ConvertFp32ToBf16Layer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
Copyright (c) 2021 ARM Limited and Contributors.
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of ConvertFp32ToBf16Layer.
void ExecuteStrategy(IStrategy &strategy) const override
Apply a visitor to this layer.
ConvertFp32ToBf16Layer(const char *name)
Constructor to create a ConvertFp32ToBf16Layer.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the ConvertFp32ToBf16Layer type.
~ConvertFp32ToBf16Layer()=default
Default destructor.
This layer converts data type Float32 to BFloat16.