14 explicit L2NormalizationFixture(
const std::string & inputOutputShape)
19 "operator_codes": [ { "builtin_code": "L2_NORMALIZATION" } ], 23 "shape": )" + inputOutputShape + R"(, 26 "name": "inputTensor", 35 "shape": )" + inputOutputShape + R"(, 38 "name": "outputTensor", 54 "custom_options_format": "FLEXBUFFERS" 67 float CalcL2Norm(std::initializer_list<float> elements)
69 const float reduction = std::accumulate(elements.begin(), elements.end(), 0.0f,
70 [](
float acc,
float element) {
return acc + element * element; });
71 const float eps = 1e-12f;
72 const float max = reduction < eps ? eps : reduction;
76 struct L2NormalizationFixture4D : L2NormalizationFixture
79 L2NormalizationFixture4D() : L2NormalizationFixture(
"[ 1, 1, 4, 3 ]") {}
84 RunTest<4, armnn::DataType::Float32>(
86 {{
"inputTensor", { 1.0f, 2.0f, 3.0f,
89 10.0f, 11.0f, 12.0f }}},
91 {{
"outputTensor", { 1.0f / CalcL2Norm({ 1.0f, 2.0f, 3.0f }),
92 2.0f / CalcL2Norm({ 1.0f, 2.0f, 3.0f }),
93 3.0f / CalcL2Norm({ 1.0f, 2.0f, 3.0f }),
95 4.0f / CalcL2Norm({ 4.0f, 5.0f, 6.0f }),
96 5.0f / CalcL2Norm({ 4.0f, 5.0f, 6.0f }),
97 6.0f / CalcL2Norm({ 4.0f, 5.0f, 6.0f }),
99 7.0f / CalcL2Norm({ 7.0f, 8.0f, 9.0f }),
100 8.0f / CalcL2Norm({ 7.0f, 8.0f, 9.0f }),
101 9.0f / CalcL2Norm({ 7.0f, 8.0f, 9.0f }),
103 10.0f / CalcL2Norm({ 10.0f, 11.0f, 12.0f }),
104 11.0f / CalcL2Norm({ 10.0f, 11.0f, 12.0f }),
105 12.0f / CalcL2Norm({ 10.0f, 11.0f, 12.0f }) }}});
108 struct L2NormalizationSimpleFixture4D : L2NormalizationFixture
110 L2NormalizationSimpleFixture4D() : L2NormalizationFixture(
"[ 1, 1, 1, 4 ]") {}
115 RunTest<4, armnn::DataType::Float32>(
117 {{
"inputTensor", { 0.00000001f, 0.00000002f, 0.00000003f, 0.00000004f }}},
119 {{
"outputTensor", { 0.00000001f / CalcL2Norm({ 0.00000001f, 0.00000002f, 0.00000003f, 0.00000004f }),
120 0.00000002f / CalcL2Norm({ 0.00000001f, 0.00000002f, 0.00000003f, 0.00000004f }),
121 0.00000003f / CalcL2Norm({ 0.00000001f, 0.00000002f, 0.00000003f, 0.00000004f }),
122 0.00000004f / CalcL2Norm({ 0.00000001f, 0.00000002f, 0.00000003f, 0.00000004f }) }}});
TEST_CASE_FIXTURE(ClContextControlFixture, "CopyBetweenNeonAndGpu")
void Setup(bool testDynamic=true)