// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "NeonActivationFloatWorkload.hpp" #include "NeonActivationUint8Workload.hpp" #include "NeonAdditionFloatWorkload.hpp" #include "NeonBaseConstantWorkload.hpp" #include "NeonBaseMergerWorkload.hpp" #include "NeonBaseSplitterWorkload.hpp" #include "NeonBatchNormalizationFloatWorkload.hpp" #include "NeonConstantFloatWorkload.hpp" #include "NeonConstantUint8Workload.hpp" #include "NeonConvertFp16ToFp32Workload.hpp" #include "NeonConvertFp32ToFp16Workload.hpp" #include "NeonConvolution2dBaseWorkload.hpp" #include "NeonConvolution2dFloatWorkload.hpp" #include "NeonConvolution2dUint8Workload.hpp" #include "NeonDepthwiseConvolutionFloatWorkload.hpp" #include "NeonDepthwiseConvolutionUint8Workload.hpp" #include "NeonFloorFloatWorkload.hpp" #include "NeonFullyConnectedWorkload.hpp" #include "NeonL2NormalizationFloatWorkload.hpp" #include "NeonLstmFloatWorkload.hpp" #include "NeonMergerFloatWorkload.hpp" #include "NeonMergerUint8Workload.hpp" #include "NeonMultiplicationFloatWorkload.hpp" #include "NeonNormalizationFloatWorkload.hpp" #include "NeonPermuteWorkload.hpp" #include "NeonPooling2dBaseWorkload.hpp" #include "NeonPooling2dFloatWorkload.hpp" #include "NeonPooling2dUint8Workload.hpp" #include "NeonReshapeFloatWorkload.hpp" #include "NeonReshapeUint8Workload.hpp" #include "NeonSoftmaxFloatWorkload.hpp" #include "NeonSoftmaxUint8Workload.hpp" #include "NeonSplitterFloatWorkload.hpp" #include "NeonSplitterUint8Workload.hpp" #include "NeonSubtractionFloatWorkload.hpp"