// // Copyright © 2017 Arm Ltd. All rights reserved. // SPDX-License-Identifier: MIT // #pragma once #include "Graph.hpp" namespace armnn { inline std::vector InsertConvertFp16ToFp32LayersBefore(Graph& graph, Layer& layer) { std::vector convertLayers; convertLayers.reserve(layer.GetNumInputSlots()); for (auto&& inputSlot = layer.BeginInputSlots(); inputSlot != layer.EndInputSlots(); ++inputSlot) { // Insert FP16 to FP32 converter layer before the layer const std::string name = std::string("convert_fp16_to_fp32-" + std::to_string(inputSlot->GetSlotIndex()) + "-") + layer.GetName(); ConvertFp16ToFp32Layer* convertLayer = graph.InsertNewLayer(*inputSlot, name.c_str()); // Sets output tensor info for the convert layer TensorInfo convertInfo = convertLayer->GetInputSlot(0).GetConnectedOutputSlot()->GetTensorInfo(); convertInfo.SetDataType(DataType::Float32); convertLayer->GetOutputSlot().SetTensorInfo(convertInfo); convertLayers.emplace_back(convertLayer); } // Sets the output tensor info for the unsupported layer auto UpdateTensorInfo = [](auto& outputSlot) { // Copy original tensor info and change data type to FP32 TensorInfo newTensorInfo = outputSlot.GetTensorInfo(); newTensorInfo.SetDataType(DataType::Float32); outputSlot.SetTensorInfo(newTensorInfo); }; std::for_each(layer.BeginOutputSlots(), layer.EndOutputSlots(), UpdateTensorInfo); return convertLayers; } inline std::vector InsertConvertFp32ToFp16LayersAfter(Graph& graph, Layer& layer) { std::vector convertLayers; convertLayers.reserve(layer.GetNumOutputSlots()); int index = 0; // Change outputs to DataType::Float16 for (auto&& outputSlot = layer.BeginOutputSlots(); outputSlot != layer.EndOutputSlots(); ++outputSlot) { BOOST_ASSERT(outputSlot->GetTensorInfo().GetDataType() == DataType::Float32); // Insert FP32 to FP16 converter layer after the layer const std::string name = std::string("convert_fp32_to_fp16-" + std::to_string(index++) + "-") + layer.GetName(); ConvertFp32ToFp16Layer* convertLayer = graph.InsertNewLayer(*outputSlot, name.c_str()); // Sets output tensor info for the convert layer. TensorInfo convertInfo = convertLayer->GetInputSlot(0).GetConnectedOutputSlot()->GetTensorInfo(); convertInfo.SetDataType(DataType::Float16); convertLayer->GetOutputSlot().SetTensorInfo(convertInfo); convertLayers.emplace_back(convertLayer); } return convertLayers; } } //namespace armnn