blob: d3f3a578f39e061a6522c7f54caa21028f667a50 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
//
// Copyright © 2017 Arm Ltd. All rights reserved.
// See LICENSE file in the project root for full license information.
//
#pragma once
#include "LoadedNetwork.hpp"
#include "armnn/INetwork.hpp"
#include "armnn/IRuntime.hpp"
#include "armnn/Tensor.hpp"
#include "backends/RefWorkloadFactory.hpp"
#include "backends/NeonWorkloadFactory.hpp"
#include "backends/ClWorkloadFactory.hpp"
#include <unordered_map>
namespace armnn
{
struct WorkloadFactories
{
std::shared_ptr<RefWorkloadFactory> m_CpuRef;
std::shared_ptr<NeonWorkloadFactory> m_CpuAcc;
std::shared_ptr<ClWorkloadFactory> m_GpuAcc;
};
class Runtime final : public IRuntime
{
public:
/// Load a complete network into the Runtime.
/// @param [out] networkIdOut Unique identifier for the network is returned in this reference.
/// @param [in] network Complete network to load into the Runtime.
/// The runtime takes ownership of the network once passed in.
/// @return armnn::Status
virtual Status LoadNetwork(NetworkId& networkIdOut, IOptimizedNetworkPtr network) override;
virtual TensorInfo GetInputTensorInfo(NetworkId networkId, LayerBindingId layerId) const override;
virtual TensorInfo GetOutputTensorInfo(NetworkId networkId, LayerBindingId layerId) const override;
// Evaluate network using input in inputTensors, outputs filled into outputTensors
virtual Status EnqueueWorkload(NetworkId networkId,
const InputTensors& inputTensors,
const OutputTensors& outputTensors) override;
/// Unload a network from the Runtime.
/// At the moment this only removes the network from the m_Impl->m_Network.
/// This might need more work in the future to be AndroidNN compliant.
/// @param [in] networkId Unique identifier for the network to be unloaded. Generated in LoadNetwork().
/// @return armnn::Status
virtual Status UnloadNetwork(NetworkId networkId) override;
virtual const DeviceSpec& GetDeviceSpec() const override { return m_DeviceSpec; }
/// Creates a runtime for workload execution.
/// May throw a ClRuntimeUnavailableException if @a defaultComputeDevice requires a CL runtime but
/// it cannot be setup for some reason.
Runtime(const CreationOptions& options);
private:
friend void RuntimeLoadedNetworksReserve(armnn::Runtime* runtime); // see RuntimeTests.cpp
int GenerateNetworkId();
std::unordered_map<NetworkId, std::unique_ptr<LoadedNetwork>> m_LoadedNetworks;
WorkloadFactories m_WorkloadFactories;
int m_NetworkIdCounter;
DeviceSpec m_DeviceSpec;
};
}
|