void Accept(ILayerVisitor &visitor) const override
void ValidateTensorShapesFromInputs() override
This layer converts data type Float 32 to Float 16.
~ConvertFp32ToFp16Layer()=default
Default destructor.
ConvertFp32ToFp16Layer * Clone(Graph &graph) const override
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
ConvertFp32ToFp16Layer(const char *name)