// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "backends/ClWorkloads/ClActivationFloatWorkload.hpp" #include "backends/ClWorkloads/ClActivationUint8Workload.hpp" #include "backends/ClWorkloads/ClAdditionWorkload.hpp" #include "backends/ClWorkloads/ClBaseConstantWorkload.hpp" #include "backends/ClWorkloads/ClBaseMergerWorkload.hpp" #include "backends/ClWorkloads/ClBatchNormalizationFloatWorkload.hpp" #include "backends/ClWorkloads/ClConstantFloatWorkload.hpp" #include "backends/ClWorkloads/ClConstantUint8Workload.hpp" #include "backends/ClWorkloads/ClConvolution2dFloatWorkload.hpp" #include "backends/ClWorkloads/ClConvolution2dUint8Workload.hpp" #include "backends/ClWorkloads/ClDepthwiseConvolutionFloatWorkload.hpp" #include "backends/ClWorkloads/ClDepthwiseConvolutionUint8Workload.hpp" #include "backends/ClWorkloads/ClDivisionFloatWorkload.hpp" #include "backends/ClWorkloads/ClFloorFloatWorkload.hpp" #include "backends/ClWorkloads/ClFullyConnectedWorkload.hpp" #include "backends/ClWorkloads/ClL2NormalizationFloatWorkload.hpp" #include "backends/ClWorkloads/ClLstmFloatWorkload.hpp" #include "backends/ClWorkloads/ClMergerFloatWorkload.hpp" #include "backends/ClWorkloads/ClMergerUint8Workload.hpp" #include "backends/ClWorkloads/ClMultiplicationFloatWorkload.hpp" #include "backends/ClWorkloads/ClNormalizationFloatWorkload.hpp" #include "backends/ClWorkloads/ClPermuteWorkload.hpp" #include "backends/ClWorkloads/ClPooling2dFloatWorkload.hpp" #include "backends/ClWorkloads/ClPooling2dUint8Workload.hpp" #include "backends/ClWorkloads/ClReshapeFloatWorkload.hpp" #include "backends/ClWorkloads/ClReshapeUint8Workload.hpp" #include "backends/ClWorkloads/ClResizeBilinearFloatWorkload.hpp" #include "backends/ClWorkloads/ClSoftmaxFloatWorkload.hpp" #include "backends/ClWorkloads/ClSoftmaxUint8Workload.hpp" #include "backends/ClWorkloads/ClSplitterFloatWorkload.hpp" #include "backends/ClWorkloads/ClSplitterUint8Workload.hpp" #include "backends/ClWorkloads/ClSubtractionWorkload.hpp" #include "backends/ClWorkloads/ClConvertFp16ToFp32Workload.hpp" #include "backends/ClWorkloads/ClConvertFp32ToFp16Workload.hpp"