last thread in the 3 dimensional workgroup
+ if(pos.x == (size.x - 1) && pos.y == (size.y - 1) && pos.z == (size.z - 1))
+ {
+ tmp_out_offset += (dst.stride_x >> uint(2));
+ STORE4(dst, tmp_out_offset, 1.f);
+ }
+#endif // HAS_BIAS
+}
+#endif // IM2COL_REDUCED
+
+#ifdef COL2IM
+/** This kernel performs a reshaping of the output of the convolution layer.
+ *
+ * @note The data type must be passed at compile time using "#define DATA_TYPE_FP32"
+ *
+ * @param[in] src_ptr Pointer to the source tensor. Supported data types: F32
+ * @param[in] src_stride_x Stride of the source tensor in X dimension (in bytes)
+ * @param[in] src_step_x src_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] src_stride_y Stride of the source tensor in Y dimension (in bytes)
+ * @param[in] src_step_y src_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] src_stride_z Stride of the source tensor in Z dimension (in bytes)
+ * @param[in] src_step_z src_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] src_offset_first_element_in_bytes The offset of the first element in the source tensor
+ * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
+ * @param[in] dst_stride_x Stride of the destination tensor in X dimension (in bytes)
+ * @param[in] dst_step_x dst_stride_x * number of elements along X processed per workitem(in bytes)
+ * @param[in] dst_stride_y Stride of the destination tensor in Y dimension (in bytes)
+ * @param[in] dst_step_y dst_stride_y * number of elements along Y processed per workitem(in bytes)
+ * @param[in] dst_stride_z Stride of the destination tensor in Z dimension (in bytes)
+ * @param[in] dst_step_z dst_stride_z * number of elements along Z processed per workitem(in bytes)
+ * @param[in] dst_offset_first_element_in_bytes The offset of the first element in the destination tensor
+ * @param[in] dst_stride_w Stride of the destination tensor in W dimension (in bytes)
+ */
+void main(void)
+{
+ uvec2 pos = uvec2(gl_GlobalInvocationID.xy);
+ Image src = CONVERT_TO_IMAGE_STRUCT(src);
+ Tensor3D dst = CONVERT_TO_TENSOR3D_STRUCT(dst);
+
+ uint idx = pos.x * dst.stride_z + (pos.y / width) * dst.stride_y + (pos.y % width) * dst.stride_x;
+ uint tmp_out_offset = dst.current_offset + (idx >> 2);
+
+ STORE4(dst, tmp_out_offset, LOAD4(src, src.current_offset));
+}
+#endif // COL2IM
+
+#else // DATA_TYPE_FP16
+#error Data type not supported
+#endif // DATA_TYPE_FP16