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<div class="title">RefWorkloads.hpp File Reference</div>  </div>
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<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="_activation_8hpp_source.xhtml">Activation.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_arg_min_max_8hpp_source.xhtml">ArgMinMax.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_batch_norm_impl_8hpp_source.xhtml">BatchNormImpl.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_conv_impl_8hpp_source.xhtml">ConvImpl.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_concatenate_8hpp_source.xhtml">Concatenate.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_elementwise_function_8hpp_source.xhtml">ElementwiseFunction.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_fully_connected_8hpp_source.xhtml">FullyConnected.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_gather_8hpp_source.xhtml">Gather.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_pooling2d_8hpp_source.xhtml">Pooling2d.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_activation_workload_8hpp_source.xhtml">RefActivationWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_arg_min_max_workload_8hpp_source.xhtml">RefArgMinMaxWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_batch_normalization_workload_8hpp_source.xhtml">RefBatchNormalizationWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_batch_to_space_nd_workload_8hpp_source.xhtml">RefBatchToSpaceNdWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_comparison_workload_8hpp_source.xhtml">RefComparisonWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_convolution2d_workload_8hpp_source.xhtml">RefConvolution2dWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_constant_workload_8hpp_source.xhtml">RefConstantWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_concat_workload_8hpp_source.xhtml">RefConcatWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_convert_bf16_to_fp32_workload_8hpp_source.xhtml">RefConvertBf16ToFp32Workload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_convert_fp16_to_fp32_workload_8hpp_source.xhtml">RefConvertFp16ToFp32Workload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_convert_fp32_to_bf16_workload_8hpp_source.xhtml">RefConvertFp32ToBf16Workload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_convert_fp32_to_fp16_workload_8hpp_source.xhtml">RefConvertFp32ToFp16Workload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_debug_workload_8hpp_source.xhtml">RefDebugWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_depth_to_space_workload_8hpp_source.xhtml">RefDepthToSpaceWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_depthwise_convolution2d_workload_8hpp_source.xhtml">RefDepthwiseConvolution2dWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_dequantize_workload_8hpp_source.xhtml">RefDequantizeWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_detection_post_process_workload_8hpp_source.xhtml">RefDetectionPostProcessWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_elementwise_workload_8hpp_source.xhtml">RefElementwiseWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_elementwise_unary_workload_8hpp_source.xhtml">RefElementwiseUnaryWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_fill_workload_8hpp_source.xhtml">RefFillWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_fully_connected_workload_8hpp_source.xhtml">RefFullyConnectedWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_floor_workload_8hpp_source.xhtml">RefFloorWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_fake_quantization_float32_workload_8hpp_source.xhtml">RefFakeQuantizationFloat32Workload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_gather_workload_8hpp_source.xhtml">RefGatherWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_instance_normalization_workload_8hpp_source.xhtml">RefInstanceNormalizationWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_l2_normalization_workload_8hpp_source.xhtml">RefL2NormalizationWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_logical_binary_workload_8hpp_source.xhtml">RefLogicalBinaryWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_logical_unary_workload_8hpp_source.xhtml">RefLogicalUnaryWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_log_softmax_workload_8hpp_source.xhtml">RefLogSoftmaxWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_lstm_workload_8hpp_source.xhtml">RefLstmWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_mean_workload_8hpp_source.xhtml">RefMeanWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_normalization_workload_8hpp_source.xhtml">RefNormalizationWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_pooling2d_workload_8hpp_source.xhtml">RefPooling2dWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_permute_workload_8hpp_source.xhtml">RefPermuteWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_pad_workload_8hpp_source.xhtml">RefPadWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_prelu_workload_8hpp_source.xhtml">RefPreluWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_q_lstm_workload_8hpp_source.xhtml">RefQLstmWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_quantize_workload_8hpp_source.xhtml">RefQuantizeWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_rank_workload_8hpp_source.xhtml">RefRankWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_reduce_workload_8hpp_source.xhtml">RefReduceWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_reshape_workload_8hpp_source.xhtml">RefReshapeWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_resize_bilinear_workload_8hpp_source.xhtml">RefResizeBilinearWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_resize_workload_8hpp_source.xhtml">RefResizeWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_slice_workload_8hpp_source.xhtml">RefSliceWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_splitter_workload_8hpp_source.xhtml">RefSplitterWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_softmax_workload_8hpp_source.xhtml">RefSoftmaxWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_space_to_batch_nd_workload_8hpp_source.xhtml">RefSpaceToBatchNdWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_stack_workload_8hpp_source.xhtml">RefStackWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_strided_slice_workload_8hpp_source.xhtml">RefStridedSliceWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_space_to_depth_workload_8hpp_source.xhtml">RefSpaceToDepthWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_transpose_convolution2d_workload_8hpp_source.xhtml">RefTransposeConvolution2dWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_transpose_workload_8hpp_source.xhtml">RefTransposeWorkload.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_ref_workload_utils_8hpp_source.xhtml">RefWorkloadUtils.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_resize_8hpp_source.xhtml">Resize.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_softmax_8hpp_source.xhtml">Softmax.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_splitter_8hpp_source.xhtml">Splitter.hpp</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="_tensor_buffer_array_view_8hpp_source.xhtml">TensorBufferArrayView.hpp</a>&quot;</code><br />
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