ArmNN
 20.02
DebugLayer.hpp
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1 //
2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // SPDX-License-Identifier: MIT
4 //
5 #pragma once
6 
7 #include "Layer.hpp"
8 
9 namespace armnn
10 {
11 
12 /// This layer visualizes the data flowing through the network.
13 class DebugLayer : public Layer
14 {
15 public:
16  /// Makes a workload for the Debug type.
17  /// @param [in] graph The graph where this layer can be found.
18  /// @param [in] factory The workload factory which will create the workload.
19  /// @return A pointer to the created workload, or nullptr if not created.
20  virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21 
22  /// Creates a dynamically-allocated copy of this layer.
23  /// @param [in] graph The graph into which this layer is being cloned.
24  DebugLayer* Clone(Graph& graph) const override;
25 
26  /// Check if the input tensor shape(s)
27  /// will lead to a valid configuration of @ref DebugLayer.
28  void ValidateTensorShapesFromInputs() override;
29 
30  void Accept(ILayerVisitor& visitor) const override;
31 
32 protected:
33  /// Constructor to create a DebugLayer.
34  /// @param [in] name Optional name for the layer.
35  DebugLayer(const char* name);
36 
37  /// Default destructor
38  ~DebugLayer() = default;
39 };
40 
41 } // namespace armnn
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of DebugLayer.
Definition: DebugLayer.cpp:37
void Accept(ILayerVisitor &visitor) const override
Apply a visitor to this layer.
Definition: DebugLayer.cpp:52
Copyright (c) 2020 ARM Limited.
This layer visualizes the data flowing through the network.
Definition: DebugLayer.hpp:13
DebugLayer(const char *name)
Constructor to create a DebugLayer.
Definition: DebugLayer.cpp:16
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the Debug type.
Definition: DebugLayer.cpp:20
DebugLayer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
Definition: DebugLayer.cpp:32
~DebugLayer()=default
Default destructor.