ArmNN
 22.05
ConvertFp16ToFp32Layer.hpp
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1 //
2 // Copyright © 2017 Arm Ltd and Contributors. All rights reserved.
3 // SPDX-License-Identifier: MIT
4 //
5 
6 #pragma once
7 
8 #include <Layer.hpp>
9 
10 namespace armnn
11 {
12 
13 /// This layer converts data type Float 16 to Float 32.
15 {
16 public:
17  /// Makes a workload for the ConvertFp16ToFp32 type.
18  /// @param [in] factory The workload factory which will create the workload.
19  /// @return A pointer to the created workload, or nullptr if not created.
20  virtual std::unique_ptr<IWorkload> CreateWorkload(const IWorkloadFactory& factory) const override;
21 
22  /// Creates a dynamically-allocated copy of this layer.
23  /// @param [in] graph The graph into which this layer is being cloned.
24  ConvertFp16ToFp32Layer* Clone(Graph& graph) const override;
25 
26  /// Check if the input tensor shape(s)
27  /// will lead to a valid configuration of @ref ConvertFp16ToFp32Layer.
28  /// @param [in] shapeInferenceMethod Indicates if output shape shall be overwritten or just validated.
29  void ValidateTensorShapesFromInputs() override;
30 
32  void Accept(ILayerVisitor& visitor) const override;
34 
35 protected:
36  /// Constructor to create a ConvertFp16ToFp32Layer.
37  /// @param [in] name Optional name for the layer.
38  ConvertFp16ToFp32Layer(const char* name);
39 
40  /// Default destructor
41  ~ConvertFp16ToFp32Layer() = default;
42 };
43 
44 } // namespace
#define ARMNN_NO_DEPRECATE_WARN_BEGIN
Definition: Deprecated.hpp:33
~ConvertFp16ToFp32Layer()=default
Default destructor.
This layer converts data type Float 16 to Float 32.
ARMNN_NO_DEPRECATE_WARN_BEGIN void Accept(ILayerVisitor &visitor) const override
Copyright (c) 2021 ARM Limited and Contributors.
ConvertFp16ToFp32Layer(const char *name)
Constructor to create a ConvertFp16ToFp32Layer.
#define ARMNN_NO_DEPRECATE_WARN_END
Definition: Deprecated.hpp:34
ConvertFp16ToFp32Layer * Clone(Graph &graph) const override
Creates a dynamically-allocated copy of this layer.
virtual std::unique_ptr< IWorkload > CreateWorkload(const IWorkloadFactory &factory) const override
Makes a workload for the ConvertFp16ToFp32 type.
void ValidateTensorShapesFromInputs() override
Check if the input tensor shape(s) will lead to a valid configuration of ConvertFp16ToFp32Layer.