ArmNN
 22.08
RefPooling3dWorkload Class Reference

#include <RefPooling3dWorkload.hpp>

Inheritance diagram for RefPooling3dWorkload:
RefBaseWorkload< Pooling3dQueueDescriptor > BaseWorkload< Pooling3dQueueDescriptor > IWorkload

Public Member Functions

void Execute () const override
 
void ExecuteAsync (ExecutionData &executionData) override
 
- Public Member Functions inherited from RefBaseWorkload< Pooling3dQueueDescriptor >
 RefBaseWorkload (const Pooling3dQueueDescriptor &descriptor, const WorkloadInfo &info)
 
virtual bool SupportsTensorHandleReplacement () const override
 
void ReplaceInputTensorHandle (ITensorHandle *tensorHandle, unsigned int slot) override
 
void ReplaceOutputTensorHandle (ITensorHandle *tensorHandle, unsigned int slot) override
 
- Public Member Functions inherited from BaseWorkload< Pooling3dQueueDescriptor >
 BaseWorkload (const Pooling3dQueueDescriptor &descriptor, const WorkloadInfo &info)
 
void ExecuteAsync (ExecutionData &executionData) override
 
void PostAllocationConfigure () override
 
const Pooling3dQueueDescriptorGetData () const
 
arm::pipe::ProfilingGuid GetGuid () const final
 
- Public Member Functions inherited from IWorkload
virtual ~IWorkload ()
 
virtual void RegisterDebugCallback (const DebugCallbackFunction &)
 
virtual armnn::Optional< armnn::MemoryRequirementsGetMemoryRequirements ()
 

Additional Inherited Members

- Protected Attributes inherited from BaseWorkload< Pooling3dQueueDescriptor >
Pooling3dQueueDescriptor m_Data
 
const arm::pipe::ProfilingGuid m_Guid
 

Detailed Description

Definition at line 16 of file RefPooling3dWorkload.hpp.

Member Function Documentation

◆ Execute()

void Execute ( ) const
overridevirtual

Implements IWorkload.

Definition at line 16 of file RefPooling3dWorkload.cpp.

References BaseWorkload< Pooling3dQueueDescriptor >::m_Data, QueueDescriptor::m_Inputs, and QueueDescriptor::m_Outputs.

Referenced by RefPooling3dWorkload::ExecuteAsync().

17 {
19 }
std::vector< ITensorHandle * > m_Outputs
std::vector< ITensorHandle * > m_Inputs

◆ ExecuteAsync()

void ExecuteAsync ( ExecutionData executionData)
overridevirtual

Implements IWorkload.

Definition at line 21 of file RefPooling3dWorkload.cpp.

References ARMNN_SCOPED_PROFILING_EVENT, armnn::CpuRef, RefPooling3dWorkload::Execute(), armnn::GetTensorInfo(), ExecutionData::m_Data, BaseWorkload< Pooling3dQueueDescriptor >::m_Data, WorkingMemDescriptor::m_Inputs, WorkingMemDescriptor::m_Outputs, QueueDescriptorWithParameters< LayerDescriptor >::m_Parameters, and armnn::Pooling3d.

22 {
23  WorkingMemDescriptor* workingMemDescriptor = static_cast<WorkingMemDescriptor*>(executionData.m_Data);
24  Execute(workingMemDescriptor->m_Inputs, workingMemDescriptor->m_Outputs);
25 }

The documentation for this class was generated from the following files: