# # Copyright © 2017 ARM Ltd. All rights reserved. # SPDX-License-Identifier: MIT # # BACKEND_SOURCES contains the list of files to be included # in the Android build and it is picked up by the Android.mk # file in the root of ArmNN BACKEND_SOURCES := \ RefBackend.cpp \ RefLayerSupport.cpp \ RefWorkloadFactory.cpp \ workloads/Activation.cpp \ workloads/ArithmeticFunction.cpp \ workloads/Broadcast.cpp \ workloads/ConvImpl.cpp \ workloads/FullyConnected.cpp \ workloads/Mean.cpp \ workloads/Pad.cpp \ workloads/Pooling2d.cpp \ workloads/RefActivationFloat32Workload.cpp \ workloads/RefActivationUint8Workload.cpp \ workloads/RefArithmeticWorkload.cpp \ workloads/RefBaseConstantWorkload.cpp \ workloads/RefBatchNormalizationFloat32Workload.cpp \ workloads/RefBatchNormalizationUint8Workload.cpp \ workloads/RefConstantFloat32Workload.cpp \ workloads/RefConstantUint8Workload.cpp \ workloads/RefConvertFp16ToFp32Workload.cpp \ workloads/RefConvertFp32ToFp16Workload.cpp \ workloads/RefConvolution2dFloat32Workload.cpp \ workloads/RefConvolution2dUint8Workload.cpp \ workloads/RefDepthwiseConvolution2dFloat32Workload.cpp \ workloads/RefDepthwiseConvolution2dUint8Workload.cpp \ workloads/RefFakeQuantizationFloat32Workload.cpp \ workloads/RefFloorFloat32Workload.cpp \ workloads/RefFullyConnectedFloat32Workload.cpp \ workloads/RefFullyConnectedUint8Workload.cpp \ workloads/RefL2NormalizationFloat32Workload.cpp \ workloads/RefLstmFloat32Workload.cpp \ workloads/RefMeanFloat32Workload.cpp \ workloads/RefMeanUint8Workload.cpp \ workloads/RefMergerFloat32Workload.cpp \ workloads/RefMergerUint8Workload.cpp \ workloads/RefNormalizationFloat32Workload.cpp \ workloads/RefPadWorkload.cpp \ workloads/RefPermuteWorkload.cpp \ workloads/RefPooling2dFloat32Workload.cpp \ workloads/RefPooling2dUint8Workload.cpp \ workloads/RefReshapeFloat32Workload.cpp \ workloads/RefReshapeUint8Workload.cpp \ workloads/RefResizeBilinearFloat32Workload.cpp \ workloads/RefResizeBilinearUint8Workload.cpp \ workloads/RefSoftmaxFloat32Workload.cpp \ workloads/RefSoftmaxUint8Workload.cpp \ workloads/RefSplitterFloat32Workload.cpp \ workloads/RefSplitterUint8Workload.cpp \ workloads/ResizeBilinear.cpp \ workloads/Softmax.cpp