#include <TimelineModel.hpp>
Definition at line 88 of file TimelineModel.hpp.
◆ Entity()
◆ AddAttribute()
void AddAttribute |
( |
const std::string & |
type, |
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const std::string & |
value |
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) |
| |
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inline |
◆ AddChild()
void AddChild |
( |
Entity * |
child | ) |
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inline |
◆ AddConnection()
void AddConnection |
( |
const Connection & |
connection | ) |
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inline |
◆ AddEvent()
Definition at line 116 of file TimelineModel.hpp.
118 if (event !=
nullptr)
120 m_Events.push_back(event);
◆ AddExecution()
void AddExecution |
( |
Entity * |
execution | ) |
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inline |
Definition at line 109 of file TimelineModel.hpp.
111 if (execution !=
nullptr)
113 m_Executions.push_back(execution);
◆ GetAttributes()
◆ GetChildren()
const std::vector<Entity*>& GetChildren |
( |
| ) |
const |
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inline |
◆ GetConnections()
const std::vector<Connection>& GetConnections |
( |
| ) |
const |
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inline |
◆ GetEvents()
const std::vector<EventObj*>& GetEvents |
( |
| ) |
const |
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inline |
◆ GetExecutions()
const std::vector<Entity*>& GetExecutions |
( |
| ) |
const |
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inline |
◆ GetGuid()
uint64_t GetGuid |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: