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//
// Copyright © 2017 Arm Ltd. All rights reserved.
// See LICENSE file in the project root for full license information.
//
#pragma once
#include "LoadedNetwork.hpp"
#include "armnn/INetwork.hpp"
#include "armnn/IRuntime.hpp"
#include "armnn/Tensor.hpp"
#include "backends/ClContextControl.hpp"
#include <mutex>
#include <unordered_map>
namespace armnn
{
class Runtime final : public IRuntime
{
public:
/// Load a complete network into the Runtime.
/// @param [out] networkIdOut Unique identifier for the network is returned in this reference.
/// @param [in] network Complete network to load into the Runtime.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
virtual Status LoadNetwork(NetworkId& networkIdOut, IOptimizedNetworkPtr network) override;
virtual TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const override;
virtual TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const override;
// Evaluate network using input in inputTensors, outputs filled into outputTensors
virtual Status EnqueueWorkload(NetworkId networkId,
const InputTensors& inputTensors,
const OutputTensors& outputTensors) override;
/// Unload a network from the Runtime.
/// At the moment this only removes the network from the m_Impl->m_Network.
/// This might need more work in the future to be AndroidNN compliant.
/// @param [in] networkId Unique identifier for the network to be unloaded. Generated in LoadNetwork().
/// @return armnn::Status
virtual Status UnloadNetwork(NetworkId networkId) override;
virtual const DeviceSpec& GetDeviceSpec() const override { return m_DeviceSpec; }
/// Creates a runtime for workload execution.
/// May throw a ClRuntimeUnavailableException if @a defaultComputeDevice requires a CL runtime but
/// it cannot be setup for some reason.
Runtime(const CreationOptions& options);
~Runtime();
private:
friend void RuntimeLoadedNetworksReserve(armnn::Runtime* runtime); // see RuntimeTests.cpp
int GenerateNetworkId();
LoadedNetwork* GetLoadedNetworkPtr(NetworkId networkId) const;
mutable std::mutex m_Mutex;
std::unordered_map<NetworkId, std::unique_ptr<LoadedNetwork>> m_LoadedNetworks;
ClContextControl m_ClContextControl;
int m_NetworkIdCounter;
bool m_UseCpuRefAsFallback;
DeviceSpec m_DeviceSpec;
};
}
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