// // Copyright © 2017 Arm Ltd. All rights reserved. // See LICENSE file in the project root for full license information. // #include "NeonAdditionFloat32Workload.hpp" #include "backends/CpuTensorHandle.hpp" namespace armnn { NeonAdditionFloat32Workload::NeonAdditionFloat32Workload(const AdditionQueueDescriptor& descriptor, const WorkloadInfo& info) : Float32Workload(descriptor, info) { m_Data.ValidateInputsOutputs("NeonAdditionFloat32Workload", 2, 1); arm_compute::ITensor& input1 = boost::polymorphic_downcast(m_Data.m_Inputs[0])->GetTensor(); arm_compute::ITensor& input2 = boost::polymorphic_downcast(m_Data.m_Inputs[1])->GetTensor(); arm_compute::ITensor& output = boost::polymorphic_downcast(m_Data.m_Outputs[0])->GetTensor(); m_AddLayer.configure(&input1, &input2, &output, arm_compute::ConvertPolicy::SATURATE); } void NeonAdditionFloat32Workload::Execute() const { ARMNN_SCOPED_PROFILING_EVENT(Compute::CpuAcc, "NeonAdditionFloat32Workload_Execute"); m_AddLayer.run(); } } //namespace armnn