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+/*
+ * Copyright (c) 2021 Arm Limited. All rights reserved.
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef PLATFORM_MATH_HPP
+#define PLATFORM_MATH_HPP
+
+/* See if ARM DSP functions can be used. */
+#if defined(ARM_MATH_DSP)
+
+ #include "arm_math.h"
+ #define M_PI (PI)
+#else
+ #include <cmath>
+#endif
+
+#include <vector>
+#include <cstdint>
+#include <numeric>
+
+namespace arm {
+namespace app {
+namespace math {
+
+ enum class FftType {
+ real = 0,
+ complex = 1
+ };
+
+ struct FftInstance {
+#if ARM_MATH_DSP
+ arm_rfft_fast_instance_f32 m_instanceReal;
+ arm_cfft_instance_f32 m_instanceComplex;
+#endif
+ uint16_t m_fftLen{0};
+ FftType m_type{FftType::real};
+ bool m_optimisedOptionAvailable{false};
+ bool m_initialised{false};
+ };
+
+ /* Class to provide Math functions like FFT, mean, stddev etc.
+ * This will allow other classes, functions to be independent of
+ * #if definition checks and provide a cleaner API. Also, it will
+ * consolidate all arm math functions used in one place and make
+ * them easier to test. */
+ class MathUtils {
+
+ public:
+ /**
+ * @brief Get the cosine value of the argument in floating point.
+ * @param[in] radians Angle in radians.
+ * @return Cosine value (floating point).
+ */
+ static float CosineF32(float radians);
+
+ /**
+ * @brief Get the sine value of the argument in floating point.
+ * @param[in] radians Angle in radians.
+ * @return Sine value (floating point).
+ */
+ static float SineF32(float radians);
+
+ /**
+ * @brief Get the square root of the argument in floating point.
+ * @param[in] input Value to compute square root of.
+ * @return Square root (floating point) value.
+ */
+ static float SqrtF32(float input);
+
+ /**
+ * @brief Gets the mean of a floating point array of elements.
+ * @param[in] ptrSrc Pointer to the first element.
+ * @param[in] srcLen Number of elements in the array/vector.
+ * @return Average value.
+ */
+ static float MeanF32(float* ptrSrc, uint32_t srcLen);
+
+ /**
+ * @brief Gets the standard deviation of a floating point array
+ * of elements.
+ * @param[in] ptrSrc Pointer to the first element.
+ * @param[in] srcLen Number of elements in the array/vector.
+ * @param[in] mean Pre-computed mean value.
+ * @return Standard deviation value.
+ */
+ static float StdDevF32(float* ptrSrc, uint32_t srcLen,
+ float mean);
+
+ /**
+ * @brief Initialises the internal FFT structures (if available
+ * for the platform). This function should be called
+ * prior to Fft32 function call if built with ARM DSP functions.
+ * @param[in] fftLen Requested length of the FFT.
+ * @param[in] fftInstance FFT instance struct to use.
+ * @param[in] type FFT type (real or complex)
+ */
+ static void FftInitF32(uint16_t fftLen,
+ FftInstance& fftInstance,
+ FftType type = FftType::real);
+
+ /**
+ * @brief Computes the FFT for the input vector.
+ * @param[in] input Floating point vector of input elements
+ * @param[out] fftOutput Output buffer to be populated by computed FFTs.
+ * @param[in] fftInstance FFT instance struct to use.
+ */
+ static void FftF32(std::vector<float>& input,
+ std::vector<float>& fftOutput,
+ FftInstance& fftInstance);
+
+ /**
+ * @brief Computes the natural logarithms of input floating point
+ * vector
+ * @param[in] input Floating point input vector
+ * @param[out] output Pre-allocated buffer to be populated with
+ * natural log values of each input element.
+ */
+ static void VecLogarithmF32(std::vector <float>& input,
+ std::vector <float>& output);
+
+ /**
+ * @brief Computes the dot product of two 1D floating point
+ * vectors.
+ * result = sum(srcA[0]*srcB[0] + srcA[1]*srcB[1] + ..)
+ * @param[in] srcPtrA Pointer to the first element of first
+ * array.
+ * @param[in] srcPtrB Pointer to the first element of second
+ * array.
+ * @param[in] srcLen Number of elements in the array/vector.
+ * @return Dot product.
+ */
+ static float DotProductF32(float* srcPtrA, float* srcPtrB,
+ uint32_t srcLen);
+
+ /**
+ * @brief Computes the squared magnitude of floating point
+ * complex number array.
+ * @param[in] ptrSrc Pointer to the first element of input
+ * array.
+ * @param[in] srcLen Number of elements in the array/vector.
+ * @param[out] ptrDst Output buffer to be populated.
+ * @param[in] dstLen Output buffer len (for sanity check only).
+ * @return true if successful, false otherwise.
+ */
+ static bool ComplexMagnitudeSquaredF32(float* ptrSrc,
+ uint32_t srcLen,
+ float* ptrDst,
+ uint32_t dstLen);
+
+ /**
+ * @brief Scales output scores for an arbitrary number of classes so
+ * that they sum to 1, allowing output to be expressed as a probability.
+ * @param[in] vector Vector of floats modified in-place
+ */
+ static void SoftmaxF32(std::vector<float>& vec);
+ };
+
+} /* namespace math */
+} /* namespace app */
+} /* namespace arm */
+
+#endif /* PLATFORM_MATH_HPP */ \ No newline at end of file