void ValidateTensorShapesFromInputs() override
~ConvertFp16ToFp32Layer()=default
Default destructor.
ConvertFp16ToFp32Layer(const char *name)
void Accept(ILayerVisitor &visitor) const override
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
This layer converts data type Float 16 to Float 32.
ConvertFp16ToFp32Layer * Clone(Graph &graph) const override